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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »corrupted scenario campaign scripts

Author Topic: corrupted scenario campaign scripts (9 messages, Page 1 of 1)
Moderators: Dennis

Mr Mr Men
Joined: Mar 9, 2013


Posted: May 25, 2013 04:10 PM    Msg. 1 of 9       
Hi i wanted to mod the campaign but the scripts are all messed up when i play them. I have used the Zteams campaign scripts but still the script are messed up. Does anyone how to fix this?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 28, 2013 01:43 AM    Msg. 2 of 9       
They should work perfectly fine.

You can even try the script extractor if you want http://hce.halomaps.org/index.cfm?fid=5478


Mr Mr Men
Joined: Mar 9, 2013


Posted: May 28, 2013 01:12 PM    Msg. 3 of 9       
Ok i used the script extractor but i can't compile them because there is something wrong with the script.



05.28.13 18:58:56 sapien pc 01.00.00.0609 ----------------------------------------------
05.28.13 18:58:56 reference function: _write_to_error_file
05.28.13 18:58:56 reference address: 401b13
05.28.13 18:58:56 Couldn't read map file './sapienbeta.map'
05.28.13 18:58:56 CreateDevice succeeded with refresh rate = 0
05.28.13 18:58:57 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
05.28.13 18:58:57 Increasing sound decompression buffer size to 1048576 bytes
05.28.13 18:58:58 local player 0, weapon (0x0), deleted unexpectedly
05.28.13 18:59:07 [a10 line 1] this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:07 recompiling scripts after scenarios were merged.
05.28.13 18:59:07 this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:14 [a10 line 1] this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:14 recompiling scripts after scenarios were merged.
05.28.13 18:59:14 this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:45 [a10 line 1] this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:45 recompiling scripts after scenarios were merged.
05.28.13 18:59:45 this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:52 [a10 line 1] this is not a valid type.: bool global_dialog_on false)

05.28.13 18:59:52 recompiling scripts after scenarios were merged.
05.28.13 18:59:52 this is not a valid type.: bool global_dialog_on false)

alid?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 28, 2013 02:06 PM    Msg. 4 of 9       
Have you tried extracting a new .scenario with it.

Maybe it's that that is messed up. Anyway unless you plan to change the scripts, you don't need to recompile them. They'll auto be compiled in the map when you extract the .scenario. If you recompile then they get replaced


Mr Mr Men
Joined: Mar 9, 2013


Posted: May 29, 2013 11:07 AM    Msg. 5 of 9       
Scripts are still messed up music and dialog starts to play randomly. Can't just someone fix those scripts and upload the scenario's?


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jun 17, 2013 06:59 AM    Msg. 6 of 9       
How do you fix this?

06.17.13 15:33:10 sapien pc 01.00.00.0609 ----------------------------------------------
06.17.13 15:33:10 reference function: _write_to_error_file
06.17.13 15:33:10 reference address: 401b13
06.17.13 15:33:10 Couldn't read map file './sapienbeta.map'
06.17.13 15:33:10 CreateDevice succeeded with refresh rate = 0
06.17.13 15:33:10 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.17.13 15:33:11 Increasing sound decompression buffer size to 1048576 bytes
06.17.13 15:33:12 local player 0, weapon (0x0), deleted unexpectedly
06.17.13 15:33:16 [b30 line 1] this is not a valid type.: bool global_dialog_on false)

06.17.13 15:33:16 recompiling scripts after scenarios were merged.
06.17.13 15:33:16 this is not a valid type.: bool global_dialog_on false)

06.17.13 15:36:46 [b30 line 3] this is not a valid type.: bool global_music_on false)

06.17.13 15:36:46 recompiling scripts after scenarios were merged.
06.17.13 15:36:46 this is not a valid type.: bool global_music_on false)
Edited by Mr Mr Men on Jun 17, 2013 at 09:42 AM


afD2345
Joined: Apr 2, 2011


Posted: Jun 18, 2013 08:10 AM    Msg. 7 of 9       
Quote: --- Original message by: sparky

This seems like a problem started by the program that extracted the scripts.

Post the script text here so these folks can debug it.
Edited by sparky on May 29, 2013 at 02:15 PM


try changing all "bool"(s) to "boolean"
also http://www.modacity.net/docs/bslbible/

Edited by afD2345 on Jun 18, 2013 at 08:16 AM


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jun 19, 2013 10:49 AM    Msg. 8 of 9       
didn't work :(. Can't you download scenario's with fixed scripts somewhere?


Mr Mr Men
Joined: Mar 9, 2013


Posted: Jun 25, 2013 03:47 PM    Msg. 9 of 9       
How did CMT fix this?

 

 
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