
vicTwO
Joined: May 10, 2013
"War. War is a video game"
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Posted: May 15, 2013 09:33 AM
Msg. 36 of 219
This map+OS= WIN
Great job!
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vicTwO
Joined: May 10, 2013
"War. War is a video game"
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Posted: May 15, 2013 10:22 AM
Msg. 37 of 219
Quote: --- Original message by: MootjuhQuote: --- Original message by: vicTwO This map+OS= WIN
Great job! This map does not support OS, so the only feature you have is FXAA(as far as I know) Still part of what OS supports right? Been a while since I got on CE and used some of it's utilities so I'm not so sure anymore.
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 12:24 PM
Msg. 38 of 219
Anyone have any suggestions for any H3 forge maps?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: May 15, 2013 12:51 PM
Msg. 39 of 219
amazing release thanks guys :D
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: May 15, 2013 12:58 PM
Msg. 40 of 219
i'm finding some odd bug, i signed into the server and have been playing, but i signed out and went into the server again later and a biped with my username was standing exactly where i had logged out. once it died it said i had left... then i realized my username had changed to mopey...
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: May 15, 2013 01:04 PM
Msg. 41 of 219
Yup, when people quit, the game doesn't kill their biped. That make the quitting process not complete
Whats the fall-damage set to in the bipeds?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 01:29 PM
Msg. 42 of 219
Quote: --- Original message by: OrangeJuice Yup, when people quit, the game doesn't kill their biped. That make the quitting process not complete
Whats the fall-damage set to in the bipeds? No falling damage at all. I should probably just have increased the distance required for damage... oh well. [14:10] matthewdratt: so idk whats up with your map [14:10] matthewdratt: why bodies are still there when you quit [14:10] matthewdratt: I even found it happening in the other server [14:11] azjesse: yeah [14:11] azjesse: I think the game can't kill them [14:11] matthewdratt: death anims? [14:11] azjesse: no [14:11] azjesse: I think it has something to do with the falling damage being set to 0 [14:11] matthewdratt: hmz well you should probably fix that [14:11] azjesse: Maybe that's how halo kills the players [14:11] matthewdratt: Dx [14:11] azjesse: you think? [14:11] matthewdratt: no [14:11] azjesse: no wat [14:11] matthewdratt: I don't think Of course this needs to be checked out and proven. Edited by Jesse on May 15, 2013 at 05:11 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 15, 2013 05:23 PM
Msg. 43 of 219
Well the Foundry 24/7 Server is back up and running. No lead. Map vote enabled (for gametypes). 16 players. Dallas, Texas server. 
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 06:14 PM
Msg. 44 of 219
You guys took down the download link...
Please, for the love of god, don't name the new version the same as the old one!
Also I'm currently testing a zombies gametype on my home dedi.
When I use the "disable_all_objects" command, console shows that it worked, but it appears only to work for red team (blue can still pick up weapons and nades). Is blue team index something other than 2? That's all I can think of atm, any help would be appreciated.
EDIT: nvm I found a workaround. Getting close! Edited by stunt_man on May 15, 2013 at 06:36 PM
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: May 15, 2013 06:20 PM
Msg. 45 of 219
what were you doing in your "beta testing"?..
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 06:35 PM
Msg. 46 of 219
So it's kind of obvious we screwed a couple things up. Things like: -The BR was slightly underpowered. Not anymore. -When people would leave the server, the biped they were controlling would persist. This was due to us removing fall damage, we had fixed this problem while still maintining the no fall damage idea. -When your health got low, you could here Jesse's COD breathing sound. Fixed. -The Postgame Carnage Report said Voi Factory Complx 71. Fixed to 09. -Thanks to a sudden increase in available space, the loading screen is now 32bit, meaning VERY NICE!
Another issue has come up that SAPP servers who frequently host Zombies were having difficulties getting it to work on Foundry. This is due to our/Zteam's/Halo 3's naming directory schemes. If we would have known about this beforehand, we would have moved the weapons into their respecting Halo 1 conterparts. Since this was overlooked, here are the directories to get to each weapon in the level, for SAPP:
Human Frag Grenade: "halo3\weapons\frag grenade\frag grenade" Magnum: "zteam\objects\weapons\single\magnum\h3_laser\magnum" Assault Rifle: "zteam\objects\weapons\single\assault_rifle\h3\assault_rifle" Battle Rifle: "zteam\objects\weapons\single\battle_rifle\h3\battle_rifle" Shotgun: "zteam\objects\weapons\single\shotgun\h3\shotgun" Sniper Rifle: "zteam\objects\weapons\single\sniper_rifle\z\sniper_rifle" Rocket Launcher: "zteam\objects\weapons\single\rocket_launcher\h3\rocket_launcher"
Brute Spiker: "zteam\objects\weapons\single\spike_rifle\h3\spike_rifle" Brute Shot: "zteam\objects\weapons\single\brute_shot\h3_6rounds\brute_shot"
Covenant Plasma Grenade: "halo3\weapons\plasma-grenade\plasma grenade" Plasma Pistol: "zteam\objects\weapons\single\plasma_pistol\h3\plasma_pistol" Plasma Rifle: "zteam\objects\weapons\single\plasma_rifle\h3\plasma_rifle" Needler (Not Placed): "zteam\objects\weapons\single\needler\h3\needler"
Multiplayer MP Flag: "zteam\objects\weapons\multi_player\flag\h3\flag" MP Oddball: "zteam\objects\weapons\multi_player\skull\h3\skull" Edited by Jesse on May 15, 2013 at 06:43 PM
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Btcc22
Joined: Dec 17, 2012
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Posted: May 15, 2013 06:38 PM
Msg. 47 of 219
The flags. Fix the flags. ;)
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: May 15, 2013 06:40 PM
Msg. 48 of 219
Quote: --- Original message by: Jesse -When people would leave the server, the biped they were controlling would persist. This was due to us removing fall damage, we had fixed this problem while still maintining the no fall damage idea. i don't know why this doesn't seems right to me... There are a lot of maps with no fall damage at all, and this problem doesn't exists..
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 06:47 PM
Msg. 49 of 219
http://www.mediafire.com/?9n5bfbq6kb110d1 If you have downloaded the map before, please download and replace it with this one. DELETE YOUR OLD BUILDS, we don't want two versions of the same map with the same name. [17:56] DSalimander: tell them [17:56] DSalimander: if they are using HAC [17:56] DSalimander: flush their cache and use the new one Edited by Jesse on May 15, 2013 at 07:01 PM
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 07:09 PM
Msg. 50 of 219
Uploading the new version now. Should be ready in 20 mins. I will add the Zombies gametype to the map votes later tonight when I have tested it a little bit more.
If anyone wants to help test the zombies gametype, join "STUNT_MAN'S TEST SERVER."
EDIT: Join in 10 minutes to help test zombies. Edited by stunt_man on May 15, 2013 at 07:19 PM
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: May 15, 2013 07:20 PM
Msg. 51 of 219
GAH I absolutely LOVE how the 'flag score rejected' sound or whatever plays when you stick a player with a plasma nade. It is so satisfying I feel like I'm going to throw up. Also pistol > BR. I'm downloading the new build now but I'm glad you guys already caught on to that.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 07:34 PM
Msg. 52 of 219
Somehow the gametype icons got into the map. I swear I removed them months ago, but whatever.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 15, 2013 07:37 PM
Msg. 53 of 219
Come play with us! 
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 08:12 PM
Msg. 54 of 219
Will do! Zombies can wait.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 15, 2013 08:23 PM
Msg. 55 of 219
Quote: --- Original message by: Jesse http://www.mediafire.com/?9n5bfbq6kb110d1 If you have downloaded the map before, please download and replace it with this one. DELETE YOUR OLD BUILDS, we don't want two versions of the same map with the same name. [17:56] DSalimander: tell them [17:56] DSalimander: if they are using HAC [17:56] DSalimander: flush their cache and use the new one Edited by Jesse on May 15, 2013 at 07:01 PM How do you flush your cache?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: May 15, 2013 08:29 PM
Msg. 56 of 219
Quote: --- Original message by: Echo77Quote: --- Original message by: Jesse http://www.mediafire.com/?9n5bfbq6kb110d1 If you have downloaded the map before, please download and replace it with this one. DELETE YOUR OLD BUILDS, we don't want two versions of the same map with the same name. [17:56] DSalimander: tell them [17:56] DSalimander: if they are using HAC [17:56] DSalimander: flush their cache and use the new one Edited by Jesse on May 15, 2013 at 07:01 PM How do you flush your cache? Quote: --- Original message by: stunt_man If you have HAC and used a previous version of the map with the same name, open console and type "hac_flush_cache" then restart halo. Sometimes I feel like this thread repeats itself multiple times
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 15, 2013 08:36 PM
Msg. 57 of 219
I just played a bit of the map in LAN to see a good look at the textures. Looks great, I wasn't able to change grenade types, but I didn't have time to check on another map to see if that was just an issue on my end. Will be fun to open up this map see what kind of damage I can do in editing
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 08:42 PM
Msg. 58 of 219
Quote: --- Original message by: Ranger Silver 6 I just played a bit of the map in LAN to see a good look at the textures. Looks great, I wasn't able to change grenade types, but I didn't have time to check on another map to see if that was just an issue on my end. Will be fun to open up this map see what kind of damage I can do in editing Did you try picking up other grenades...
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 15, 2013 09:26 PM
Msg. 59 of 219
Quote: --- Original message by: JesseQuote: --- Original message by: Ranger Silver 6 I just played a bit of the map in LAN to see a good look at the textures. Looks great, I wasn't able to change grenade types, but I didn't have time to check on another map to see if that was just an issue on my end. Will be fun to open up this map see what kind of damage I can do in editing Did you try picking up other grenades... I am sorry for what I'm about to say Do you honestly think I'm that big of an idiot? Yes I picked up more grenades. I spawned with 2 frags and collected 2 plasmas. I wasn't able to switch to the plasmas until I had exhausted my frags. Again it might just be an issue on my machine
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: May 15, 2013 09:59 PM
Msg. 60 of 219
My eyes are bleeding from playing this map for the past five hours.
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OoEWolf
Joined: Oct 10, 2008
Injuriouswolf
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Posted: May 15, 2013 10:01 PM
Msg. 61 of 219
The best thing about this map is seeing Jesse getting pwned.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 15, 2013 10:03 PM
Msg. 62 of 219
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 10:08 PM
Msg. 63 of 219
Alright I added the WORK IN PROGRESS Zombies gametype to the cycle on my server:  Feedback is appreciated! Let's finally get a good infection gametype going. If there's enough interest I'll keep hosting and maybe even put together a forge map specifically for infection ;)
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 15, 2013 10:09 PM
Msg. 64 of 219
I'll try remapping my controls. It's possible the G key just isn't working correctly in the game
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 15, 2013 10:34 PM
Msg. 65 of 219
I'm having connection issues and can't join the server, trying to fix...
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Danger_zone_98
Joined: Nov 26, 2012
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Posted: May 15, 2013 10:42 PM
Msg. 66 of 219
I stayed in the server like 20 min, Dsali and other guy joined, I killed Sali accidentaly because I didn't know friendly fire was on, he became zombie, betrayed the other guy and then left. I killed the other guy like 5 times, the server infected me, we starting to kill eachother because there wasn't any human, and... I won... but I got banned for betraying him:/ E: Alright, I can join again. Edited by Danger_zone_98 on May 15, 2013 at 10:46 PM
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Ranger Silver 6
Joined: May 6, 2013
are you sure you're serious?
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Posted: May 15, 2013 10:53 PM
Msg. 67 of 219
so after remapping the controls I discovered 2 things. I can now switch grenades, and pushing the middle mouse button is not accepted by the game, only scrolling
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 16, 2013 12:06 AM
Msg. 68 of 219
Quote: --- Original message by: Ranger Silver 6 so after remapping the controls I discovered 2 things. I can now switch grenades, and pushing the middle mouse button is not accepted by the game, only scrolling I use my middle mouse button too zoom in\outdw.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: May 16, 2013 12:11 AM
Msg. 69 of 219
I discovered jesse t-bags on the rare occasion when he gets a kill :p
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 16, 2013 12:49 AM
Msg. 70 of 219
I sniped DSalimander off his perch.
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