
Ackrylic
Joined: Apr 23, 2007
Hue
|
Posted: May 21, 2013 01:29 AM
Msg. 176 of 219
I don't want to remember that D:
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 21, 2013 01:32 AM
Msg. 177 of 219
You can't run away from your past!
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 21, 2013 01:33 AM
Msg. 178 of 219
looked way better 10/10 would keep a 24/7 server dedicated to it
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 21, 2013 01:50 AM
Msg. 179 of 219
1920 x 8192 is the only way to game.
|
|
|

Ackrylic
Joined: Apr 23, 2007
Hue
|
Posted: May 21, 2013 02:04 AM
Msg. 180 of 219
Quote: --- Original message by: Jesse You can't run away from your past! I think I did, no one knows me :)
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: May 22, 2013 09:49 PM
Msg. 181 of 219
Here's a few wallpapers I made at the time of making the loading/postgame screens. Currently the last image is the one that I am using. I apologize, I used tinypic since my imageshack is full, and the size was reduced to 1600*900. EDIT: the imgur links in my post just a couple below this one have full resolution, 1920*1080, check em out. http://i42.tinypic.com/2u4iwyb.jpg http://i40.tinypic.com/dxh4ia.jpg http://i44.tinypic.com/6tiexk.jpg Edited by Invader Veex on May 22, 2013 at 11:27 PM
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 22, 2013 10:48 PM
Msg. 182 of 219
Can you please upload them to imgur?
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: May 22, 2013 11:26 PM
Msg. 183 of 219
http://i.imgur.com/C16AtUR.jpg http://i.imgur.com/K1jqrp0.jpg http://i.imgur.com/hA03rUm.jpg
There we go! 1920*1080 Edited by Invader Veex on May 22, 2013 at 11:28 PM
|
|
|

abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
|
Posted: May 22, 2013 11:31 PM
Msg. 184 of 219
it makes me sick that people like this guy get suscribers. Maybe if i started printing blatant lies in my video names, and bullcrapping my way through videos, id get more subs too...
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: May 22, 2013 11:44 PM
Msg. 185 of 219
Quote: --- Original message by: abkarchit makes me sick that people like this guy get suscribers. Maybe if i started printing blatant lies in my video names, and bullcrapping my way through videos, id get more subs too... what it makes you sick that people like him get subscribers? there are far, far, far worse. get angry elsewhere.
|
|
|

Ackrylic
Joined: Apr 23, 2007
Hue
|
Posted: May 23, 2013 02:10 AM
Msg. 186 of 219
Take it to PMs
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 24, 2013 03:20 AM
Msg. 187 of 219
Foundry sux
Also, it's really fun to spawn the forklifts in the middle of the map for forklift wars (if you has rcon and know the object names/spawns :o
|
|
|

Ackrylic
Joined: Apr 23, 2007
Hue
|
Posted: May 24, 2013 04:29 AM
Msg. 188 of 219
Quote: --- Original message by: Jesse Foundry sux
Ya, show more picture of the horrid foundry years ago. People were about to get that instead of the one this year.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 24, 2013 06:39 AM
Msg. 189 of 219
Just set this up out of curiosity as to how well it could be done:  Obviously I'm aiming for the most classic sense of Griffball in Foundry as I can do. Doing this entirely out of Forge pieces is the goal, so this shouldn't take more than a few days to do. Scoring is planned to be done using a simple script. Gametype will control a lot of the game rules, so the level will need a good custom gametype designed for it that will work in conjunction with the scripts and manually edited base player traits. Suggestions welcome.
|
|
|

Invader Veex
Joined: Apr 11, 2007
i make poast
|
Posted: May 24, 2013 09:05 AM
Msg. 190 of 219
Quote: --- Original message by: arbiter100Quote: --- Original message by: Jesse Foundry sux
Ya, show more picture of the horrid foundry years ago. People were about to get that instead of the one this year. ok 
|
|
|

Oskarmandude
Joined: Mar 16, 2013
Bosnia
|
Posted: May 24, 2013 09:37 AM
Msg. 191 of 219
My suggestions to make H3 foundry super sexy badass.
- Add all the weapons - Make all the animations right (cough pr) - Give the spartans better shaders - Equipment - Dual wielding - Sauce
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: May 24, 2013 11:35 AM
Msg. 192 of 219
Quote: --- Original message by: JesseJust set this up out of curiosity as to how well it could be done: http://imageshack.us/a/img41/9722/griffballalpha.jpgObviously I'm aiming for the most classic sense of Griffball in Foundry as I can do. Doing this entirely out of Forge pieces is the goal, so this shouldn't take more than a few days to do. Scoring is planned to be done using a simple script. Gametype will control a lot of the game rules, so the level will need a good custom gametype designed for it that will work in conjunction with the scripts and manually edited base player traits. Suggestions welcome. http://www.youtube.com/watch?v=I2m5fYEAHYEThere are some scenes here that show how they went about walling off the side of the map without anything clipping through the BSP.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 24, 2013 03:35 PM
Msg. 193 of 219
Quote: --- Original message by: JesseJust set this up out of curiosity as to how well it could be done: http://imageshack.us/a/img41/9722/griffballalpha.jpgObviously I'm aiming for the most classic sense of Griffball in Foundry as I can do. Doing this entirely out of Forge pieces is the goal, so this shouldn't take more than a few days to do. Scoring is planned to be done using a simple script. Gametype will control a lot of the game rules, so the level will need a good custom gametype designed for it that will work in conjunction with the scripts and manually edited base player traits. Suggestions welcome. http://www.youtube.com/watch?v=JNv6H6L2kPg
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: May 24, 2013 06:18 PM
Msg. 194 of 219
Quote: --- Original message by: JesseJust set this up out of curiosity as to how well it could be done: http://imageshack.us/a/img41/9722/griffballalpha.jpgObviously I'm aiming for the most classic sense of Griffball in Foundry as I can do. Doing this entirely out of Forge pieces is the goal, so this shouldn't take more than a few days to do. Scoring is planned to be done using a simple script. Gametype will control a lot of the game rules, so the level will need a good custom gametype designed for it that will work in conjunction with the scripts and manually edited base player traits. Suggestions welcome. you should make the box wall more unique, building what an actual stack of random boxes would look like rather than the same box in neat rows. additionally, it doesn't have to reach the ceiling since no one can jump that high. invisible walls ftw
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: May 24, 2013 06:19 PM
Msg. 195 of 219
Boxes like that should be stacked neatly, why would you do it any other way?
|
|
|

master noob
Joined: Aug 10, 2012
343Industries Advocate
|
Posted: May 24, 2013 06:23 PM
Msg. 196 of 219
Quote: --- Original message by: Maniac1000 Boxes like that should be stacked neatly, why would you do it any other way? because I don't stack boxes to be clipping through walls.
|
|
|

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
|
Posted: May 24, 2013 06:43 PM
Msg. 197 of 219
Quote: --- Original message by: master noobQuote: --- Original message by: Maniac1000 Boxes like that should be stacked neatly, why would you do it any other way? because I don't stack boxes to be clipping through walls. You might want to start, it obviously saves space.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 24, 2013 11:08 PM
Msg. 198 of 219
I'm seeing an overwhelming misunderstanding. This is a post-project standalone mod. We are not making V2 or anything else of that nature. We've made our generous contribution to this, if you guys don't like what you see, do what we keep saying- mod it. We want to kick start our Forge ideas to see how good they work. After all, we put an enormous amount of work into ensuring this would be as easy and intuitive as possible.
"- Add all the weapons - Make all the animations right (cough pr) - Give the spartans better shaders - Equipment - Dual wielding - Sauce" -Oskarmandude
-Does not apply to Griffball. -Does not apply to Griffball. -We have been asking for anybody to suggest tips on how to improve the Spartan shaders for years. S094 did his best; if you can do better let's see it. -Does not apply to Griffball. -Does not apply to Griffball. -No. Non-OS is the only way to make maps friendly to every possibly Halo player. Especially the noobs, a vast population of the playerbase. OS continues to prove that it's best only for SP.
"There are some scenes here that show how they went about walling off the side of the map without anything clipping through the BSP." -Echo77
Halo 3 might have an issue with that, but Halo CE does not. We'll take the easy route, since this is supposed to be quick and easy.
"you should make the box wall more unique, building what an actual stack of random boxes would look like rather than the same box in neat rows. additionally, it doesn't have to reach the ceiling since no one can jump that high. invisible walls ftw" -master noob
The whole point of Forge is to use the assets at hand and improvise their uses. Ask yourself this: what would happen in Halo CE if I detonated a tank shell next to the Oddball? You now know why the walls are so important. The walls stop just before the ceiling and I have taken the liberty to add trigger volumes to detect anything up there to teleport it out.
"You can see in the video that different Forge pieces are used, not only the boxes, if you copy exactly how it should be in H3, you should be fine." -Mootjuh I'm sure they added a different type of variety than I did, but my set up should prove just as effective if not more. Foooooorge.
|
|
|

TailsTheGamer
Joined: Mar 7, 2013
Meow
|
Posted: May 24, 2013 11:19 PM
Msg. 199 of 219
Dat face! (If you know what I mean :P)
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: May 25, 2013 06:19 AM
Msg. 200 of 219
Make an installer that connects to a database, which allows you to view any Foundry mods released on Halomaps?
|
|
|

olly12345
Joined: Jul 30, 2008
|
Posted: May 25, 2013 08:16 AM
Msg. 201 of 219
Quote: --- Original message by: DevonMake a new shortcut on your desktop and for the directory, put this: http://hce.halomaps.org/index.cfm?search=foundry+forge&B1=Search Yeah I know that'll work, but this is purely for the community, so people can browse all the foundry maps, effectively a file share system, but just linking into halomaps. Just a thought.
|
|
|

Oskarmandude
Joined: Mar 16, 2013
Bosnia
|
Posted: May 26, 2013 02:00 AM
Msg. 202 of 219
Quote: --- Original message by: Jesse "- Add all the weapons - Make all the animations right (cough pr) - Give the spartans better shaders - Equipment - Dual wielding - Sauce" -Oskarmandude
-Does not apply to Griffball. -Does not apply to Griffball. -We have been asking for anybody to suggest tips on how to improve the Spartan shaders for years. S094 did his best; if you can do better let's see it. -Does not apply to Griffball. -Does not apply to Griffball. -No. Non-OS is the only way to make maps friendly to every possibly Halo player. Especially the noobs, a vast population of the playerbase. OS continues to prove that it's best only for SP.
I'm not talking about Grifball :/ Edited by Oskarmandude on May 26, 2013 at 02:00 AM
|
|
|

Goldy De Wise
Joined: Dec 24, 2011
GTA Halo PR guy
|
Posted: May 27, 2013 01:33 PM
Msg. 203 of 219
Just so you guys are aware, ripping screws up all of the first person animations. The battle rifle animations are just all wrong, and with the flag and skull, you suffer from a serious case of dislocated shoulders. Could you guys put up those tags by any chance?
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 27, 2013 03:17 PM
Msg. 204 of 219
Foundry sucks 1.8/10
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 27, 2013 03:26 PM
Msg. 205 of 219
Quote: --- Original message by: Goldy De Wise Just so you guys are aware, ripping screws up all of the first person animations. The battle rifle animations are just all wrong, and with the flag and skull, you suffer from a serious case of dislocated shoulders. Could you guys put up those tags by any chance? Are you sure there isn't something wrong we your field of view? Matt and I spent quite some time modifying the weapon arms positions so they wouldn't do any of that.
|
|
|

Goldy De Wise
Joined: Dec 24, 2011
GTA Halo PR guy
|
Posted: May 27, 2013 03:34 PM
Msg. 206 of 219
Yeah I'm sure. I'm almost positive ripping causes the issue, I even showed Salimander ingame. I think it was Mootjuh that posted a picture of the BR ingame a few pages back, but in Foundry it looks totally different. Edited by Goldy De Wise on May 27, 2013 at 03:35 PM
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: May 31, 2013 04:50 PM
Msg. 207 of 219
[13:42] Jesse: Hey [13:42] Jesse: Did you ever find that easter egg in foundry? [13:42] Jesse: If you did, you'd know what I'm talking about :D... [13:44] Masterz1337@AIM: I know im in it [13:44] Masterz1337@AIM: but I never downloaded the final map [13:45] Jesse: http://screenshot.xfire.com/s/127944855-4.jpg [13:45] Jesse: http://screenshot.xfire.com/s/127944854-4.jpg [13:45] Jesse: It seems no one has noticed :o [13:46] Masterz1337@AIM: lol [13:46] Masterz1337@AIM: that crazy pic [13:46] Masterz1337@AIM: cant believe my hair went up that high with that thing [13:46] Jesse: It will haunt you forever [13:46] Masterz1337@AIM: yeah [13:46] Masterz1337@AIM: probably when I run for president
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: May 31, 2013 05:19 PM
Msg. 208 of 219
Why isn't my face an easter egg D:
|
|
|

Ackrylic
Joined: Apr 23, 2007
Hue
|
Posted: May 31, 2013 09:06 PM
Msg. 209 of 219
Quote: --- Original message by: MatthewDratt Why isn't my face an easter egg D: Maybe Jesse doesn't think you're cute enough D:
|
|
|

Aer
Joined: Jun 1, 2013
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
|
Posted: Jun 1, 2013 11:14 PM
Msg. 210 of 219
when you crouch you're still visible on the radar? you can fix that like the TLMP maps?
|
|
|