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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Animation Scaling

Author Topic: Animation Scaling (3 messages, Page 1 of 1)
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Banshee64
Joined: Dec 4, 2012

oify


Posted: May 11, 2013 11:47 PM    Msg. 1 of 3       
Can you downscale a biped that is already animated? I'm trying to downscale the cyborg biped by -5.00 units.


KingNick220
Joined: Jul 14, 2008


Posted: May 12, 2013 12:42 AM    Msg. 2 of 3       
Quote: --- Original message by: Banshee64
Can you downscale a biped that is already animated? I'm trying to downscale the cyborg biped by -5.00 units.

Yes I believe you can

-{NP}Thr0s


Banshee64
Joined: Dec 4, 2012

oify


Posted: May 14, 2013 08:37 PM    Msg. 3 of 3       
Quote: --- Original message by: waffles
Yes, and you can do it in 3ds max pre-export. Create a dummy object, and parent the biped's root node to it (usually bip01 pelvis); Then scale the actual dummy object.

Courtesy of teh-lag for one day popping into a thread when i asked how the cmt hunters were scaled up.

Things to note however: You can only uniformly scale the object, scaling by seperate axis' will skew the model during the animation passes.

The dummy object isn't recognized by the animation pass as a node, but still accepts the scaling of the bones under its hierarchy. (basically, halo doesn't recognize the object but says screw it anyway and scales the bones.)

You can test it out before you export by using the bluestreak animation importer in max.


Thanks this is perfect.

 

 
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