
casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 2, 2013 08:44 PM
Msg. 1 of 4
I've been thinking if its possible or not, i haven't seen it done before and i had a good idea.
if i made a big empty box for a map with nothing in it and flat ground. (tesxtures on the sky, walls and floor of course)
couldn't i create custom scenery tags for the terrain, vegitation, buildings etc with health by creating model collision geometry tags?
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 2, 2013 09:48 PM
Msg. 2 of 4
how different is the model collision for bipeds/vehicles?
if i made a scenery model of a hill would the bipeds/vehicles be able to move around on it like bsp?
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 2, 2013 10:21 PM
Msg. 3 of 4
one more question, and thanks for the replies btw!
i edited the impact cyborg armor.effect from a few weapons to spawn blood human burst.particle at negative incident and edited that tag to create bloodsplat.decal on collision.
the effect was great and i was wondering if theres a way to make blood decals stick to anything besides bsp? vehicles/scenery/bipeds?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 10, 2013 03:51 AM
Msg. 4 of 4
The decals thing isn't even possible in halo 4. Decals have never rendered on non-BSP items, unless you use a piece of scenery that's very very close to a BSP plane (such as a billboard on a wall.)
At this point, some graphical glitch takes over and the decals appear on scenery if you are far away enough for it to render that way.
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