
Banshee64
Joined: Dec 4, 2012
oify
|
Posted: May 23, 2013 08:35 PM
Msg. 106 of 625
Quote: --- Original message by: wafflesh3-reach environment cubemaps (bsp) are located within the scenario directory of the map. example for reach's m30 map, the env cube's are located here: levels\solo\m30\m30_cubemaps_xxx(x's in place of the index that relates to bsp's). These cubemaps have several pages that you can click to view and extract. All static non-bsp cubemaps are located in the "objects\bitmaps\reflection_maps" directory for all games. Halo 4's scenario directories are located in the "environments" folder, but the same principle applies, w/e the maps scenario type is where you should look (solo/multi/dlc) Also theres a search function in the app if you didn't know, just type in cube(map) and hit enter. And using the tag class sorting, you can scroll through all bitmaps under the "bitm" class. The tools in the app are there for you to make long explanations like this non-existant. ------------------------------------------------------------------------------------------------------ http://imageshack.us/a/img35/3439/haloce2013051400443674.png http://imageshack.us/a/img441/3084/haloce2013051400444046.png So many non^2 bitmaps :L plus the odd blending that went with the shaders (grey backgrounds for multiplicative blending?). Also legit uncompressed bitmaps; halo 4 had to downsize with the sky complexities it seems. take the time to stare at the sky's in h4 and theres quite a bit of low pixel density going on for the sizes of the skies. Edited by waffles on May 23, 2013 at 06:52 PM Great sky. I know it's halo 4 but it looks nice. Does it come with environment geometry? Also is there already a way to extract models with LOD permutations or is that on the list of things to add?
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: May 24, 2013 12:34 AM
Msg. 107 of 625
LOD has not been looked into at all.
Halo 4 skyboxes don't include any environment geometry.
|
|
|

Banshee64
Joined: Dec 4, 2012
oify
|
Posted: May 24, 2013 02:39 AM
Msg. 108 of 625
Quote: --- Original message by: ElijahB1 LOD has not been looked into at all.
Halo 4 skyboxes don't include any environment geometry. I'm sure if gravemind knows anything about the model format, lods are not hard to find.
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: May 24, 2013 10:47 AM
Msg. 109 of 625
Quote: --- Original message by: Banshee64Quote: --- Original message by: ElijahB1 LOD has not been looked into at all.
Halo 4 skyboxes don't include any environment geometry. I'm sure if gravemind knows anything about the model format, lods are not hard to find. Yeah, cus LOD's are not auto-generated in Halo Reach/Halo 4 or anything and is not actually a model the game has stored any where or anything like that at all. How about you figure out what you are talking about before you go bashing on Gravemind. SourceEdited by ElijahB1 on May 24, 2013 at 10:48 AM
|
|
|

Banshee64
Joined: Dec 4, 2012
oify
|
Posted: May 24, 2013 05:40 PM
Msg. 110 of 625
Quote: --- Original message by: ElijahB1Quote: --- Original message by: Banshee64Quote: --- Original message by: ElijahB1 LOD has not been looked into at all.
Halo 4 skyboxes don't include any environment geometry. I'm sure if gravemind knows anything about the model format, lods are not hard to find. Yeah, cus LOD's are not auto-generated in Halo Reach/Halo 4 or anything and is not actually a model the game has stored any where or anything like that at all. How about you figure out what you are talking about before you go bashing on Gravemind. SourceEdited by ElijahB1 on May 24, 2013 at 10:48 AM I don't see any bashing. I never said I didn't want Halo 3's lod models either. Halo 4 is bad. Thanks for your sarcastic post though.
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: May 26, 2013 02:04 AM
Msg. 111 of 625
Sorry, was in a bad mood the other morning when I posted that and just assumed it was bashing (if he knew anything about the format it would be easy to find is what I got) :p again, my apologies. We were talking about h4 (yes?) so I did not realize you ment h3? Edited by ElijahB1 on May 26, 2013 at 02:04 AM
|
|
|

Banshee64
Joined: Dec 4, 2012
oify
|
Posted: May 26, 2013 08:10 PM
Msg. 112 of 625
Well Adjutant is the only good application that supports Halo 3 Bitmap/Model Extraction. And if it's common knowledge that both Halo reach and Halo 4 don't have cached LODS then wouldn't it be apparent that I'm talking about Halo 3? Edited by Banshee64 on May 26, 2013 at 08:11 PM
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: May 28, 2013 06:16 PM
Msg. 113 of 625
You interjected into a conversation about Halo 4 skyboxes? Idk, try and be more clear next time.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: May 28, 2013 07:42 PM
Msg. 114 of 625
Alright, knock it off, both of you. Less yap, more content.
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: May 28, 2013 08:13 PM
Msg. 115 of 625
Dat Sky. do want
|
|
|

klasher1000
Joined: Nov 1, 2012
|
Posted: May 30, 2013 11:17 AM
Msg. 116 of 625
Weird thing happened today... I went to open Adjutant and it keeps crashing. It worked fine yesterday but today I keep getting the Adjutant has stopped working error. Any tips would be appreciated
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: May 30, 2013 03:46 PM
Msg. 117 of 625
Quote: --- Original message by: klasher1000 Weird thing happened today... I went to open Adjutant and it keeps crashing. It worked fine yesterday but today I keep getting the Adjutant has stopped working error. Any tips would be appreciated Try a fresh install. I'm having no issues.
|
|
|

jabberwockxeno
Joined: Jan 16, 2013
|
Posted: Jun 2, 2013 11:29 AM
Msg. 118 of 625
Is it possible to extract the skybox textures?
I've never seen them when browsing the map files, so I wasn't sure.
EDIT: Found them. But they aren't saved to a single image file per skybox. I don't suppose the actual skybox/sphere geometry is extractable, is it?
EDIT 2:
Also, i see that most of the bitmaps under levels>multi>dlc>dlc_slayer>dlc_slayer_space_sky_angled>bitmaps are busted, despite the equivalents in other map files working fine.
Or I assume they are equivalents, as the name is the same, Can't tell because I can't open em.
Additionally, I can't find anything for the cutscene before the credits where the PoA is approaching installation 04.
Lastly, is there a list of which map file equals what level? Edited by jabberwockxeno on Jun 2, 2013 at 02:08 PM
EDIT 3: One more thing: Is the texture for the holograph of reach in the corvette extractable? I can't find it. Edited by jabberwockxeno on Jun 2, 2013 at 05:59 PM
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Jun 4, 2013 01:22 AM
Msg. 119 of 625
Quote: --- Original message by: jabberwockxeno
Is it possible to extract the skybox textures?
I've never seen them when browsing the map files, so I wasn't sure.
EDIT: Found them. But they aren't saved to a single image file per skybox. I don't suppose the actual skybox/sphere geometry is extractable, is it?
EDIT 2:
Also, i see that most of the bitmaps under levels>multi>dlc>dlc_slayer>dlc_slayer_space_sky_angled>bitmaps are busted, despite the equivalents in other map files working fine.
Or I assume they are equivalents, as the name is the same, Can't tell because I can't open em.
Additionally, I can't find anything for the cutscene before the credits where the PoA is approaching installation 04.
Lastly, is there a list of which map file equals what level? Edited by jabberwockxeno on Jun 2, 2013 at 02:08 PM
EDIT 3: One more thing: Is the texture for the holograph of reach in the corvette extractable? I can't find it. Edited by jabberwockxeno on Jun 2, 2013 at 05:59 PM Sky boxes are extractable, for m45 in reach the path is levels-solo-m45-sky_XXX xxx= the name of one of the 8 sky boxes on that map. If you are extracting something from Anchor 9, might as well get it from m45 saying as most if not all of its assets are from that mission, though I am not having any problems loading the bitmaps you are apparently having problems with. The "m45_corvette_holo_globe" (the one that is of reach on the bridge of the corvette) is in levels-solo-m45-m45_corvette_holo_globe .map to ingame map names: (dont know how to do spoilers here) ***Multiplayer*** 20_sword_slayer ======= Sword Base 30_settlement --------- Power House 35_island ============= Spire 45_aftship ------------ Zealot 45_launch_station ===== Countdown 50_panopticon --------- Boardwalk 52_ivory_tower ======== Reflection 70_boneyard ----------- Boneyard forge_halo ============ Forge World ***Firefight*** ff10_prototype ======== Overlook ff20_courtyard -------- Courtyard ff30_waterfront ======= Waterfront ff45_corvette --------- Corvette ff50_park ============= Beachhead ff60_airview ---------- Outpost ff60_icecave ========== Glacier ff70_holdout ---------- Holdout ***Campaign*** m05 =================== NOBLE Actual m10 ------------------- Winter Contingency m20 =================== ONI Sword Base m45 ------------------- Long Night of Solace m35 =================== Tip of the Spear m30 ------------------- Nightfall m50 =================== Exodus m52 ------------------- New Alexandria m60 =================== The Package m70 ------------------- The Pillar of Autumn m70_a ================= Credits m70_bonus ------------- Lone Wolf What do you mean by "I can't find anything for the cutscene before the credits where the PoA is approaching installation 04." exactly?
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 4, 2013 02:25 PM
Msg. 120 of 625
Since Adjutant's main thread got blocked, I'm trying to find a way to onctact Gravemind.
Will it ever be possible to extract scenery/environnement objects such as some rocks and trees (most of them) in halo reach ? Adjutant says vertex type unsupported...
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 4, 2013 07:49 PM
Msg. 121 of 625
wall I dont care if they are riiged or not, all I want is the model since I rerig/rescale everything from scratch. I'll send him a PM
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Jun 5, 2013 04:05 AM
Msg. 122 of 625
Quote: --- Original message by: bourrin33 Since Adjutant's main thread got blocked, I'm trying to find a way to onctact Gravemind.
Will it ever be possible to extract scenery/environnement objects such as some rocks and trees (most of them) in halo reach ? Adjutant says vertex type unsupported... Those models are pretty simple, you could try to make them your self? There are trees on a few maps that are extractable already and you can also get the rocks that are on the forge list, so there is not any real value in putting time into researching a way to extract them...
|
|
|

R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
|
Posted: Jun 5, 2013 09:16 AM
Msg. 123 of 625
Depends on how you look at it. Some modular scenery objects are rather nice but not in the forge list.
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jun 5, 2013 11:32 AM
Msg. 124 of 625
Quote: --- Original message by: ElijahB1Quote: --- Original message by: bourrin33 Since Adjutant's main thread got blocked, I'm trying to find a way to onctact Gravemind.
Will it ever be possible to extract scenery/environnement objects such as some rocks and trees (most of them) in halo reach ? Adjutant says vertex type unsupported... Those models are pretty simple, you could try to make them your self? There are trees on a few maps that are extractable already and you can also get the rocks that are on the forge list, so there is not any real value in putting time into researching a way to extract them... Maybe I have many other things to do and it would help ? and no, it's not so easy to do such a good quality, but if you can I'd gladly look at how you do.
|
|
|

ElijahB1
Joined: Nov 25, 2012
|
Posted: Jun 5, 2013 02:22 PM
Msg. 125 of 625
Quote: --- Original message by: bourrin33Quote: --- Original message by: ElijahB1Quote: --- Original message by: bourrin33 Since Adjutant's main thread got blocked, I'm trying to find a way to onctact Gravemind.
Will it ever be possible to extract scenery/environnement objects such as some rocks and trees (most of them) in halo reach ? Adjutant says vertex type unsupported... Those models are pretty simple, you could try to make them your self? There are trees on a few maps that are extractable already and you can also get the rocks that are on the forge list, so there is not any real value in putting time into researching a way to extract them... Maybe I have many other things to do and it would help ? and no, it's not so easy to do such a good quality, but if you can I'd gladly look at how you do. Gee, maybe other people have other things to do too and don't want to waste time? What is it you are needing exactly? Perhaps I can come up with something.
|
|
|

klasher1000
Joined: Nov 1, 2012
|
Posted: Jun 5, 2013 04:53 PM
Msg. 126 of 625
I think Altheros might have returned.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 22, 2013 06:54 AM
Msg. 127 of 625
Going to kick this with a major bump:
Does anybody know where I can find the Firefight dialogue in any of the ODST map files? I'm able to find the regular campaign dialogue but not the Firefight lines - or am I missing something?
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 22, 2013 07:40 AM
Msg. 128 of 625
Quote: --- Original message by: waffles I don't know the exact directories. But with reach, none of the firefight dialogue seemed to be able to extract/preview. And reach is setup the same way odst was with firefights, which was basically just a game mode with-in the campaign maps. Did you use the search function?
ff firefight
Could also just switch to class view and view all the sounds till you find it, I wouldn't think they would be vaguely named to where its impossible to find. I'll have another look, but as I said, most of what I was able to find was campaign dialogue.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jun 22, 2013 11:52 AM
Msg. 129 of 625
Quote: --- Original message by: Rosanna WeylandQuote: --- Original message by: waffles I don't know the exact directories. But with reach, none of the firefight dialogue seemed to be able to extract/preview. And reach is setup the same way odst was with firefights, which was basically just a game mode with-in the campaign maps. Did you use the search function?
ff firefight
Could also just switch to class view and view all the sounds till you find it, I wouldn't think they would be vaguely named to where its impossible to find. I'll have another look, but as I said, most of what I was able to find was campaign dialogue. Aren't they used in Firefight as well?
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jun 24, 2013 12:24 AM
Msg. 130 of 625
Quote: --- Original message by: Killer5000 this needs a windows 7 patch cuase sound extraction dont seem to work for me on win 7 Have you tried compatibility mode at all? It might just a problem with your PC. Not the OS (operating system) or the program. Edited by Dumb AI on Jun 24, 2013 at 12:30 AM
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 24, 2013 05:16 AM
Msg. 131 of 625
Quote: --- Original message by: Killer5000-snip- I run Win7 and have had very few issues with Adjutant that weren't of my own doing. Refer to the FAQ - ensure you're running the relevant .NET framework, ensure you have ToWAV, and if everything else fails, get a fresh copy of Adjutant. Failing that, the issue is with your computer, not Adjutant. It could well be you have some program conflicts.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 24, 2013 05:33 AM
Msg. 132 of 625
Quote: --- Original message by: Killer5000 i just got 3 fresh coppies didnt work so something is wrong As I said, it's likely to be your computer rather than Adjutant itself. I run it fine and nobody else is having any issue with it. Do you have any specific error codes? Any more information I can use to see what the issue is? Failing that, try a complete clean-up of your PC, back to the bare bones - often it's a bad update or a conflicting program, as I said.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 24, 2013 09:04 PM
Msg. 133 of 625
Quote: --- Original message by: Killer5000 well all i know is adjutant opens i open a .map of halo 3 or something i go to sounds i click one i click raw extractor then i click anything there it freezes and doesnt do anything but stay frozen while wit models and etc it works fine You're using ToWav, and it's in the right location? Other than that I have zero clue.
|
|
|

DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
|
Posted: Jun 25, 2013 04:46 PM
Msg. 134 of 625
Ok so here's something, I've been playing around with trying to export the OBJ data from the Raw Extractor for the Storm_Masterchief_MP.mode file. But for example on the EOD Helmet I get a Wavefront Parse Error on Line 5239, on the Pilot Helmet Line 3777. I can also access the Storm_Masterchief_MP with my 3D program but I get a Line 305919 error with it.
So is there something there or a way to correct it to finally be able to open these? Is Gravemind planning to correct the problem with this Storm_Masterchief_MP file or the others? I know it's a challenge and I wish I had hex knowledge, but it's too advanced for me. Also I've tried selecting a group of files in the raw extractor such as the armor_head group, and I've tried extracting just it but in Adjutant I get a error line of code is too long or something like that.
http://i.imgur.com/IUpVuYv.jpg http://i.imgur.com/5HcVWZg.jpg
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 25, 2013 05:47 PM
Msg. 135 of 625
Quote: --- Original message by: DeusEx82 -snip- Multiplayer armour assets are a known issue - as I'm aware, it's an issue either with: A) source indexing B) actual file location referencing Either way, it's something that's being looked into. I can't guarantee that it's something that'll be sorted quickly, but people are on the case. I'll be sure to keep you informed if there's any breakthrough.
|
|
|

DeusEx82
Joined: Jan 7, 2013
Why yes I do have a big...gun
|
Posted: Jun 25, 2013 06:10 PM
Msg. 136 of 625
Thanks I was hoping instead of trying to extract the entire Master Chief MP file that I could use the raw extractor to get the parts individually (with the possibility of making that work) but that did'nt work as planned. Still it's odd I can get all the Reach models from the Spartan Ops (Chopperbowl) Map, and all the Elites in the AI file, but it's just this one that's acting up. I'll be watching though for a solution whenever it comes around. I'm a pretty patient person.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 25, 2013 06:18 PM
Msg. 137 of 625
Quote: --- Original message by: DeusEx82 -snip- With some jiggery-pokery, the files are extractable, but the meshes are extremely garbled - so much so that it's essentially a spaghetti mess of vertices and faces. As I said, I'll be sure to keep you in the loop.
|
|
|

ShadowStrangle55
Joined: Aug 30, 2012
|
Posted: Jun 26, 2013 01:25 AM
Msg. 138 of 625
Yeah, the campaign combat dialogue is used for firefight as well. It's the same for Reach but I had no problem extracting the firefight dialogue from it unlike waffles. If you're looking for specific character dialogue, I think the folder names matched up to these:
Dutch = marine6 Mickey = marine2 Romeo = marine3 Buck = sarge2
The others are pretty self-explanatory.
|
|
|

Rosanna Weyland
Joined: Apr 4, 2013
Up and down, and all around.
|
Posted: Jun 28, 2013 07:03 AM
Msg. 139 of 625
Quote: --- Original message by: waffles Ah, no. I meant the actual announcer dialogue for firefight not the character dialogue. "blah blah... skulls on." "set start". Misunderstanding, sorry. Aye, I know where the Announcer dialogue is (found the dialogue in all the available alternate languages, too), but it's the player dialogue I'm interested in. Once I'm not so burdened with stuff I'll take a proper look - I'm prepping for a holiday to the states, and my father thought it would be a great idea to go shattering his left leg on a trip through an unstable roof.
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jun 29, 2013 02:11 AM
Msg. 140 of 625
Quote: --- Original message by: Killer5000 how long till we can extract rocks and some other stuff from halo 3 and dat cuase it gives vert errors Wouldn't you need to able to extract them to get the errors in the first place?
|
|
|