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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RMT] WIP HALO 4 WEAPONS MADE BY RMT_LS_NICOLAS

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Author Topic: [RMT] WIP HALO 4 WEAPONS MADE BY RMT_LS_NICOLAS (44 messages, Page 1 of 2)
Moderators: Dennis

LS NICOLAS
Joined: Mar 25, 2013


Posted: Apr 23, 2013 05:44 PM    Msg. 1 of 44       


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 23, 2013 06:57 PM    Msg. 2 of 44       
Throw some sauce on that.


LS NICOLAS
Joined: Mar 25, 2013


Posted: Apr 23, 2013 07:06 PM    Msg. 3 of 44       
hahaha you're so funny the sauce is useless


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 23, 2013 07:13 PM    Msg. 4 of 44       
i disagree.

only about 10 minutes put into these os shaders and they already look great
http://www.youtube.com/watch?v=QJWwkjsYeDE

not even any detail maps either
Edited by killzone64 on Apr 23, 2013 at 07:14 PM


LS NICOLAS
Joined: Mar 25, 2013


Posted: Apr 23, 2013 07:15 PM    Msg. 5 of 44       
is my opinion I did not like the sauce


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 23, 2013 07:16 PM    Msg. 6 of 44       
Look even better if the micro normal maps weren't broken. Were those released as well?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 23, 2013 08:12 PM    Msg. 7 of 44       
Quote: --- Original message by: Masters1337
Look even better if the micro normal maps weren't broken. Were those released as well?


Micro normal maps are broken in OS 3.1?


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Apr 23, 2013 08:45 PM    Msg. 8 of 44       
they have never seemed to work for me. i put micro normals on the fp arms and they look no different than they were without them.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 23, 2013 09:23 PM    Msg. 9 of 44       
Will they be fixed in the next release?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Apr 23, 2013 09:29 PM    Msg. 10 of 44       
Quote: --- Original message by: killzone64

i disagree.

only about 10 minutes put into these os shaders and they already look great
http://www.youtube.com/watch?v=QJWwkjsYeDE
http://i1226.photobucket.com/albums/ee401/gokarter64/halo%20pics/84CAE50A-B17D-4E8E-9AB3-1D96DA4DB7F2-14390-00000AED5409C04E.jpg
not even any detail maps either
Edited by killzone64 on Apr 23, 2013 at 07:14 PM
I Totally Agree Kill!
Edited by jackrabbit on Apr 23, 2013 at 09:31 PM


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 23, 2013 10:09 PM    Msg. 11 of 44       
Quote: --- Original message by: XlzQwerty1
Will they be fixed in the next release?


Yes, the next release will fix the micro normals.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 23, 2013 11:16 PM    Msg. 12 of 44       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: XlzQwerty1
Will they be fixed in the next release?


Yes, the next release will fix the micro normals.


Eagerly awaiting for the release.


ralph777
Joined: Mar 11, 2013

Loving the world than the almighty is loving vian


Posted: Apr 23, 2013 11:20 PM    Msg. 13 of 44       
Wow, hoping for this weapons in a Campaign, super awesome..


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 23, 2013 11:25 PM    Msg. 14 of 44       
I just hope they're well organized so that they don't ruin the tags folder. ^-^


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 23, 2013 11:27 PM    Msg. 15 of 44       
I could reorganize them if that needs to be done.


Dalek
Joined: Aug 12, 2011


Posted: Apr 25, 2013 01:55 PM    Msg. 16 of 44       
great work.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Apr 25, 2013 02:07 PM    Msg. 17 of 44       
Now to hope that these tags aren't overpowered in practice. I'm fed up with stuffs like that now


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 25, 2013 02:14 PM    Msg. 18 of 44       
Looks like an A+ project to me!


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Apr 26, 2013 01:09 AM    Msg. 19 of 44       
Daaang, that DMR looks good even without the number counter.


OHunterO
Joined: May 24, 2012

.


Posted: Apr 28, 2013 06:21 PM    Msg. 20 of 44       
Quote: --- Original message by: LS NICOLAS
is my opinion I did not like the sauce


so, you dont want to use opensauce to allow normal maps - and none of it is yours anyway, just rips.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Apr 28, 2013 08:56 PM    Msg. 21 of 44       
Quote: --- Original message by: DSalimander
OS is for fags.




Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 28, 2013 09:02 PM    Msg. 22 of 44       
Just let OS users be OS users and everybody else be themselves.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 28, 2013 09:55 PM    Msg. 23 of 44       
Quote: --- Original message by: DSalimander
The non-OS users will never die.


Because they don't have hardware to support it, or too lazy to utilize it.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 28, 2013 11:01 PM    Msg. 24 of 44       
Seriously, don't start this stupid argument again.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 28, 2013 11:48 PM    Msg. 25 of 44       
I'd like to hear some reasons other then "it divides the community" or "it makes my pc lag"


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 28, 2013 11:50 PM    Msg. 26 of 44       
yup, those are pretty broad reasons. Besides, who was able to max out halo way back in 2003? anyone?

I betcha it's because when people go around ripping OS_tags, it breaks the shader_extensions,
leaving anyone who wanted to play -independent firefight maps- with OS installed out of the picture.

It really does divide the community, but only if you can't muster the effort to just go into the shader_model of your ripped tags and just delete the addon shader :/

-snip lols-
Edited by OrangeJuice on Apr 29, 2013 at 12:00 AM


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 29, 2013 12:07 AM    Msg. 27 of 44       
That's why I've been trying to texture like a pro :3



And it's working


EDIT> Now it's time to play the waiting game and test out a fiiiinely textured BSP with halo 4 weapons, just for the lols
Edited by OrangeJuice on Apr 29, 2013 at 12:09 AM


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Apr 29, 2013 12:27 AM    Msg. 28 of 44       
Quote: --- Original message by: DSalimander
Seeing fantastic looking guns on a dull boring level (which is usually the case) doesnt look good. in the end OS just isn't worth my time to use. if this then separates me from the community so be it; if i make a map, it will be non-OS.


That is a valid reason I'd have to say. However the upgraded features of the shader_environment is making great progress, we will see how people fair with that, since it requires making lightmaps in max.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 29, 2013 12:33 AM    Msg. 29 of 44       
I'd love to see BSP changes.


starscream20
Joined: Mar 9, 2012


Posted: Apr 30, 2013 01:24 PM    Msg. 30 of 44       
Well I must say these look fantastic!


sshers4
Joined: Apr 28, 2013


Posted: May 3, 2013 05:52 PM    Msg. 31 of 44       


Rosanna Weyland
Joined: Apr 4, 2013

Up and down, and all around.


Posted: May 3, 2013 06:15 PM    Msg. 32 of 44       
I assume that the Mantis will eventually be configured for one arm having the co-axial turret gun, and the other will feature the cannon?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 3, 2013 07:16 PM    Msg. 33 of 44       
I love your grenade explosions.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: May 4, 2013 01:53 AM    Msg. 34 of 44       
I guess with everything halo 4 related, might as well drop this here:


sneak peak of whats to come in these couple days ;]


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: May 4, 2013 01:58 AM    Msg. 35 of 44       


OH GOD I NEED DIS when are you guys gonna release and is it OS or not?

Also are you working on the mammoth
Edited by ELVEVERX on May 4, 2013 at 05:13 AM

 
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