
Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 4, 2013 08:33 PM
Msg. 1 of 33
I'm still learning how to use 3DSMax, but I'll get there. Anyways, this team isn't another ripping team, I want to make new campaign levels and multiplayer maps. I'm gonna need people who can make:
- Models
- Animations (fp/tp)
- BSPs
- Textures/Bitmaps
- Hud
- Tags
- Scripts
I shall make BSPs but anyone can help if they wish, I may make animations someday, perhaps scripts aswell. I've also been making some concept art, does anyone want to see? It shall be called... Dandy Mapping Team(Screw you if you hate fanciness, and DMT is dead) My Steam: XxDelugethecat51xx (Shut up I made it in 2011) Edited by Oskarmandude on Apr 4, 2013 at 09:48 PM
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Apr 4, 2013 08:48 PM
Msg. 2 of 33
is it just me or is there alot of people (including myself of course)trying to form teams?anyway show some past work you have done so people know you can acually help out.I cant tell you how many times I have had to tell people who have tried to make new teams to show past work.also before just letting anyone join your team have them aswell show work they have done in the past. Edited by Guilty_spark on Apr 4, 2013 at 08:51 PM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 4, 2013 08:59 PM
Msg. 3 of 33
Quote: --- Original message by: Guilty_spark
is it just me or is there alot of people (including myself of course)trying to form teams?anyway show some past work you have done so people know you can acually help out.I cant tell you how many times I have had to tell people who have tried to make new teams to show past work.also before just letting anyone join your team have them aswell show work they have done in the past. Edited by Guilty_spark on Apr 4, 2013 at 08:51 PM Alright, I'll try to get something done and yeah, I would've asked them for past work.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Apr 4, 2013 09:06 PM
Msg. 4 of 33
also I would suggest that you and the rest of the team use a chatting program such as steam or xfire it makes communicating with the rest of the team alot easier in fact everyone in my team uses xfire (except vergil I dont think anyone knows what happened to him) and it is a hell alot easier chatting with each other then having to pm them and waiting a few hours for a reply.we also use xfire to hold all of our meetings.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 5, 2013 12:23 AM
Msg. 5 of 33
Can i see some of your work
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 01:32 AM
Msg. 6 of 33
Quote: --- Original message by: Banshee64 Can i see some of your work Well, I haven't completed any 3D stuff yet, would you like to see concept art?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 5, 2013 01:33 AM
Msg. 7 of 33
Quote: --- Original message by: OskarmandudeI'm still learning how to use 3DSMax, but I'll get there. Anyways, this team isn't another ripping team, I want to make new campaign levels and multiplayer maps. I'm gonna need people who can make:
- Models
- Animations (fp/tp)
- BSPs
- Textures/Bitmaps
- Hud
- Tags
- Scripts
Can't you do anything?I shall make BSPs but anyone can help if they wish, I may make animations someday, perhaps scripts as well. Stop making promises. Prove you can make BSPs, and don't assume you will eventually learn a new skill and be competent enough to manage and keep up with your team.I've also been making some concept art, does anyone want to see?Yes, concept art making doesn't count as a skill, you gotta at least be able to DO something to help bring those to life.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Apr 5, 2013 01:41 AM
Msg. 8 of 33
Quote: --- Original message by: DSalimanderQuote: --- Original message by: Oskarmandude I'm still learning how to use 3DSMax/GMax Why would you even consider GMax if you want to be a good team? I am part of a team... and use Gmax, I have been using it for 3 years and cant be bothered learning all teh 3DS max shortcuts. apart from the shortcuts (which I cant get over), they can practically achieve the same results. (apart from lighting and rigging and as of yet, multi-Bone animations that can export correctly without being an absolute slut :) )
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 5, 2013 01:45 AM
Msg. 9 of 33
Hobbet's right, he only uses Gmax and he's awesome with it.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 02:09 AM
Msg. 10 of 33
 Here is a Remnant Elite, with Knight like armor. (I know the art sucks) Edited by Oskarmandude on Apr 5, 2013 at 02:13 AM
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Captain Obvious
Joined: Aug 8, 2011
My avatar quote is not very interesting.
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Posted: Apr 5, 2013 02:42 AM
Msg. 11 of 33
You drew an elite.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 03:32 AM
Msg. 12 of 33
Quote: --- Original message by: Captain Obvious You drew an elite. Yeah.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 5, 2013 03:53 AM
Msg. 13 of 33
I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 05:25 AM
Msg. 14 of 33
Quote: --- Original message by: Banshee64 I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule. Alright, thanks. Oh, and this is a warm up. A single flag map.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 05:39 AM
Msg. 15 of 33
Quote: --- Original message by: xXxMlgProxXx It's just a bunch of cylinders and boxes, it's garbage. This isn't a Forerunner building.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 06:11 AM
Msg. 16 of 33
Quote: --- Original message by: xXxMlgProxXx I didn't even mention that the design isn't forerunner. It's more like a boxy level and it looks terrible, you're BSP modeling method is awful and childish and stupid. It's just a bunch of cylinders and boxes placed together, learn how to create something in one object. This is my first map, and it's supposed to be simple. You could at least post a link on how to make something better.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 5, 2013 07:38 AM
Msg. 17 of 33
(Don't say 'too long to read'. Read the bold if you're a couch potato. That's the important bit :/)
You could form a team through your concept art IF it was brilliant AND you had a long-term flexible plan covering at least an entire map including details for gameplay, for bipeds, for the possible size(estimate) and how it could possibly cater to an audience(or why it should be made).
Currently, all I can see I'm afraid is some simple concept art which no 3D artist could possibly work from and a rushed list of people you want to use for your idea.
Please come back when you've actually made some progress in planning this out.
Yes, I've done the same thing in the past. I've just demanded things without doing any real work myself.(That was when I was 10 though :/) However, please take my advice as early as possible so that you can actually make progress. If you really want to make a map, show people why. Show people your dedication.
Now I'm just gonna go take my advice after my morning gaming...
E: I forgot to note that no, you do not need development skills of your own. If you can build a good, workable plan, then you should be fine if you can find the right people to work with. It is good to have skills of your own of course. You could easily pick up some skills while working in fact, though obviously it would be better to have a background. Or you could go the programming route, which isn't actually amazingly complicated once you've spent a few months looking into it. (well, except for the complicated stuff but I doubt you'll need that for a map unlike me with my game :/) Edited by Jaz on Apr 5, 2013 at 07:47 AM
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 5, 2013 07:48 AM
Msg. 18 of 33
im lol'ing.
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 5, 2013 08:07 AM
Msg. 19 of 33
Quote: --- Original message by: Jaz
(Don't say 'too long to read'. Read the bold if you're a couch potato. That's the important bit :/)
You could form a team through your concept art IF it was brilliant AND you had a long-term flexible plan covering at least an entire map including details for gameplay, for bipeds, for the possible size(estimate) and how it could possibly cater to an audience(or why it should be made).
Currently, all I can see I'm afraid is some simple concept art which no 3D artist could possibly work from and a rushed list of people you want to use for your idea.
Please come back when you've actually made some progress in planning this out.
Yes, I've done the same thing in the past. I've just demanded things without doing any real work myself.(That was when I was 10 though :/) However, please take my advice as early as possible so that you can actually make progress. If you really want to make a map, show people why. Show people your dedication.
Now I'm just gonna go take my advice after my morning gaming...
E: I forgot to note that no, you do not need development skills of your own. If you can build a good, workable plan, then you should be fine if you can find the right people to work with. It is good to have skills of your own of course. You could easily pick up some skills while working in fact, though obviously it would be better to have a background. Or you could go the programming route, which isn't actually amazingly complicated once you've spent a few months looking into it. (well, except for the complicated stuff but I doubt you'll need that for a map unlike me with my game :/) Edited by Jaz on Apr 5, 2013 at 07:47 AM Alright, I'm getting the hang of 3DSMax :D
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 5, 2013 10:14 AM
Msg. 20 of 33
These threads pop up all the time; It seems like it get less and less hostile every time I see a new one.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 5, 2013 10:24 AM
Msg. 21 of 33
I think we just get used to these kind of threads.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Apr 5, 2013 11:09 AM
Msg. 22 of 33
Quote: --- Original message by: Dumb AI I think we just get used to these kind of threads. I miss the blatant hostility I've grown to love.
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OHunterO
Joined: May 24, 2012
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Posted: Apr 5, 2013 11:59 AM
Msg. 23 of 33
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64 I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule. Alright, thanks. http://img834.imageshack.us/img834/9097/oskarsfirstmap.png Oh, and this is a warm up. A single flag map. Your learning? So far all you have learnt is how to place primitive objects... You model a map, like in your image, using one object. Not separate objects for each wall. Will I link you? Yes here...
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 5, 2013 12:02 PM
Msg. 24 of 33
Not bad for a beginner, be fair guys...
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 5, 2013 03:35 PM
Msg. 25 of 33
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Apr 5, 2013 03:40 PM
Msg. 26 of 33
Quote: --- Original message by: OskarmandudeQuote: --- Original message by: Banshee64 I'll join if you want. I do everything except make audio and make textures. I can compile sounds/music and textures though. Also I attend a school so I'm on a slightly limited schedule. Alright, thanks. http://img834.imageshack.us/img834/9097/oskarsfirstmap.png Oh, and this is a warm up. A single flag map. This is not how you build a map. This is not how 3ds max is supposed to be used, especially in terms of game design. I wouldn't even use those primitives at all when starting with a level.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 5, 2013 03:48 PM
Msg. 27 of 33
Quote: --- Original message by: Mootjuh That map wouldn't even make it into CE. Yes it would.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Apr 5, 2013 07:31 PM
Msg. 28 of 33
If you don't mind, I'm going to redraw your remnant elite. Not the greatest drawing, but something easier for a modeler to work with. I'm not volunteering to model it though because I'm only good at environments. EDIT: finished Edited by ZOBI3KING on Apr 5, 2013 at 09:44 PM
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Oskarmandude
Joined: Mar 16, 2013
Bosnia
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Posted: Apr 6, 2013 08:32 AM
Msg. 29 of 33
Quote: --- Original message by: ZOBI3KINGIf you don't mind, I'm going to redraw your remnant elite. Not the greatest drawing, but something easier for a modeler to work with. I'm not volunteering to model it though because I'm only good at environments. EDIT: finished http://farm9.staticflickr.com/8251/8623697958_e5b6569d56.jpg Edited by ZOBI3KING on Apr 5, 2013 at 09:44 PM That looks awesome.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2013 01:23 PM
Msg. 30 of 33
Quote: --- Original message by: Mootjuh Not as it is now, I see a few overlapping surfaces. Which blocks him from porting it. If it is just primitive cylinders and boxes (which it looks to be) then it would import to halo just fine. The fact that the bottom of 1 box is sitting on the top of another wont change that.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 6, 2013 03:18 PM
Msg. 31 of 33
No, not if they are separate objects.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Apr 6, 2013 03:37 PM
Msg. 32 of 33
The best way i've learned how to create art is to figure out how to learn useful tools (It's very simple... use the search button or google) and then apply them by recreating objects.
The more you practice with recreating things, you'll figure out how the tools work and how to get a certain look (by looks I mean how certain mesh flows and comes together to form a certian shape). When you understand how everything works when you create specific objects, creating custom ones will come naturally to you.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 7, 2013 12:22 PM
Msg. 33 of 33
You can take any sealed primitive (besides a sphere and a very smooth geo) and jamb them into each other, link them all to frame and compile with no problems, maybe it works better with blitzkrieg?
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