
clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 7, 2013 12:04 AM
Msg. 1 of 19
Just wonderin'. I may try to make some of the suggestions people make.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 7, 2013 02:13 AM
Msg. 2 of 19
Foundry.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Mar 7, 2013 02:20 AM
Msg. 3 of 19
Quote: --- Original message by: Jesse Foundry. 
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Mar 7, 2013 02:23 AM
Msg. 4 of 19
I will most likely be first to go...first to go to hell 
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Mar 7, 2013 02:33 AM
Msg. 5 of 19
yep I was right moooseguy shot me. *has a slow and painful death*good bye jesse, goodbye,dumb ai,goodbye masters1337,goodbye killer 5000 I will see you in hell,goodbye the elite pro,good bye vergil,goodbye dennis,goodbye teh lag,goodbye halo extreme,goodbye mootjuh,goodbye altas,goodbye altheros won't miss you,goodbye slowbullet,good bye matthew datt,goodbye rerout,goodbye ally,goodbye bungie LLC, goodbye clonecam117,goodbye everyone else I forgot to mention except moooseguy since he shot me *dies*.
Edited by Spark on Mar 7, 2013 at 02:34 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Mar 7, 2013 03:13 AM
Msg. 6 of 19
Extinction.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Mar 7, 2013 03:46 AM
Msg. 7 of 19
Impact? That was such a cool map to play on. WE HAVE AN EXCUSE FOR LOW GRAVITY.
And the scenery (space station scenery) was awesome!
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 7, 2013 08:15 AM
Msg. 8 of 19
the issue with re-making halo ce maps in forge is the extreme limitations on the numbers pieces that you can place, how about yoyorast
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 7, 2013 09:43 AM
Msg. 9 of 19
Pen Island
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 7, 2013 10:38 AM
Msg. 10 of 19
Longest and Tutorial.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 7, 2013 10:45 AM
Msg. 11 of 19
Quote: --- Original message by: Jesse Foundry. Done. On file share soon.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 7, 2013 05:27 PM
Msg. 12 of 19
Quote: --- Original message by: Masters1337 Pen Island i see what you did thar
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Mar 7, 2013 05:54 PM
Msg. 13 of 19
Halo 4 forge isnt even big enough to recreate many CE maps.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Mar 7, 2013 07:32 PM
Msg. 14 of 19
M3 and M4 by Master34
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 7, 2013 11:58 PM
Msg. 15 of 19
I forgot to mention, I'm also talking about Reach's forge world, I'll do that too.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Mar 8, 2013 12:03 AM
Msg. 16 of 19
A recreation of Immure would be kinda cool.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Mar 8, 2013 10:12 AM
Msg. 17 of 19
You all DO know that people are remaking Halo CE-Halo 3 maps by breaking the forge limit, right?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 8, 2013 10:51 AM
Msg. 18 of 19
yea but that laggs out the xbox with its crappy hardware
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Mar 8, 2013 12:22 PM
Msg. 19 of 19
Quote: --- Original message by: MoooseGuy A recreation of Immure would be kinda cool. That could possibly work on impact...
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