A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »how do you make a music loop script start

Author Topic: how do you make a music loop script start (6 messages, Page 1 of 1)
Moderators: Dennis

Captain Obvious
Joined: Aug 8, 2011

My avatar quote is not very interesting.


Posted: Mar 8, 2013 04:08 AM    Msg. 1 of 6       
Quote: --- Original message by: Killer5000
now what about the dropship drop troops any dropship like stock cmts firefight descents phantom
Quote: --- Original message by: reeiiko15
whatabout the dropship drops troops phantom odst troops drop troops about cmt the droptroops shipdrop of the dr00ps of the ship droppings
Quote: --- Original message by: Thorolf Kveldulfsson
thats not possible cos ships drop only when drop troops tell cmt they ready for ship drop from drop ship then viking metal plays and drop troops dance and drop ship crash into cliff and no more dropping troops

Yarga harga hurr.
Quote: --- Original message by: reeiiko15
right how stupid of me, its obvious that cmt drops ship drops odst of the ship playing about the dr0p ship boat car vehicles phantom cmt drops of the about is the icecream ship odst odst bass drop(ship) shippt bullship


I think we have a conundrum on our hands.


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 9, 2013 08:54 AM    Msg. 2 of 6       
so to keep from totally derailing this thread, how would you play a single sound with scripts for example?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 9, 2013 09:32 AM    Msg. 3 of 6       
Quote: --- Original message by: killzone64
so to keep from totally derailing this thread, how would you play a single sound with scripts for example?


I don't have hs_doc on my hands but I believe it was something along the lines of sound_impulse_start


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Mar 9, 2013 07:40 PM    Msg. 4 of 6       
Try
(script startup music
(sleep_until (= (list_count (players)) player_spawn_count) 15)
(sound_looping_start sound\music\music\mix none 1)
)

That will start the music when the player spawns.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Mar 9, 2013 07:45 PM    Msg. 5 of 6       
Quote: --- Original message by: Higuy
Quote: --- Original message by: killzone64
so to keep from totally derailing this thread, how would you play a single sound with scripts for example?


I don't have hs_doc on my hands but I believe it was something along the lines of sound_impulse_start


sound_impulse_start location none 1


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Mar 10, 2013 09:56 AM    Msg. 6 of 6       
hm they work while running through sapien but ingame they dont start, i put the scripts where theyre supposed to be...thats odd.


the time is 3 hours ahead on these forums 0_0
Edited by killzone64 on Mar 10, 2013 at 09:57 AM

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:04 AM 156 ms.
A Halo Maps Website