
Captain Obvious
Joined: Aug 8, 2011
My avatar quote is not very interesting.
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Posted: Mar 8, 2013 04:08 AM
Msg. 1 of 6
Quote: --- Original message by: Killer5000 now what about the dropship drop troops any dropship like stock cmts firefight descents phantom Quote: --- Original message by: reeiiko15 whatabout the dropship drops troops phantom odst troops drop troops about cmt the droptroops shipdrop of the dr00ps of the ship droppings Quote: --- Original message by: Thorolf Kveldulfsson thats not possible cos ships drop only when drop troops tell cmt they ready for ship drop from drop ship then viking metal plays and drop troops dance and drop ship crash into cliff and no more dropping troops
Yarga harga hurr. Quote: --- Original message by: reeiiko15 right how stupid of me, its obvious that cmt drops ship drops odst of the ship playing about the dr0p ship boat car vehicles phantom cmt drops of the about is the icecream ship odst odst bass drop(ship) shippt bullship I think we have a conundrum on our hands.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 9, 2013 08:54 AM
Msg. 2 of 6
so to keep from totally derailing this thread, how would you play a single sound with scripts for example?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 9, 2013 09:32 AM
Msg. 3 of 6
Quote: --- Original message by: killzone64 so to keep from totally derailing this thread, how would you play a single sound with scripts for example? I don't have hs_doc on my hands but I believe it was something along the lines of sound_impulse_start
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Mar 9, 2013 07:40 PM
Msg. 4 of 6
Try (script startup music (sleep_until (= (list_count (players)) player_spawn_count) 15) (sound_looping_start sound\music\music\mix none 1) )
That will start the music when the player spawns.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 9, 2013 07:45 PM
Msg. 5 of 6
Quote: --- Original message by: HiguyQuote: --- Original message by: killzone64 so to keep from totally derailing this thread, how would you play a single sound with scripts for example? I don't have hs_doc on my hands but I believe it was something along the lines of sound_impulse_start sound_impulse_start location none 1
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Mar 10, 2013 09:56 AM
Msg. 6 of 6
hm they work while running through sapien but ingame they dont start, i put the scripts where theyre supposed to be...thats odd.
the time is 3 hours ahead on these forums 0_0 Edited by killzone64 on Mar 10, 2013 at 09:57 AM
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