
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 11, 2013 06:30 PM
Msg. 1 of 5
I am trying to get a custom vehicle in-game.
I have the animations, .vehicle tag, etc... but when I place it in sapien it immediately crashes. I checked the debug.txt and this is what it says:
03.11.13 16:07:13 local player 0, weapon (0x0), deleted unexpectedly 03.11.13 16:07:31 EAX: 0x00000001 03.11.13 16:07:31 EBX: 0x00000001 03.11.13 16:07:31 ECX: 0x00000000 03.11.13 16:07:31 EDX: 0x00000000 03.11.13 16:07:31 EDI: 0x0018BF08 03.11.13 16:07:31 ESI: 0x00000000 03.11.13 16:07:31 EBP: 0x0018BDE0 03.11.13 16:07:31 ESP: 0x0018BDD0 03.11.13 16:07:31 EIP: 0x77A40BD2, 83 C4 04 C2 ????? 03.11.13 16:07:31 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#0)
Any help would be appreciated.
---------------------------------------------------------------------------------------------------------- Okay, I got past that problem. Now I can place it in sapien and it seems to work perfectly, but when I compile and go in game it isn't there.
Any suggestions? Edited by Yoda on Mar 11, 2013 at 07:28 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Mar 11, 2013 08:57 PM
Msg. 2 of 5
Quote: --- Original message by: Yoda
...Now I can place it in sapien and it seems to work perfectly, but when I compile and go in game it isn't there.
Any suggestions?
If the vehicle is not in your Globals then you will have to use an object_create script to spawn the vehicle.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 11, 2013 11:05 PM
Msg. 3 of 5
Quote: --- Original message by: DennisQuote: --- Original message by: Yoda
...Now I can place it in sapien and it seems to work perfectly, but when I compile and go in game it isn't there.
Any suggestions?
If the vehicle is not in your Globals then you will have to use an object_create script to spawn the vehicle. The vehicle was in my globals already, but I had forgotten to tell it what game types to spawn in. When I finally realized that I just checked the appropriate boxes in spaien and it worked perfectly. Thanks for the response.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Mar 11, 2013 11:15 PM
Msg. 4 of 5
This usually happens with extracted vehicle animations. Get the original, or place a placeholder vehicle in sapien, and switch it in guerilla when compiling your map. Sapien can't load if visually, but the tags are fine (mostly.)
I don't know how to actually fix it though, but the above work around should let you progress.
EDIT: didn't read that you fixed it, how did you do that?
make sure the vehicle is referenced in sapien and globals for MP maps. SP maps will spawn it anyway. Edited by Jesse on Mar 11, 2013 at 11:16 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 12, 2013 12:43 AM
Msg. 5 of 5
Quote: --- Original message by: Jesse
This usually happens with extracted vehicle animations. Get the original, or place a placeholder vehicle in sapien, and switch it in guerilla when compiling your map. Sapien can't load if visually, but the tags are fine (mostly.)
I don't know how to actually fix it though, but the above work around should let you progress.
EDIT: didn't read that you fixed it, how did you do that?
make sure the vehicle is referenced in sapien and globals for MP maps. SP maps will spawn it anyway. Edited by Jesse on Mar 11, 2013 at 11:16 PM I am using custom animations, not extracted ones. Thanks for the tips.
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