
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 13, 2013 02:31 PM
Msg. 1 of 4
I created and rigged a set of FP arms for a biped that I just got in-game. But when I create a weapon animation with it and then get it all in-game the arms are mangled. Just stretched all over the place.
The arms are rigged to the vanilla arms bones.
Any advice would be appreciated.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 13, 2013 03:01 PM
Msg. 2 of 4
If your arms are divided into separate elements it's possible that some verts are just not being affected by the bones, especially if you rigged the arms by selecting the verts instead of using the envelopes.
That's also just apparently a problem with halo. I've had this problem on bipeds as well. I really don't know why. Sometimes if you turn on rasterizer_wireframe (rasterizer_wireframe 1 in the debug console) you can trace which vert is causing the problem and weld it to another vert that is close by. That might fix it. I don't remember if I've tried this but it's worth a shot I guess. Edited by UnevenElefant5 on Feb 13, 2013 at 03:03 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 13, 2013 03:22 PM
Msg. 3 of 4
Quote: --- Original message by: UnevenElefant5
If your arms are divided into separate elements it's possible that some verts are just not being affected by the bones, especially if you rigged the arms by selecting the verts instead of using the envelopes.
That's also just apparently a problem with halo. I've had this problem on bipeds as well. I really don't know why. Sometimes if you turn on rasterizer_wireframe (rasterizer_wireframe 1 in the debug console) you can trace which vert is causing the problem and weld it to another vert that is close by. That might fix it. I don't remember if I've tried this but it's worth a shot I guess. Edited by UnevenElefant5 on Feb 13, 2013 at 03:03 PM The entire thing is mashed though, it isn't just a few verts so there is no way that I could just weld them to somthing Also, I just finished getting the biped that this goes with in-game, and it works fine.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Feb 13, 2013 08:05 PM
Msg. 4 of 4
I finally got it. I just finished up some homework and the answer just hit me like a brick.
I knew the bones I was using were correct, but I realized they were below the origin because of the way I use the for animating. I moved them up to the origin and it works perfectly.
Thanks for the comments.
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