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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »I haven't seen this tool error before.

Author Topic: I haven't seen this tool error before. (7 messages, Page 1 of 1)
Moderators: Dennis

ReconNinja117
Joined: Nov 11, 2011


Posted: Feb 11, 2013 08:16 PM    Msg. 1 of 7       
I'm trying to compile a model from a JMS (if you need any particular info on the model, just ask), and Tool spits out this:
02.11.13 20:06:48 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
Any clarification and/or assistance would be much appreciated.
Edited by ReconNinja117 on Feb 11, 2013 at 08:17 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 13, 2013 06:22 AM    Msg. 2 of 7       
your error usually is a bad tag in the scenario,
if you have been testing the map and know which tags were added just before the error happened then remove them.
add the tags back in 1 at a time to figure out which one of them is the problem.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Feb 13, 2013 09:02 AM    Msg. 3 of 7       
If that error persists in every scenario (even levels/test/tutorial.scenario) I finally figured out that you can resolve the issue by deleting sapien.config

Edit> it doesn't delete your window placement info, so no need to readjust Sapien after doing this!
Edited by OrangeJuice on Feb 13, 2013 at 09:04 AM


ReconNinja117
Joined: Nov 11, 2011


Posted: Feb 13, 2013 03:26 PM    Msg. 4 of 7       
It doesn't sound like you get what I'm trying to do. I'm not working on a scenario at the moment, I'm trying to make a gbxmodel tag from a JMS with Tool.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 13, 2013 04:20 PM    Msg. 5 of 7       
well it's safe to say the problem must be the model.


ReconNinja117
Joined: Nov 11, 2011


Posted: Feb 13, 2013 08:49 PM    Msg. 6 of 7       
Too large... that may be a problem, the model I'm working with is very detailed. About how many triangles is Halo limited to on a non-BSP object?


ReconNinja117
Joined: Nov 11, 2011


Posted: Feb 15, 2013 03:53 PM    Msg. 7 of 7       
Well, that's probably it; I'm trying to port a model for a vehicle that has 45,000 triangles.

 

 
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