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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Reviving Halo 2?

Author Topic: Reviving Halo 2? (18 messages, Page 1 of 1)
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clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 22, 2013 10:19 PM    Msg. 1 of 18       
Hey guys, i wanted to ask this quick before my wedding on saturday.

Halo 2 vista has gone offline, and i'm very :(.

but, using OS 3.1, could we not bring it back?

normal maps, bloom lights, specular effects, vehicle boosting/boarding, etc.

sure, it'd just be a bunch of rips, but i feel that we could bring back a great MP experience, complete with H2's graphics.

what do you guys think?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 22, 2013 10:35 PM    Msg. 2 of 18       
Halo 2 has finally died after years of struggle.

It's not bad of an idea,though.

Maybe we can start making all those H2 ZTeam maps even more beautiful. :P
Edited by Dumb AI on Jan 22, 2013 at 10:37 PM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 22, 2013 10:39 PM    Msg. 3 of 18       
that's what inspired it, funnily enough. my idea is to make it so convincingly like h2 that even altheros would buy it.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2013 10:39 PM    Msg. 4 of 18       
CMT is working on a Halo 2 Singleplayer project.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 22, 2013 10:41 PM    Msg. 5 of 18       
oh yeah, i know, i've been following that very closely. SO excited. but i'm talking about MP, and making it EXACTLY like it was.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jan 22, 2013 10:49 PM    Msg. 6 of 18       
Quote: --- Original message by: clonecam117
oh yeah, i know, i've been following that very closely. SO excited. but i'm talking about MP, and making it EXACTLY like it was.


Nope. Not possible. At least not in the near future.

Sure, they can recreate the maps, but I'm pretty sure you want ALL the maps?

Dual-wielding already offers many problems. Yes, it's possible, and kind of cool, but it takes up a lot of tagspace, IIRC.

Maybe when Altheros dies this will be possible.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 22, 2013 10:53 PM    Msg. 7 of 18       
killjoy.


...however altheros dying is a rather pleasant idea.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jan 22, 2013 11:28 PM    Msg. 8 of 18       
Why not just continue to hack away at Halo 2 until it reaches it's full potential?
Edited by OrangeJuice on Jan 22, 2013 at 11:29 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 22, 2013 11:34 PM    Msg. 9 of 18       
Halo 2 will never reach its full potential. Not with the way Micro$oft castrated it.


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 22, 2013 11:36 PM    Msg. 10 of 18       
Quote: --- Original message by: OrangeJuice

Why not just continue to hack away at Halo 2 until it reaches it's full potential?
Edited by OrangeJuice on Jan 22, 2013 at 11:29 PM


Halo 2 isn't very easy to hack. Not as easy as CE at least.


Tape City
Joined: Nov 14, 2012

New Flyer 2306: The Howler Monkey Bus


Posted: Jan 23, 2013 11:33 AM    Msg. 11 of 18       
Clonecam117:

I doubt that will ever happen to him.
Edited by Tape City on Jan 23, 2013 at 11:34 AM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Jan 23, 2013 11:41 AM    Msg. 12 of 18       
we can dream, my friend. we can dream.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 23, 2013 11:56 AM    Msg. 13 of 18       
Netcode in CE is far inferior to Halo 2's as well.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Jan 23, 2013 05:06 PM    Msg. 14 of 18       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: The Lodeman
Netcode in CE is far inferior to Halo 2's as well.


WAsn't there a fix for most lag?
I believe OS fixes some of the lag.


Kal825B
Joined: Jan 16, 2012

Last son of Krypt... Oh wait, i'm a clone.


Posted: Jan 23, 2013 05:07 PM    Msg. 15 of 18       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: The Lodeman
Netcode in CE is far inferior to Halo 2's as well.


Wasn't there a fix for most lag?


Yup, a person by the name of PaulusT made it...



His Direct quote:


"Explanation
===========
When player A directly shoots player B, it will usually miss
because by the time the message has reached the server, player B has moved.
This tool will cause the hitbox of player B (and all players) to lag behind
so that player A's shot will hit without player A having to lead.
A similar technique is used in Source games, like Team Fortress 2,
Counter Strike, etc.


The hitbox of player B will lag by the following number of milliseconds:


Ping of player A * multiplayer_hit_sound_volume + mouse_acceleration


The technique is not perfect and the formula will almost certainly need to be tweaked.
The defaults I have provided above have worked OK in my limited testing:
i.e. Ping of player A + 95
Please check back at
modacity.net/forums/showthread.php?24803-Release-Source-Halo-Lag-Compensation-Tool
for updates and the best values to use.


If multiplayer_draw_teammates_names is true, then the average of player A's ping
over the last 10 seconds (sampled once per second) is used,
instead of player A's current ping.


The maximum lag amount is about 2 seconds."



Source is here:

http://www.modacity.net/forums/showthread.php?24803-Release-Halo-No-Lead-Fix-(Server-side
Edited by Caboose 14 on Jan 23, 2013 at 05:08 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 23, 2013 05:11 PM    Msg. 16 of 18       
Quote: --- Original message by: MoooseGuy
CMT is working on a Halo 2 Singleplayer project.

Well, not CMT, even though some of us are involved.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 23, 2013 05:11 PM    Msg. 17 of 18       
I thought btcc made that?

I obviously wasn't reading the OP's name properly when I looked at that thread last. o.O


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 25, 2013 02:31 PM    Msg. 18 of 18       
i use the leatrix latency fix, it works pretty well. but it cant fix crappy internet so if you have slow network connection your are pretty much screwed http://www.leatrix.com/

 

 
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