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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »another tool error, baah they just dont stop

Author Topic: another tool error, baah they just dont stop (4 messages, Page 1 of 1)
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killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 4, 2013 10:25 AM    Msg. 1 of 4       
so heres my issue that i get when compiling a gbx model


01.04.13 06:53:44 tool pc 01.00.00.0609 ----------------------------------------------
01.04.13 06:53:44 reference function: _write_to_error_file
01.04.13 06:53:44 reference address: 42ca20
01.04.13 06:53:44 Couldn't read map file './toolbeta.map'
01.04.13 06:53:53 EAX: 0x00000000
01.04.13 06:53:53 EBX: 0x02F21801
01.04.13 06:53:53 ECX: 0x00000000
01.04.13 06:53:53 EDX: 0x00000000
01.04.13 06:53:53 EDI: 0x0018F570
01.04.13 06:53:53 ESI: 0x00000000
01.04.13 06:53:53 EBP: 0x0018F448
01.04.13 06:53:53 ESP: 0x0018F438
01.04.13 06:53:53 EIP: 0x77580C22, 83 C4 04 C2 ?????
01.04.13 06:53:53 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 4, 2013 07:14 PM    Msg. 2 of 4       
that cant be, the tags folder is only 307 mb, why is it giving that error, though it is saying:

###warning found #192 degenerate triangles

degenerate triangles have never given me any issues when compiling a model until now.

is something else going on?

ok maybe it has to do with the gbx model being 34,000 tris
Edited by killzone64 on Jan 4, 2013 at 07:23 PM


creator843
Joined: Jul 10, 2012

I LOVE HALO!


Posted: Jan 4, 2013 07:17 PM    Msg. 3 of 4       
Quote: that cant be, the tags folder is only 307 mb, why is it giving that error, though it is saying:

###warning found #192 degenerate triangles

degenerate triangles have never given me any issues when compiling a model until now.

is something else going on?
maybe that you do have #192 degenerate triangles?
Edited by creator843 on Jan 4, 2013 at 07:17 PM


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Jan 4, 2013 07:36 PM    Msg. 4 of 4       
i am thinking that that is my issue... well time to go on a triangle hunt.

ok so i fixed it.

i was porting the crashed falcon from this: http://www.youtube.com/watch?v=b7HkDrI4Cn8 cutscene. originally after import the model stood at arounf 34,000 tris. i welded the model and exported it. thats when i got the errors, i went back and took a closer look at the model and the grenade launchers on the sides looked pretty effed up. after deleting them the tri cound tropped to 18,447 and i now only have 18 degenerate tris. the model now compiles perfectly XD
Edited by killzone64 on Jan 4, 2013 at 10:10 PM

 

 
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