
The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Dec 30, 2012 08:24 AM
Msg. 1 of 122
I like seeing custom SP projects, a few suggestions based off the pix: - Add some kind of billboard trees at the top of your cliffs and perhaps add a secondary extension to it, this will make it feel more enclosed. - Add some more variety to your scenery trees, I think you should consider scaling some of them up. There's a script for this, but I forgot which one. I know I used it in lumlum.
I like the choice of textures for the most part. Cheers and happy newyears beers!
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subtank
Joined: Mar 19, 2008
Down is Up
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Posted: Dec 30, 2012 08:32 AM
Msg. 2 of 122
Quote: --- Original message by: The Lodeman I like seeing custom SP projects, a few suggestions based off the pix: - Add some kind of billboard trees at the top of your cliffs and perhaps add a secondary extension to it, this will make it feel more enclosed. - Add some more variety to your scenery trees, I think you should consider scaling some of them up. There's a script for this, but I forgot which one. I know I used it in lumlum.
I like the choice of textures for the most part. Cheers and happy newyears beers! Wouldn't it be better to do a cityscape environment like Halo 3: ODST if you want that enclosed feeling? A remix of H2 New Mombasa custom map would be nice. This is a reply not only to Lodeman but also to the OP. Also, do an opening scene like the one in Halo 2: http://youtu.be/anHnFqoDoo0?t=1m46s
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Dec 30, 2012 08:42 AM
Msg. 3 of 122
Exterior environments can easily give off an enclosed feeling, a good combination of skybox, cliffs and tree billboards is all you need.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 30, 2012 09:29 AM
Msg. 4 of 122
Looks cool, but I can't help but notice a few things:
- Like L0d3x said about being enclosed - UV's on rocks/cliffs need to be better, take the time to individually unwrap area's of cliffs and stitch them together, use a left to right tiling texture. - The picture where you walk out from a forerunner tunnel to a cave is very unnatural looking. Perhaps instead of just a giant hole in the forerunner geometry/cave wall, add a forerunner door to break up the two better.
Good to see a custom campaign though, keep working on it!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 30, 2012 12:34 PM
Msg. 5 of 122
The ODST biped you're using is very bad. Rigging is not great and there are untextured white spots all over the place.
Edited by Dumb AI on Dec 30, 2012 at 12:35 PM
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Bombmaster
Joined: Nov 10, 2012
Hugs
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Posted: Dec 30, 2012 06:00 PM
Msg. 6 of 122
Sounds cool so before anyone else calls it.. Dibs on Beta-Testing!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 30, 2012 06:44 PM
Msg. 7 of 122
I don't think they follow the International Dibs Protocol
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 30, 2012 07:40 PM
Msg. 8 of 122
well the red team and the blue team do
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 30, 2012 08:46 PM
Msg. 9 of 122
Rig is not as good as the H1 cyborg.
The arms and hands are not as good.
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Bobblehob
Joined: Aug 29, 2010
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Posted: Dec 30, 2012 10:13 PM
Msg. 10 of 122
Quote: --- Original message by: Dumb AI
The ODST biped you're using is very bad. Rigging is not great and there are untextured white spots all over the place.
Edited by Dumb AI on Dec 30, 2012 at 12:35 PM Where are these untextured white spots? I don't see any in either the FP or the 3P pictures. The 3P model has some brighter spots, but all that I can see are supposed to be polished metal in the textures. Edit: Excluding the white cod-piece in the 3rd image :P Edited by Bobblehob on Dec 30, 2012 at 10:15 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Dec 30, 2012 10:18 PM
Msg. 11 of 122
Quote: --- Original message by: TheHiralisQuote: --- Original message by: Bombmaster Sounds cool so before anyone else calls it.. Dibs on Beta-Testing! The best thing about this team is... there will be a public beta as early as March to as late as August. May I suggest it to be after CE3 airs in July?:)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Dec 30, 2012 10:41 PM
Msg. 12 of 122
Quote: --- Original message by: BobblehobQuote: --- Original message by: Dumb AI
The ODST biped you're using is very bad. Rigging is not great and there are untextured white spots all over the place.
Edited by Dumb AI on Dec 30, 2012 at 12:35 PM Where are these untextured white spots? I don't see any in either the FP or the 3P pictures. The 3P model has some brighter spots, but all that I can see are supposed to be polished metal in the textures. Edit: Excluding the white cod-piece in the 3rd image :P Edited by Bobblehob on Dec 30, 2012 at 10:15 PM I think they're using this one: http://hce.halomaps.org/index.cfm?fid=5985 There are white spots on certain parts that seem out of place.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2012 04:47 AM
Msg. 13 of 122
That drop pod needs better smoothing and shaders. Add me on Xfire and I'll fix that up for you.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Dec 31, 2012 06:43 AM
Msg. 14 of 122
Very nice.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Dec 31, 2012 07:26 AM
Msg. 15 of 122
It's azjesse
What the hell are you doing on, it's freaking early!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 1, 2013 10:40 PM
Msg. 16 of 122
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licon4812
Joined: Sep 22, 2012
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Posted: Jan 1, 2013 11:01 PM
Msg. 17 of 122
do you pick who you play as
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 1, 2013 11:15 PM
Msg. 18 of 122
I'm gonna say no just because this is Halo
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 2, 2013 12:03 AM
Msg. 19 of 122
you'll be playing Hawthorne. Its in the OP
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 2, 2013 12:26 AM
Msg. 20 of 122
The helmet stripe seems to be a lot more shiny than the other colored sections.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 2, 2013 12:30 AM
Msg. 21 of 122
The only colored parts are the helmet stripe, the chestplate, and a few peices of the equipment. However, i dont see how they can really be shinier. it could simply be the way you see the bipeds in that direction (it seems as though the cubemap is making it look shinier from that angle)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 2, 2013 12:54 AM
Msg. 22 of 122
Awwwww but that's the best part of campaigns...
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jan 2, 2013 01:19 AM
Msg. 23 of 122
Quote: --- Original message by: Spartan314 Awwwww but that's the best part of campaigns... The best part of campaigns is betraying your allies? Well, isn't that messed up.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 2, 2013 01:54 AM
Msg. 24 of 122
Quote: --- Original message by: TheHiralis If you want to kill them, you'll have to sit there shooting at them with the assault rifle for approximately 4.17 minutes with bottomless clip on to kill them (object_cannot_take_damage (ai_actors encounter_name))
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 2, 2013 02:12 AM
Msg. 25 of 122
Quote: --- Original message by: HaloExtreme117Quote: --- Original message by: Spartan314 Awwwww but that's the best part of campaigns... The best part of campaigns is betraying your allies? Well, isn't that messed up. *shrug* To shake things up a little. Kill all bad guys, then kill good guys. Sole survivor. :P I'm not demented am I?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 2, 2013 06:36 PM
Msg. 26 of 122
I think I'm crazy. :P
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 2, 2013 10:14 PM
Msg. 27 of 122
hiralis read my pm
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Jan 3, 2013 06:40 PM
Msg. 28 of 122
Quote: --- Original message by: Dumb AI I think I'm crazy. :P I think I'm insane. :P marines are fun to kill sometimes, other times I just let the covenant kill them. Edited by Spark on Jan 3, 2013 at 06:42 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 6, 2013 10:30 PM
Msg. 29 of 122
Not very many people have said that they like lens flares.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 6, 2013 10:33 PM
Msg. 30 of 122
I like lens flares, but those ones need to be brighter!!! :3
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 6, 2013 10:39 PM
Msg. 31 of 122
Make it noticeable but don't overdo it and make it super distracting/blinding.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 9, 2013 04:56 PM
Msg. 32 of 122
Don't make those parts lens flares, make them glow sprites. Or is it light volumes, I forget. Edited by Jesse on Jan 9, 2013 at 04:57 PM
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 9, 2013 05:10 PM
Msg. 33 of 122
Quote: --- Original message by: JesseDon't make those parts lens flares, make them glow sprites. Or is it light volumes, I forget. Edited by Jesse on Jan 9, 2013 at 04:57 PM Good project, what is the date of relased
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Jan 9, 2013 05:18 PM
Msg. 34 of 122
personally, I want to make sure everything is the best it can be before we release it in all of its epic glory.
until then, perhaps we could release a less-than-purdy beta to test gameplay Edited by SilentJacket on Jan 9, 2013 at 05:18 PM
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 9, 2013 06:54 PM
Msg. 35 of 122
Quote: --- Original message by: SilentJacket
personally, I want to make sure everything is the best it can be before we release it in all of its epic glory.
until then, perhaps we could release a less-than-purdy beta to test gameplay Edited by SilentJacket on Jan 9, 2013 at 05:18 PM ok
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