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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »O.D.S.T. Series; Official Thread

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Author Topic: O.D.S.T. Series; Official Thread (122 messages, Page 3 of 4)
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master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Feb 1, 2013 06:45 PM    Msg. 71 of 122       
there's a recording booth in my 3d animation class, so I can certainly try voice acting.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 16, 2013 11:06 PM    Msg. 72 of 122       
some moar concept art and level design

just letting you know that I'm still working on this





The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Feb 17, 2013 03:40 AM    Msg. 73 of 122       
Not too shabby, keep it up guys!
Hiralis showed me a very cool layout for one of the planned BSPs, you guys are the future of CE if you can pull it off! :-D


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 17, 2013 10:42 AM    Msg. 74 of 122       
Mics?

Zalman-Zm-mic for 5-10$. Pretty good quality if you ask me, youtube for reviews.


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Mar 21, 2013 12:50 PM    Msg. 75 of 122       
I feel like sarge should have the shotgun if you know what I mean :p but I love this project already. It looks like it'd be awesome. It's strange how I hated halo 3 ODST but i just love the ODST models.

Edited by AllySuzumiya on Mar 21, 2013 at 12:52 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 21, 2013 12:54 PM    Msg. 76 of 122       
I think it needs a different texture. It looks like you used a detail strips texture on it...

EDIT: the bridge
Edited by MoooseGuy on Mar 21, 2013 at 12:56 PM


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 21, 2013 02:08 PM    Msg. 77 of 122       
Quote: --- Original message by: TheHiralis
http://i1239.photobucket.com/albums/ff508/Hiralis/Dropbridge_zpsdf2d9ce1.jpg

I finally stopped being lazy and modeled a bridge for ODST Drop.

Crit?


Your work could be much better if you put more thought into the detail aspect of things, which you are capable of.
I think Something like you have here could be modeled in a matter of minutes.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Mar 23, 2013 05:05 AM    Msg. 78 of 122       
Looks interesting. Although I find it a bit wierd for the squad to have 2 snipers and 2 rocket launchers. Maybe replace one of the snipers with a BR.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 23, 2013 01:52 PM    Msg. 79 of 122       
Quote: --- Original message by: IcePhoenix
Looks interesting. Although I find it a bit wierd for the squad to have 2 snipers and 2 rocket launchers. Maybe replace one of the snipers with a BR.

Two riflemen (armed with either assault rifles or battle rifles), a rocket man (with a submachine gun for general combat), and a sniper would make sense.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 29, 2013 02:07 AM    Msg. 80 of 122       
Ideally, with a fireteam of 7 you would want something of the following
AR/Pistol
BR/SMG
Shotgun/SMG
Sniper/SMG
DMR/Machine Pistol
Rocket Launcher/AR
Splazer/Shotgun

This would provide for a rather well rounded team in most combat situations. Needless to say, the weapons given to these characters isnt exactly final, and more likely than not it wont be final either way. They were used as placeholders to generally say "Yes, these are the classes that these troops are going to be, we can start from here atleast" or something of the sort.

The fine tuning with tags is generally to come AFTER the BSP is complete. There's a procedure to be followed with these things and i threw the tags together completely at Hiralis' request, as he had some placeholder ODSTs and i suggested to use mine instead, because the quality is better.

I hope that clears things up for you guys


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Apr 26, 2013 10:54 PM    Msg. 81 of 122       
welp, I'm here if you need me :)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 27, 2013 12:49 AM    Msg. 82 of 122       
...explosive sho-
What? Are you serious?
That's incredibly impractical. You would be better off balancing them off with one carrying a laser or hmg with the other carrying rockets with a shotgun secondary. Also, since Hawthorne is the player, give them the role of assault unit to give more variety canonically in terms of weapon choice.
Hiralis, dont do something stupid, please


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Apr 27, 2013 01:39 AM    Msg. 83 of 122       
Quote: --- Original message by: UNDEROATH RMT
Are u gonna release those TAgs?

Latinos be
gimme dem tags
so ican use in mah bloodgulch mod


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 2, 2013 07:22 AM    Msg. 84 of 122       
Quote: --- Original message by: R93_Sniper
...explosive sho-
What? Are you serious?
That's incredibly impractical. You would be better off balancing them off with one carrying a laser or hmg with the other carrying rockets with a shotgun secondary. Also, since Hawthorne is the player, give them the role of assault unit to give more variety canonically in terms of weapon choice.
Hiralis, dont do something stupid, please


Explosive shotgun rounds already exist. The one in the image is a Frag-12, but since the Halo shotgun is an 8 gauge, it'd be a bit more... explodey.


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: May 2, 2013 08:01 AM    Msg. 85 of 122       
Add some big explosions, e.g blowing up a cove crusier, or something that makes people go "AWSOME" or barreling through the sky in a pelican. Hell have a level were the player drives a scarab. Any thing big that will make people remember your campagn and go "that was cool"


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: May 2, 2013 10:14 AM    Msg. 86 of 122       
driver here is going to be story and execution, not over the top, poorly done pyrotechnics


klasher1000
Joined: Nov 1, 2012


Posted: May 2, 2013 10:20 AM    Msg. 87 of 122       
Quote: --- Original message by: TheHiralis

Anyway, anyone still want to volunteer for Voice acting? Literally all positions are open, so give me a PM and I'll give you some test lines. Get them back to me, and whether or not you pass is up to your abilities.


I could give it a go, I've been a voice actor before for some school projects and a regular actor on stage so it can't be that hard.


DMATH6
Joined: Mar 8, 2013

WAZUP!!!!!


Posted: May 2, 2013 04:49 PM    Msg. 88 of 122       
How about one big explosion instead? Just one awsomely BIG EXPLOSION (hey what can i say i like big bangs and i cannot lie).


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 25, 2013 05:30 AM    Msg. 89 of 122       
Updates!!!





I was mainly focusing on graphical features for this update, just ensuring that it's at a decent quality prior to showing off. Any crit?

P.S. I know the water is green-ish. I'm trying to get the colour of water on an early morning.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 25, 2013 02:04 PM    Msg. 90 of 122       
Very pretty


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: May 25, 2013 02:24 PM    Msg. 91 of 122       
If you want a story premise that HASNT been done to death, allow me to lend my assistance.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: May 25, 2013 02:34 PM    Msg. 92 of 122       
Quote: --- Original message by: AllySuzumiya
If you want a story premise that HASNT been done to death, allow me to lend my assistance.


Hiralis and I have it covered, but feel free to pitch ideas


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 25, 2013 02:40 PM    Msg. 93 of 122       
Quote: --- Original message by: AllySuzumiya
If you want a story premise that HASNT been done to death, allow me to lend my assistance.


I'm always looking for stories (might have to put it on the backburner at the moment though) but I love to hear concepts and possibly go forward with something new eventually. COME TO ME

but yuh I think Hiralis has planned out everything so far


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 25, 2013 06:35 PM    Msg. 94 of 122       
Quote: --- Original message by: Storm
Updates!!!

http://screenshot.xfire.com/s/128167081-4.jpg

http://screenshot.xfire.com/s/128167083-4.jpg

I was mainly focusing on graphical features for this update, just ensuring that it's at a decent quality prior to showing off. Any crit?

P.S. I know the water is green-ish. I'm trying to get the colour of water on an early morning.

the sky orange-to-green tint is ugly. make it dark blue from the moon, indigo in between the sun and moon, and red-orange bordered by purple where the sun is. the dark ground is very foreboding; use a blue-ish light tint to make the ground lighter while still giving the impression of night. the trees look like they are glowing. find a higher res planet texture or blur it, because the edges of the texture look bad when the pixels are visible. reduce the background tree size, and try blue-tinting them. the bridge itself looks very unappealing and off-balance; if I had free time I would get that ODST pod to you and some bridge parts D:


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 25, 2013 09:05 PM    Msg. 95 of 122       
Quote: --- Original message by: master noob
Quote: --- Original message by: Storm
Updates!!!

http://screenshot.xfire.com/s/128167081-4.jpg

http://screenshot.xfire.com/s/128167083-4.jpg

I was mainly focusing on graphical features for this update, just ensuring that it's at a decent quality prior to showing off. Any crit?

P.S. I know the water is green-ish. I'm trying to get the colour of water on an early morning.

the sky orange-to-green tint is ugly. make it dark blue from the moon, indigo in between the sun and moon, and red-orange bordered by purple where the sun is. the dark ground is very foreboding; use a blue-ish light tint to make the ground lighter while still giving the impression of night. the trees look like they are glowing. find a higher res planet texture or blur it, because the edges of the texture look bad when the pixels are visible. reduce the background tree size, and try blue-tinting them. the bridge itself looks very unappealing and off-balance; if I had free time I would get that ODST pod to you and some bridge parts D:


Yea, the bridge is mainly placeholder for now until I either model a new one, or receive a better one.

As for the story, I've ensured that it's not something stupid and repetitive. There is a series antagonist, plot and logical reason as to why the ODSTs are there, why they are forced onto the ring, so far and so forth.
Edited by Storm on May 25, 2013 at 09:07 PM


P3
Joined: Dec 2, 2011


Posted: May 25, 2013 10:02 PM    Msg. 96 of 122       
I think it's more retextureing rather then remodeling, but i guess it does need remodeling also.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 26, 2013 05:40 AM    Msg. 97 of 122       
Just for comparison sake.

A week ago


Now


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 26, 2013 06:10 AM    Msg. 98 of 122       
The cliff textures look better, but it looks bad on the cliff in the middle-bottom of the lower screenshot.

Is there a way you can blend the textures of the cliff to the grassy area? I've always hated how the cliffs suddenly end.


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: May 26, 2013 06:41 AM    Msg. 99 of 122       
I'm looking for a UVW Unwrapper. Anyone wanna volunteer? :D

Also, they're custom cliff textures too :3
Edited by Storm on May 26, 2013 at 07:57 AM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: May 26, 2013 12:48 PM    Msg. 100 of 122       
Quote: --- Original message by: Storm
Just for comparison sake.

A week ago
http://screenshot.xfire.com/s/127679486-4.jpg

Now
http://screenshot.xfire.com/s/128174820-4.jpg

the dark ground and dark cliffs should be brighter, otherwise the two could be mistaken as blended, making navigation difficult; it would also make certain weapons blend in, such as the AR. there are also some UV errors, so I guess I can volunteer at some point to help with those.


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: May 26, 2013 12:56 PM    Msg. 101 of 122       
Quote: --- Original message by: mooiiisstt
I'm not too big a fan of those tree sprites on the cliff there... but otherwise this looks preety cool!

This can be solved by turning down the bright ends for it to stand out less and adding a mixture of 3d trees and matte trees with 3d in the back and 2d in the front for depth. The trees need to be darker in general because it needs to blend with the dark color pallet of the mountains and the sky needs to different from the standard sky. I like the sky seen in that rpg map that had a matte landscape in front and the skymap in the back.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 14, 2013 03:24 AM    Msg. 102 of 122       
so...


any progress? I would offer to do some of the modeling/scripting/etc myself, but I don't know how :(


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 14, 2013 05:31 AM    Msg. 103 of 122       
There is progress. I've finished the first 3 BSPs, now going on to the 4th. Which will be designed similarly to concept art you've drawn up.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jul 20, 2013 11:46 AM    Msg. 104 of 122       
I think


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 20, 2013 11:51 AM    Msg. 105 of 122       
*cough*

Sorry about the .png guys


 
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