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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »O.D.S.T. Series; Official Thread

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Author Topic: O.D.S.T. Series; Official Thread (122 messages, Page 4 of 4)
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baconatorCE
Joined: Jun 15, 2012

I'm a curse and I'm a sound


Posted: Jul 20, 2013 03:16 PM    Msg. 106 of 122       
Yeah, fix the origins on the AR


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 20, 2013 03:25 PM    Msg. 107 of 122       
Not bad with the AR


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 20, 2013 03:29 PM    Msg. 108 of 122       
It's the FOV, not the origins.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Jul 20, 2013 03:48 PM    Msg. 109 of 122       
If you need any more art for interior design/ level design, I'll be here


Storm
Joined: Dec 19, 2011

Send memes to www.loganpaul.com/cliffhanger


Posted: Jul 20, 2013 06:27 PM    Msg. 110 of 122       
Yea, it's the F.O.V. I prefer to play at 90 instead of 70.

Gameplay video coming soon, with updated biped shaders and more!


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 21, 2013 12:14 AM    Msg. 111 of 122       
I see how it is, it matches the odst game fov


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jul 21, 2013 06:11 PM    Msg. 112 of 122       
Here's an idea:

Spartan visor is yellow; the HUD is blue.

ODST visor is blue; the HUD is yellow...


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 21, 2013 06:24 PM    Msg. 113 of 122       
Quote: --- Original message by: WWLinkMasterX
Here's an idea:

Spartan visor is yellow; the HUD is blue.

ODST visor is blue; the HUD is yellow...

What about Elites?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 21, 2013 06:30 PM    Msg. 114 of 122       
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: WWLinkMasterX
Here's an idea:

Spartan visor is yellow; the HUD is blue.

ODST visor is blue; the HUD is yellow...

What about Elites?

elites in halo 1 wear white lenses. elites in halo 2 wear various coloured lenses and have purple HUDs. dunno about the other games.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 21, 2013 11:15 PM    Msg. 115 of 122       
Quote: --- Original message by: WWLinkMasterX
Here's an idea:

Spartan visor is yellow; the HUD is blue.

ODST visor is blue; the HUD is yellow...


same for my sunglasses, flaming color and everything looks blue through my eyes lol


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 22, 2013 12:54 AM    Msg. 116 of 122       
Quote: --- Original message by: rcghalohell
Quote: --- Original message by: WWLinkMasterX
Here's an idea:

Spartan visor is yellow; the HUD is blue.

ODST visor is blue; the HUD is yellow...


same for my sunglasses, flaming color and everything looks blue through my eyes lol

I'm guessing that they have one-way lenses? (You can see through them but people can not see your eyes, only the flaming color)
Edited by Dumb AI on Jul 22, 2013 at 12:55 AM


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jul 22, 2013 12:59 AM    Msg. 117 of 122       
yea, if you look at it directly, its yellow, and red around it, like pearlescent coloring for cars. omg am I a Spartan??? quick! everyone get shades!


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2013 02:20 AM    Msg. 118 of 122       
The way that Visors in the halo universe work is by polarization. It's something we have irl right now, except in a slightly less viable form. The Visors are electrically controlled by the user, which is why in ODST, you can at times see the polarization being removed and thus being able to see the operator's face. As we have it now, it's a thin laminate type film that you put over any sort of transparent or semi-transparent surface, and you will be able to see out one end, but not through the other

Science at work


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 22, 2013 11:14 AM    Msg. 119 of 122       
Quote: --- Original message by: R93_Sniper
The way that Visors in the halo universe work is by polarization. It's something we have irl right now, except in a slightly less viable form. The Visors are electrically controlled by the user, which is why in ODST, you can at times see the polarization being removed and thus being able to see the operator's face. As we have it now, it's a thin laminate type film that you put over any sort of transparent or semi-transparent surface, and you will be able to see out one end, but not through the other

Science at work

Is that how motorcycle helmet visors work (without the electronic control)?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2013 05:47 PM    Msg. 120 of 122       
No, helmets for motor bikes are just tinted


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jul 22, 2013 06:48 PM    Msg. 121 of 122       
Quote: --- Original message by: R93_Sniper
The way that Visors in the halo universe work is by polarization. It's something we have irl right now, except in a slightly less viable form. The Visors are electrically controlled by the user, which is why in ODST, you can at times see the polarization being removed and thus being able to see the operator's face. As we have it now, it's a thin laminate type film that you put over any sort of transparent or semi-transparent surface, and you will be able to see out one end, but not through the other

Science at work

another interesting thing about the polarization film is that if you take 2 polarized lenses and turn one perpendicular to the other, neither can be seen through on either side. magic~
I still like the idea of an oculus rift-esque HUD inside a heavily armoured helmet, ala Deus Ex Human Revolution.

Edited by master noob on Jul 22, 2013 at 06:51 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 22, 2013 07:08 PM    Msg. 122 of 122       
The whole reason they have the ability to see is because of those two little slits in the front. Since the units are heavily augmented, they have HUDs inset into their irises and they have virtual enviroments being built into the helmet. Another prime example of this usage would be with the Reach GUNGNIR helmet

 
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