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Author Topic: [WIP] RPG_Beta7 (218 messages, Page 5 of 7)
Moderators: Dennis

licon4812
Joined: Sep 22, 2012


Posted: Jan 9, 2013 03:41 AM    Msg. 141 of 218       
i cant wait to play it


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 9, 2013 09:54 AM    Msg. 142 of 218       
Yes, I decided to team up with clan Shock Response to host an official RPG_Beta dedicated server. It's a project I've wanted to achieve for a long time but seeing how I don't have the time to actually moderate the server properly, teaming with them made it possible.

I am currently writing the readme. I believe the map will be released either late tonight or tomorrow. Of course, once that's uploaded to the Halomaps Archive, it takes some time for Dennis to upload it but I'll have a temporary link up.


licon4812
Joined: Sep 22, 2012


Posted: Jan 9, 2013 03:58 PM    Msg. 143 of 218       
sweet


Fier
Joined: Oct 12, 2010

Enable the bodies to rest upon the floor.


Posted: Jan 9, 2013 05:03 PM    Msg. 144 of 218       
Awesome! With the decline of the RP community over the past few years, I hope this will revive it, if only a little bit. I might even get back on my old Xfire and join a clan or something...


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 9, 2013 05:05 PM    Msg. 145 of 218       
Quote: --- Original message by: Fier
Awesome! With the decline of the RP community over the past few years, I hope this will revive it, if only a little bit. I might even get back on my old Xfire and join a clan or something...


The RP community should be closer again. Granted I'm not on any more - I would be on if I saw the RP community together more (But I wouldn't know - I hope I get corrected here).

Anyway - On topic: I can't wait for this map, looks great! I'll definitely be loading up CE to play it asap.

Edited by sos on Jan 9, 2013 at 05:08 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 9, 2013 05:23 PM    Msg. 146 of 218       
The RP community's been ruined by the fact that not many admined servers exist anymore so any RP servers that are up are unmanaged. This means that noobs/jerks join and try to ruin everything. Or people that should know better join and start trolling randomly(Of course not pointing at anybody in particular... :/)


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 9, 2013 05:46 PM    Msg. 147 of 218       
It's the non-serious people who ruin it.
There is NOTHING wrong with having fun... but not at the expense of others.


Fier
Joined: Oct 12, 2010

Enable the bodies to rest upon the floor.


Posted: Jan 9, 2013 05:58 PM    Msg. 148 of 218       
I agree with Sos. The reason that I stopped RP'ing was because there were four or five of us who ACTUALLY WANTED to RP, and then there's everybody else who's T-Bagging and spamming the chat. Hopefully, if the community is revived, it will also have matured.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 9, 2013 06:40 PM    Msg. 149 of 218       
Quote: --- Original message by: Jaz
The RP community's been ruined by the fact that not many admined servers exist anymore


Shock Response / RPG_Beta teamed up to make a 24/7 moderated one. If anyone is looking for a good role play, or wants to start one, I would recommend you head on over there. There is a policy that there isn't to interfere with an RP in session... so if someone in SR wanted to lead an RP, they'd have to wait until that public RP was over.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 9, 2013 10:36 PM    Msg. 150 of 218       
Seeing how today's testing was a success, the map will be released officially TOMORROW with a link first posted on the RPG_Beta xFire group.

We will also have a launch party, on our official dedicated. Anyone can join, no restriction. Link will be up around 5:30PM Eastern and will be submitted to the Halomaps Archive accordingly.




xfire.com/communities/rpgbeta/ <--To join


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 10, 2013 12:22 PM    Msg. 151 of 218       
Quote: --- Original message by: OpsY
Seeing how today's testing was a success, the map will be released officially TOMORROW with a link first posted on the RPG_Beta xFire group.

We will also have a launch party, on our official dedicated. Anyone can join, no restriction. Link will be up around 5:30PM Eastern and will be submitted to the Halomaps Archive accordingly.




xfire.com/communities/rpgbeta/ <--To join


Can't wait! Nice work OpsY!
Edited by sos on Jan 10, 2013 at 12:22 PM


Fier
Joined: Oct 12, 2010

Enable the bodies to rest upon the floor.


Posted: Jan 10, 2013 01:00 PM    Msg. 152 of 218       
OpsY. I love you.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2013 01:08 PM    Msg. 153 of 218       
Sweet! I'll be there!


licon4812
Joined: Sep 22, 2012


Posted: Jan 10, 2013 03:18 PM    Msg. 154 of 218       
so will i oh and is it in Australia eastern standard time
Edited by licon4812 on Jan 10, 2013 at 03:24 PM


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 10, 2013 04:51 PM    Msg. 155 of 218       
Quote: --- Original message by: licon4812

so will i oh and is it in Australia eastern standard time
Edited by licon4812 on Jan 10, 2013 at 03:24 PM


I assume it will be East-Coast US time.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jan 10, 2013 08:04 PM    Msg. 156 of 218       
Quote: --- Original message by: OpsY
We will also have a launch party, on our official dedicated. Anyone can join, no restriction.

password restriction; cannot join.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 10, 2013 08:45 PM    Msg. 157 of 218       
Looks really sweet. Can't wait to play it ans host an RPG server with it.

Also *Slow Bullet grabs his People to bug List for CE3*


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Jan 10, 2013 08:56 PM    Msg. 158 of 218       
A great map. I enjoyed the launch RP.

It was password protected due to the game being at a high player count.

Those pink things were scripted covenant boarding craft I believe.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jan 11, 2013 12:58 AM    Msg. 159 of 218       
Great job, Opsy! A huge improvement from the past RPG-Beta maps!

Just one problem... I actually have a version of the new OpenSauce that I got
from Masterz1337 for troubleshooting purposes, and that OS version seems to
be causing Exceptions every time I try to start up Halo...

Any ideas on why this is happening?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 11, 2013 01:15 PM    Msg. 160 of 218       
I don't know renegade, I do not use OS nor support it. RPG_Beta7 was not tested with it either although I've heard it works on it.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jan 11, 2013 01:30 PM    Msg. 161 of 218       
Quote: --- Original message by: OpsY
I don't know renegade, I do not use OS nor support it. RPG_Beta7 was not tested with it either although I've heard it works on it.

Did you know, that if you make OS shaders, they're stock compatible? They gracefully downgrade on stock, and use the full upgrades on OS Halo. You may consider OS-ing your shaders in the future, since there's no reason not to.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 03:02 PM    Msg. 162 of 218       
Reasons not to invest time into using OS shaders:
- You don't need any of its graphical updates
- You don't care to invest time into something you don't care about
- You don't want to confuse your userbase, simple people who just want to load up a darn map without reading too much

Those are reasons not to. Rather valid ones too. Kept us from using it!


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 11, 2013 03:12 PM    Msg. 163 of 218       
What are you talking about? You can use OS shaders when compiling a .map and the graphics will appear as normal to non OS users.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jan 11, 2013 03:27 PM    Msg. 164 of 218       
Quote: --- Original message by: The Lodeman
Reasons not to invest time into using OS shaders:
- You don't need any of its graphical updates
- You don't care to invest time into something you don't care about
- You don't want to confuse your userbase, simple people who just want to load up a darn map without reading too much

Those are reasons not to. Rather valid ones too. Kept us from using it!

You have no idea what you're talking about, do you?
-Graphical upgrades are not needed, but make the map's objects look a lot better.
-Invest time? What, 3 minutes to set the shaders up?
-There's nothing for the users to read at all. If you have OS it uses the upgrades, if not it's exactly how it was.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 03:27 PM    Msg. 165 of 218       
As the developer, you still need to invest time into:
- installing OS
- learning about OS shaders
And all that when you don't need OS or want to use it at all, is a waste of time.
And then in the release notes you'll have to yap about OS if you used anything from it, which is a potential source of confusion for the uneducated user, when you're barely even using any of its features.

I don't see why you're confused Masterz, it's a very simple concept.


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jan 11, 2013 03:41 PM    Msg. 166 of 218       
Quote: --- Original message by: The Lodeman
As the developer, you still need to invest time into:
- installing OS
- learning about OS shaders
And all that when you don't need OS or want to use it at all, is a waste of time.
And then in the release notes you'll have to yap about OS if you used anything from it, which is a potential source of confusion for the uneducated user, when you're barely even using any of its features.

I don't see why you're confused Masterz, it's a very simple concept.

Installing OS is simply clicking a few buttons, and there's nothing to learn about OS shaders. They simply allow you to define more textures to allow for more detail and normals.
And no, you don't have to say anything in the release notes. If they have OS, then good for them, if not, it'll still work fine; they don't need to know really.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 03:52 PM    Msg. 167 of 218       
If the developer would use OS you would mention this in the release notes. This is common sense.
And again, why even bother setting up OS if you do not NEED it, at all.

Just accept the fact that not everyone needs or wants OS. It's amazing how EA always agressively tries to get people to use their product even if there is no benefit to doing so.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 11, 2013 04:13 PM    Msg. 168 of 218       
Yeah, but it's not vital to play the map for the users who skip the release notes.

To Oopsy: I see 2 good reasons you should add OS shaders into it.

The first is you can get better graphics without breaking compatibility with non OS users. Everyone likes better graphics, the nicer the map looks, the more people who will give it a shot.

The second is by having support for OS graphics, it will encourage people to install OS, who will then also have all the versions of CE unified. your map will be played more if you don't have people across the 4 or 5 versions looking for games in a fragmented server list.


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 04:19 PM    Msg. 169 of 218       
That's total nonsense.
- Good graphics is more than having some normals and shiny stuff. Alot of the other RPG maps are rather simple BSPs, be it shiny or not, people don't get those maps for the excellent graphical work. The people who play these maps want to roleplay.
- The RPG community generally is a smaller group of people that already know eachother quite well, and often make playdates to get together and roleplay. Version unification is a non-existent issue in this smaller community.

Masterz, I understand EA wants OS to be used widespread. But let people decide for themselves if they need it for their own benefit. Not yours.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 11, 2013 06:38 PM    Msg. 170 of 218       
Lodex, first of all, what do you know about the rp community? Last I checked, you're not involved.

I've had plenty of rpers approach me asking me if I know of a place to buy legit copies of Halo. (Don't ask me why they ask me. People see me as an oracle or something)

Second of all, just improved shaders would improve this map a ton. The new version of OS with it's increased particle count would certainly improve some large sections too such as the prowler with it's sparks.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 11, 2013 06:56 PM    Msg. 171 of 218       
my god! The Lodeman is worst than Altheros..
could you people just stop reply his comments? its sad to see how he thinks he knows EVERYTHING.. and its more sad to see he actually think he is right..

god...


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 07:01 PM    Msg. 172 of 218       
I've done some RP in my day. I doubt it's changed much from then. So Jaz, you once again don't know what you're talking about...

Anyways it's up to OpsY to decide if he wants to use OS just for the sake of using OS, even though it is not needed at all in his map. OS in general is a "nice to have", but certainly not a necesity for quality maps. From the screenshots shown so far of this map, I find it looks nice. Default Halo without OS looks nice. It's very simple.

But haters gonna hate :-)

And Mangenkyo, just because you don't agree with my opinion and views on things doesn't make me a troll. That's a very narrow-minded perspective to have man. I mean really, if you disagree with what I said about what defines good graphics, then please by all means, feel free to disagree and state why. The same goes for my other arguments. But it's very sad to see you resorting to insults without argument. God...
Edited by The Lodeman on Jan 11, 2013 at 07:04 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Jan 11, 2013 07:06 PM    Msg. 173 of 218       
some things to improve (will compile a list later; brace yourself!)

UVs on buildings. oh god, it is so hard to ignore 27(+/- one million) degree tiles clipping into stretched rock walls.
collision; a pelican is a massive vehicle. the tiny satellites with the tiny landing bays makes me feel sad.
some structures don't make sense; hallways that bend and twist in every direction shows a lack of architectural design and feels like a maze.
flashlight flips out and becomes invisible on some surfaces.
please include a "flood release" button :<
fall damage; falling down with no way to get back up is annoying, especially when the mini jets flip over and stop in midair. at least put something to kill the player after falling to the invisible floor.
no covenant ship interior = :C
Quote: --- Original message by: The Lodeman
doesn't make me a troll.

Quote: --- Original message by: The Lodeman and Company
I farted

Edited by master noob on Jan 11, 2013 at 07:08 PM


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Jan 11, 2013 07:23 PM    Msg. 174 of 218       
Quote: --- Original message by: The Lodeman

I've done some RP in my day. I doubt it's changed much from then. So Jaz, you once again don't know what you're talking about...

Anyways it's up to OpsY to decide if he wants to use OS just for the sake of using OS, even though it is not needed at all in his map. OS in general is a "nice to have", but certainly not a necesity for quality maps. From the screenshots shown so far of this map, I find it looks nice. Default Halo without OS looks nice. It's very simple.

But haters gonna hate :-)

And Mangenkyo, just because you don't agree with my opinion and views on things doesn't make me a troll. That's a very narrow-minded perspective to have man. I mean really, if you disagree with what I said about what defines good graphics, then please by all means, feel free to disagree and state why. The same goes for my other arguments. But it's very sad to see you resorting to insults without argument. God...
Edited by The Lodeman on Jan 11, 2013 at 07:04 PM

i dont disagree with what you are saying.. we ALL do.. in every post i go, you are there saying something negative/dumb.. the worst thing is that people is actually replying what you say..
want arguments? ok.. if a dev want to use OS, who cares? is hi's decision.. not yours..
with some work.. OS graphics could look amazing.. you are saying that some normals and shiny stuff doesnt make good graphics
OS is more than a graphical upgrade.. but talking about graphics, if its correctly used, the stuff looks amazing..
but if you think it looks bad.. tell me another program which can make halo ce have better graphics..

this is not cryengine or unreal engine.. OS is the best way to get better graphics right now..
E: there are tons of arguments better than mine, not about graphics.. but, why everyone is in disagree with you? Think about that..
also.. by that PM you sent me (very mature, btw..) i said you are worst than altheros.. not that YOU are altheros..
dumbdumdumdumb..
Edited by Mangenkyo on Jan 11, 2013 at 07:32 PM


The Lodeman
Joined: Sep 16, 2012

Hipster Lodeman: Enjoyed goats before it was cool.


Posted: Jan 11, 2013 07:31 PM    Msg. 175 of 218       
Quote: --- Original message by: Mangenkyo
i dont disagree with what you are saying.. we ALL do.. in every post i go, you are there saying something negative/dumb.. the worst thing is that people is actually replying what you say..
want arguments? ok.. if a dev want to use OS, who cares? is hi's decision.. not yours..
with some work.. OS graphics could look amazing.. you are saying that some normals and shiny stuff doesnt make good graphics
OS is more than a graphical upgrade.. but talking about graphics, if its correctly used, the stuff looks amazing..
but if you think it looks bad.. tell me another program which can make halo ce have better graphics..

this is not cryengine or unreal engine.. OS is the best way to get better graphics right now..


So mister Mangenkyo, you disagree with the fact that "nice graphics" are more than just shiny textures and normals? Ok then, that's a shame. I know for a fact that this is just bull. Design and architecture must be blended harmoneously with graphcis technology for good results. This is perfectly possible with standard Halo.

And no, I don't "always" say something negative or dumb. I congratulate creative projects and people on the work they do. But speak my mind when I disagree. Many people don't do this, therefore I am branded as "negative". Shame, I suppose, that people I don't know dislike me for voicing my opinsion. Oh well, life goes on :-)

If a dev wants to use OS, this depends on why he would want to use it. I offered my POV of why it is not absolutely needed, and Masterz and the other guy offered their views on how it could aid. It's up to the OP indeed to make up his mind, but I am free to share my POV on the arguments offered. I am not telling the OP he isn't allowed to use OS, rather just that imo it isn't necesary based on certain arguments I posted.

"you are saying that some normals and shiny stuff doesnt make good graphics" => clearly not per sé. A turd with sprinkles on it still is a turd.

The point is that Halo per default can look very good, and that you don't necesarily need OS to have good graphics.

This is my POV and I offered it to you free of charge. You can bash me further, and act like Altheros all you want. Or you can accept and respect my opinion, and go on ahead with the rest of your day.

 
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