
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Oct 18, 2012 02:38 PM
Msg. 1 of 27
So, pretty simple, we contact Microsoft and Negotiate for the release of the Source Code for CE's -Blam- engine. what we need -convince MS to release the -Blam- Engine -convince Gamespy to continue the multiplayer service once it is made open source -have a project in mind, so that they can see that we are doing something with the new information so far, the mods at 343i are dubious, but supportive, so lets get going. Quote: Quote: Now, we have to consider the ramifications of Microsoft officially ceasing support of H:CE. For one, as mentioned above, we'll probably see the departure of the Gamespy multiplayer system as presumably they're getting something from MS annually for hosting an ancient game. In this, until someone can step forward and offer something similar to http://xwis.net, community growth will surely grind to a halt and experience a drastic decline as the only feature of CE is rendered null and void. This seems like a major flaw to me. I suspect that there is still a decent portion of ordinary, non-techie players in Halo Custom Edition -- not many, but enough for their departure to leave an impact. This certainly seemed like the case last time I fired up my CE copy. These people are unlikely to have the know-how needed to attach to a new multiplayer service or to install an add-on that significantly alters the game's source. Given the game's age, if such people suddenly saw their online multiplayer stop working for a long enough period of time, they'd be likely to depart... well, forever. The techies in the community would have one shot at setting up a transition for these players; if they mismanage that, then a huge chunk of the population is gone. Of course, even if the transition is managed well, there are still likely to be a good chunk of players that never hear about all of this, and so there'll still be a hit to the game's population. Now, this is all speculative, but it seems like it'd be a big concern -- a deficit that far outweighs the associated benefit. :\ Quote: Like Cobb said, there is much risk with doing this. Fact is, I wouldn't have an issue with this, but there is A LOT of Halo games which would stop practically anyone from being able to find a message or truth regarding Halo PC games anymore, if it was put out there for an updated version.
Honestly, I'd follow through with it, but be sure its well planned out. Edited by SilentJacket on Oct 18, 2012 at 02:41 PM
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BobtheGreatII
Joined: Feb 27, 2006
Meh
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Posted: Oct 18, 2012 02:49 PM
Msg. 2 of 27
I believe Kornman already wrote a letter to Gearbox to get the original code.
Good luck, but they really don't care.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 18, 2012 02:52 PM
Msg. 3 of 27
i was just about to mention that gearbox have the source code for the PC, though Microsoft may also have it, the thing is would they still have it after 10 years
the amazing things that could be done with that source code... Edited by killzone64 on Oct 18, 2012 at 02:53 PM
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 18, 2012 03:09 PM
Msg. 4 of 27
then back to the plan of the OP
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 18, 2012 05:27 PM
Msg. 5 of 27
Do you realize how many times that this has been tried in the past?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 18, 2012 05:41 PM
Msg. 6 of 27
Time and effort.
However, if you planned to do this wouldn't it be a good idea to show a list of things that could be done with the source code? Perhaps you want to accentuate what is possible when combined with the use of Open Sauce...
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Oct 18, 2012 06:35 PM
Msg. 7 of 27
I'm not a programmer, so if anyone cares to explain to me what you could do with the source code, it would make for an argument with teeth.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 18, 2012 07:02 PM
Msg. 8 of 27
I'd say it's a little late to release the source now, unfortunately the community has shrunk considerably the past few years. Don't think a source release would change that too much as most people have moved on to more modern engines and games.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 18, 2012 09:04 PM
Msg. 9 of 27
Quote: --- Original message by: Tiel Do you think there's anything to lose? You have as much to lose as you have to gain. Nothing. Microsoft will never "open source" the code for the Blam! engine because first it is against their policy to open source anything and second they would never give away the keys to their most profitable video game franchise.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 18, 2012 09:44 PM
Msg. 10 of 27
Probably get it in the next ten years when microsoft stops trying to assert into making more halo games.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 18, 2012 10:32 PM
Msg. 11 of 27
Microsoft probably will never end Halo.They will make new trilogies and spin-offs and other stuff to make more profits from it.
What's the point of Final Fantasy?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Oct 18, 2012 11:56 PM
Msg. 12 of 27
Quote: --- Original message by: DennisQuote: --- Original message by: Tiel Do you think there's anything to lose? You have as much to lose as you have to gain. Nothing. Microsoft will never "open source" the code for the Blam! engine because first it is against their policy to open source anything and second they would never give away the keys to their most profitable video game franchise. that and also, you need to realize that this game is 10 YEARS OLD, there is not profit in this "project" for them at all ( i believe), besides, 343 industries already gave to us Halo Anniversary, and i'm sure as hell that we cannot make something better than that even with OS implemented with the engine. Believe me, i can't see this happening, and the fact that there's still ppl playing this game is surprising, sorry man Edited by ChBgt909 on Oct 18, 2012 at 11:57 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 19, 2012 01:14 AM
Msg. 13 of 27
Quote: --- Original message by: ChBgt909
343 industries already gave to us Halo Anniversary, and i'm sure as hell that we cannot make something better than that even with OS implemented with the engine. Edited by ChBgt909 on Oct 18, 2012 at 11:57 PM It was just a graphical update, OS can (to some degree) replicate that and add more stuff into the mix.
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Oct 19, 2012 07:17 AM
Msg. 14 of 27
Quote: --- Original message by: waffles Nah, expect tons of spinoffs. Make a super long franchise like final fantasy, with like 30 games. square enix seems to be doing well off of the ff series. lololol. Halo: 13-2
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Oct 19, 2012 12:17 PM
Msg. 15 of 27
Quote: --- Original message by: TielQuote: --- Original message by: ChBgt909 and also, you need to realize that this game is 10 YEARS OLD Edited by ChBgt909 on Oct 18, 2012 at 11:57 PM ffs do people even read anymore? That's the core of the whole bleeding argument to begin with, that Microsoft cannot profit off this title anymore as a good percentage of new players are actually pirates, since you can't buy it from retailers anymore, only secondhand merchants on sites like eBay or craigslist. Even the company's own online store lists the game as 'out of stock'. With that in mind, Microsoft would have nothing to gain, true, but nothing to lose, either. Not necessarily true. Microsoft gains some community support from supporting modders. Though only a little bit of support in the short term, in the long term, it will gain them a lot of reputation for actually caring about their customers. They lose nothing.
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 19, 2012 12:32 PM
Msg. 16 of 27
I agree with Jaz, support your userbase, and you will be respected and repayed through loyalty.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Oct 19, 2012 12:38 PM
Msg. 17 of 27
Quote: --- Original message by: JazQuote: --- Original message by: TielQuote: --- Original message by: ChBgt909 and also, you need to realize that this game is 10 YEARS OLD Edited by ChBgt909 on Oct 18, 2012 at 11:57 PM ffs do people even read anymore? That's the core of the whole bleeding argument to begin with, that Microsoft cannot profit off this title anymore as a good percentage of new players are actually pirates, since you can't buy it from retailers anymore, only secondhand merchants on sites like eBay or craigslist. Even the company's own online store lists the game as 'out of stock'. With that in mind, Microsoft would have nothing to gain, true, but nothing to lose, either. Not necessarily true. Microsoft gains some community support from supporting modders. Though only a little bit of support in the short term, in the long term, it will gain them a lot of reputation for actually caring about their customers. They lose nothing. Well said...
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Oct 19, 2012 01:03 PM
Msg. 18 of 27
Just a thought guys - isn't the modern version of the engine from Halo 4, a modified, upgraded version from Halo Reach, which is from Halo 3, which is from Halo 2, which is, hilariously, from Halo 1. I am sure the current iteration of it is far removed from the Blam! engine used for Halo CE, but I imagine that chain of logic is enough of an argument for them to say no.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 19, 2012 07:24 PM
Msg. 19 of 27
Quote: --- Original message by: TielQuote: --- Original message by: Diaboy Just a thought guys - isn't the modern version of the engine from Halo 4, a modified, upgraded version from Halo Reach, which is from Halo 3, which is from Halo 2, which is, hilariously, from Halo 1. I am sure the current iteration of it is far removed from the Blam! engine used for Halo CE, but I imagine that chain of logic is enough of an argument for them to say no. ... Dude, this is the same bloody thing we've been arguing for the past 10 posts or so. I'm sorry, but it's extremely annoying when people can't take the time to just read through posts instead of making a statement that's been brought out already. You are correct in that it should be far enough from Halo CE's source to not matter, anything pre-Reach only has a slightest chance of being useful to anyone with malicious intent, even less so for any of the new games 343 is making that people will be flocking too anyhow. Also Jaz, well said. especially considering how bungie released some of their methods to the public, ie gradient bitmaps, explosions, etc
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 19, 2012 08:48 PM
Msg. 20 of 27
How about go and make your own game engine or use the already great ones released by developers like Crytek or Epic?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 19, 2012 09:09 PM
Msg. 21 of 27
Higuy,please magically find the reason why some of us wants the Blam engine source.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 20, 2012 12:56 AM
Msg. 22 of 27
To make memory hacks that feature "faster development times!" and "more bugs!"
To fix assemblies responsible for making plasma and transparent shaders work again.
So that some fool can try to make a new and improved halo, who will either disappear or pull the "hard drive failure" card.
EDIT> So that people can compress maps for xbox map packs
So that people can quiver at lawsuits for a game engine that microsoft doesn't and WONT care that you have the source code to, people had reverse engineered this game engine long ago from assembly, they don't care, sheesh.
So that people can find out how memories are randomized within halo for the more ambitious memory hacks.
So that you can make more reterded dedis with cliche - unneeded greetings and host your bloodgulch-only mapcycle.
So that mod makers can get into a proprietary format war.
So that cheaters can make a profit off of sellable, fully-compatible hacks.
So that people can add functionality to the game.
So that people can carelessly compile unoptimized maps that are oversized, low-poly, and take up half a gig(potentially).
So that people can learn to make their own game engines that aren't some silly rasterizer tutorial.
So that people can learn to share source code and collab on huge projects that turn out amazing.
So that people can make lasers that don't chop when you move them around.
So that people can make fun of XDK owners who dare not compile things NOT made with the openXDK. Edited by OrangeJuice on Oct 20, 2012 at 01:20 AM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 20, 2012 02:35 AM
Msg. 23 of 27
Quote: --- Original message by: TielQuote: --- Original message by: Dennis it is against their policy to open source anything Source, please. Since you asked nicely: Vince Perriello the author of the software Binkley term and then hired and employed by Microsoft for ten years in their Exchange products. And in more recent years Randy Pitchford and Roger Wolfson. I'll let you Goggle them yourself of you don't recognize the names. Quote: --- Original message by: Tiel So I'm not entirely sure what you're coming from here, it'd be most appreciated if you could clarify. There are legal ramifications in open sourcing the base structure of active commercial software. Numerous copyright issues arise involved with enforcing your rights over a code base, the Blam! engine, that you are currently selling as a commercial product but are offering as open source. But beyond that Microsoft does not open source anything and their "free" software like XNA for example is tightly licensed and not "open sourced" by any definition.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Oct 20, 2012 02:21 PM
Msg. 24 of 27
The only way you're gonna get the code for this game is if it is reversed-engineered buy one of the community members. Which would be nearly impossible.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Oct 20, 2012 03:18 PM
Msg. 25 of 27
Quote: --- Original message by: Ki11erFTW The only way you're gonna get the code for this game is if it is reversed-engineered buy one of the community members. Which would be nearly impossible. not to mention illegal...
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Oct 24, 2012 02:09 AM
Msg. 26 of 27
Quote "800,000+ lines of assembly"
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Oct 24, 2012 04:24 AM
Msg. 27 of 27
Quote: --- Original message by: Diaboy Just a thought guys - isn't the modern version of the engine from Halo 4, a modified, upgraded version from Halo Reach, which is from Halo 3, which is from Halo 2, which is, hilariously, from Halo 1. I am sure the current iteration of it is far removed from the Blam! engine used for Halo CE, but I imagine that chain of logic is enough of an argument for them to say no. Halo Reach is to Halo 3 as Halo 2 is to Halo 1 Halo 4 uses the timeless COD engine.
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