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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI have fear of player but not with bipeds

Author Topic: AI have fear of player but not with bipeds (4 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Oct 13, 2012 08:13 PM    Msg. 1 of 4       
While programming the AI, I started making some experiments.

1.- Place a human Biped in the middle on the map, the floods have a view angle of 240 and can attack and follow the biped or enemy even if its far (100 world units) Placed the biped and the floods start to attack him and follow the biped everywhere.

2.- Now when Im playing the floods just stare at me (even far) they dont attack, just stare like "Who the F·%$ is this guy?! looks creepy lets stay away from him" When I come close to them they start to attack.

How can I solve this?! I mean, to make the AI look the player as the Biped.


Georgespartan01
Joined: Nov 1, 2010


Posted: Oct 13, 2012 11:45 PM    Msg. 2 of 4       
Everything is set correctly. Zombies as floods


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Oct 14, 2012 12:10 AM    Msg. 3 of 4       
For your flood encounter(s), do they have firing positions near your player?
Alternatively, you might want to follow the AI Encounter Following tutorials here, with the "encounter following" as your flood encounter and the "encounter to follow" being your player.


Georgespartan01
Joined: Nov 1, 2010


Posted: Oct 14, 2012 06:44 PM    Msg. 4 of 4       
I fixed it, it was just setting the "pursuit" data on the .biped tags! :) Thanks for your help

 

 
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