
killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 10, 2012 11:07 PM
Msg. 1 of 17
So i like many others have decided to make a firefight map, except like firefight descent, sector 9, and tmm's upcoming map i will be designing this map from the ground up as a firefight map. and unlike most of the firefight maps i will be basing this in new mombasa just before truth jumps from the city.
some of the features i have planned:
-loadouts (thanks to mooseguy's awesome scripts.)
-vehicular gameplay
-freindly odst/NMPD troops.
-large scale map
-odst weapons
-halo 3 brutes
-custom skybox
-and opensauce shaders on top of it all. sorry non OS users but this WILL BE DISTRIBUTED AS A .YELO ONLY(this is mostly due to the fact that it will not fit within the standard map size limits.)
this map will be left completely unprotected and i will distribute all the shaders as well if people want them.
i will post photographs of my basic model soon enough and will provide basic outline of the layout
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 10, 2012 11:29 PM
Msg. 2 of 17
Sigh.Nobody seems to be aware of the infamous Tool_Pro.Well,except Jesse,who was a victim of it's so-called side bad effects.
Also,since it's SP,there isn't a real filesize limit.You can go over 124. Once again,it's a poor choice to use OS to simply go over 124 MB.I think it's a nice feature,though.More space for those OS tags. Edited by Dumb AI on Oct 10, 2012 at 11:39 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 10, 2012 11:37 PM
Msg. 3 of 17
But moving over the limit is actually quite dangerous. It could just exception whenever. I know Sandtrap is excluded but... the chances are still high.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 10, 2012 11:38 PM
Msg. 4 of 17
Firefight-Descent was built from the ground up as a firefight map. ;)
Good luck with your project, we could always use more firefight maps. Hopefully one day people will have created enough awesome firefight maps it can justify having a firefight section on Halomaps.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 10, 2012 11:40 PM
Msg. 5 of 17
Exception? Look at the H3 campaign/MP maps. Look at Lumoria. Look at every map Atheros has released. They all went over 200 MB.I haven't got a single exception yet. I'm sure that it will only be a concern if it goes over 500 MB. So far,I haven't seen a 500 MB map yet. Edited by Dumb AI on Oct 10, 2012 at 11:44 PM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Oct 10, 2012 11:41 PM
Msg. 6 of 17
Sector 9 is a New Mombasa styled map...
But yeah, like Pepzee said, Good luck :D
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 10, 2012 11:42 PM
Msg. 7 of 17
Maybe Firefight in space? (Not actually in the middle of nowhere but you know...a place in space)
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 11, 2012 12:12 AM
Msg. 8 of 17
Would be a cool idea but tricky to pull off. Oththe other hand I know that descent was designed to be a firefight map and I know that sector 9 is based in Mombasa, meant to write the op differently but I'm operating on low sleep so things got kinda jumbled. And I would use tool pro except I need som of the is specific functions to do what Im wanting to do with this map. This it the last thing I'm posting for today General layout of the map  So you get a sense of scale that is a two lane road going through the middle of the map
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 11, 2012 12:14 AM
Msg. 9 of 17
Tall buildings would be nice.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 11, 2012 12:26 AM
Msg. 10 of 17
That was the plan I was going to place a couple skyscrapers in the back corner next to the train station. I was also going to have the train run through the middle of the station like in terminal on halo 2.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Oct 11, 2012 01:22 AM
Msg. 11 of 17
you should keep it simple, overly complicated map designs are hard to navigate, and it makes it hard to track down covvies.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 11, 2012 09:31 AM
Msg. 12 of 17
yea i might ditch the whole city idea and do a container yard like this one of course it will not be so cluttered but you get the idea at least i am also planning to place a single item at each drop point, like a weapon, vehicle, or friendly AI to give some varying gameplay, all of the items will disappear after the first wave is complete, so you're going to have to make a choice. i also did a bit more work on connecting parts together and i also started sculpting the beach, gonna be some darn cool sand dunes to jump your hog off of. Edited by killzone64 on Oct 11, 2012 at 09:41 AMdid a some more work on the map. i got a very rough outline of the loading station started but its a start im open to new thoughts/ideas though they may not be nessicarily used in the final product. one other thing. i will be customizing my odst to have about the same colorscheme as this certain odst we all know: and yes i will be using the visor, though i will be using different squad symbols and a few other items. i also am planning to create some custom scenery to use with the shipping yard, and loading station. Edited by killzone64 on Oct 11, 2012 at 02:59 PM
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Oct 12, 2012 10:59 PM
Msg. 13 of 17
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Oct 13, 2012 12:09 AM
Msg. 14 of 17
Hey thanks guys... yous doent look too bad, just needs some fixing in the shaders mine may be a while i got a crudton to do since in doing this on my own. I will post more images of the nap tomorrow, it's getting closer. All the landscape is complete I just need to add more detail to the buildings and add a chain link fence around the container yard, the rest will be taken care of as scenery. One more thing can someone extract as many of the level bitmaps from uplift reserve as the can and send them to me. I'm going to need them when it comes to texturing stuff ok picture time also adding this carrier thought it would be cool to actually see the air support taking off to get to you. Edited by killzone64 on Oct 13, 2012 at 09:19 AMsooo prowler anyone  from what i can tell i am going to be the first person to attempt to port it probably because its one of the most disliked vehicles in halo 3, but if i'm porting brutes then i gotta have this as well. still needs to be textured, rigged, animated, have physics, fix smothing groups, and to top it all off this is the first vehicle iv ever done. hope it turn out alright Edited by killzone64 on Oct 13, 2012 at 12:52 PMEdited by killzone64 on Oct 13, 2012 at 12:55 PM
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Soul Viruz
Joined: Aug 1, 2012
I will destroy the halo! once and for all!
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Posted: Nov 6, 2012 08:25 AM
Msg. 15 of 17
Yes Halo 3 Brutes. I need that for my project im working on
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 6, 2012 12:28 PM
Msg. 16 of 17
Another firefight map? Hell yeah!
And about what Pepzee said regarding a Forefight section on HaloMaps, I absolutely agree. I would love to see Firefight maps be recognized as their own category.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 6, 2012 07:36 PM
Msg. 17 of 17
yea when i had started working on the prowler the smoothing groups were the last thing on my mind, i just wanted to get the thing ingame and working, then i would get back to it later,but i got completely stuck on the physics(i cant figure them out for the life of me XD). now to back to the topic of the firefight map things have been really slow, partly due to me pulling off a lot of personal firsts(such as first ingame bsp first vehicle first biped) but mostly because of a lack of free time to work on it, i'm hoping to try to finish by Christmas of this year but that all depends on how many more assignments i'm going to get from my modeling classes.
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