
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 7, 2012 11:12 PM
Msg. 106 of 315
Quote: --- Original message by: master noob 99 red balloons. how many easter eggs are there? nobody caught on? nobody? please tell me someone else found this ;_;
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Oct 7, 2012 11:15 PM
Msg. 107 of 315
Quote: --- Original message by: The Lodeman I am sorry KillerFTW, we should have invested heaps of cash into professional proven voice actors. Our mistake. Whoa man, I'm not trying to irritate you. I mentioned earlier that some of them weren't bad. I just think that, that person could have been replaced by someone else you have onboard. I would've liked to be more serious about playing the mod and not getting a laugh in (atleast not that kind of way).
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 8, 2012 12:36 AM
Msg. 108 of 315
Quote: --- Original message by: master noobQuote: --- Original message by: master noob 99 red balloons. how many easter eggs are there? nobody caught on? nobody? please tell me someone else found this ;_; Think Storm und Blackbird found a boxxy one too somewhere. Believe it or not but some easter eggs were cut too because of tagspace D:
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Oct 8, 2012 03:04 AM
Msg. 109 of 315
Quote: --- Original message by: __AltherosQuote: --- Original message by: LegionofShadowsQuote: --- Original message by: __AltherosQuote: --- Original message by: Dumb AIQuote: --- Original message by: The Lodeman Dumb AI, if you are going to make stupid claims like that, then back them up in full detail. Describe exactly which encounters were not balanced in your opinion, how you played them, and wether or not you were drunk in the process.
Thanks in advance for keeping your posts constructive, and not dumb. First of all,Lod3x,it's not a stupid claim.It's more of an opinion. Second of all,don't be a rude person. And now is my reason for saying that they're unbalanced. Beach encounters:Tried to fight them the MLG way (lots of headshots,cursing and general mass murder).80% of all Marines died in the first 5 minutes.The remaining few are not very helpful.I get blow up to pieces by Fuel Rod Guns.I try again,similar thing happened but I manage to survive. Encounter before meeting the giant AI thing: Well,this was frustrating.Had to skip over a few squads.I get to the section with the big door and I almost got shredded.Luckily I ran.The ODST with the red stripes is hiding 40 ft away.When he gets to me,I get blasted all over.Health=50% There is simply too many to shoot.The automated turret is kind of annoying.Finally,after simply charging up on one side,while slaughtering anyone nearby,I finished the battle. Let's backtrack to Ep1's big battle where you have get through an army of SpecOps units: Within the first 10 minutes,every single remaining Marine is dead,except for Mr.ODSTwithRedStripes.Then I get killed 4 times (I was camping near the crates). This time I sniped most of the dangerous foes instead of hiding.Still not very good.I managed to kill a few Grunts,while letting the special ODST guy take care of the rest.I get to the Jackals and I'm forced to melee them while getting hosed with plasma in every direction.Amazingly,I survived yet again (with less than 30%). Also,COULD USE A LOT MORE NAVPOINTS. Short version:Covenant outnumber human forces pretty badly.Human forces get decimated rather quickly. Edited by Dumb AI on Oct 6, 2012 at 10:18 PMEdited by Dumb AI on Oct 6, 2012 at 10:24 PM I hate how you post, Seriously it's ridiculous! After you make a period or comma you don't make a space, Your sticking the words all together. For example Butt.Sex. I hate how you post, seriously it's ridiculous! After you make a comma, the next word has a capital. You're making it seem like theres a new sentence every three or four words. For example Hello, My name is Bilbo Tea-Baggins. OMG, your awesome! Sigh, praise from a fail doesn't quite sound as good as praise from an achiever... or someone with mediocre skill... or someone who tries.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Oct 8, 2012 05:12 AM
Msg. 110 of 315
Quote: --- Original message by: The Lodeman work as a squad:
work as a squad
work as a squad
work as a squad:
Why do I suddenly not trust your future missions? Is it the fact you may have taken to the ideal that you can actually work as a squad with these... bots? Will you therefore make it hard enough so it is a challenge, even with the benefit of squad mechanics? I'm sorry, but no. The only hint I have that you could possibly work as a squad is that you can give them cover fire, so they can advance or survive for more than ten seconds. Sure, the rest of your hints are sound, but working as a squad requires the other squadmates to work as well. At the best, they are tools you can use to pick off grunts and distract the enemy. And drive vehicles. And say awesome phrases (Seriously, 'get up so I can shoot you again' is a classic.)
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Oct 8, 2012 10:16 AM
Msg. 111 of 315
Haha, I really loved this! Was just a breath of fresh air. Really good fun, I was a little sad when it ended too, kinda wanted more. Not that it needed it. I think the only thing that made me smirk was when may takes off her helmet and its like, helmetception in plain view. Hope you guys do more!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 8, 2012 10:32 AM
Msg. 112 of 315
Quote: --- Original message by: Private Caboose THIS POST CONTAINS SPOILERS. IF YOU DO NOT WISH TO BE SPOILED, SCROLL RIGHT PAST
@Dumb AI
To do with your argument in the AI balancing, you're fairly incorrect. I think it's mainly because you might not be as good as a player as you might think, I apologise if I sound rude by saying so. I found it fairly easy to run through the entire campaign in Lumoria A - D easy on Heroic/Legendary, as well as practically being able to walk past the encounters using my Logitech PC controller on Easy/Normal difficulties.
All in all, the final boss in Episode 2 was easy to beat, as well as the final boss in Episode 1. It was extremely fun for me, as when I finished off the buggers in the final battle, the boss literally just attacked me as I jumped to the side. Epic dodge :3
Now, for the beach run. Yes, I found that it's a fairly challenging run, yet I found that at least 5 - 7 of my marines always survived as I targeted the elites first as well as the turrets. Taking the left path and dealing with the FRG grunts is generally the best way to attack. If on Legendary, take out a grunt and noob combo the elites, frag the FRG grunts and the turrets.
For the final run toward the AI structure. It's smartest to snipe the buggers out of the air using the pistol, or simply using a needler to take them down. If on legendary, use the noob combo :3 Don't forget to hit the buggers in the head with the pistol if you can. Legendary is all about ammo conservation. I agree that the auto-turret is difficult and annoying. However, I found that this part of the level took inspiration off of the Mass Effect 2 mission when you recruit Tali. So, I used the same tactic I used in ME2. I took out as many covenant as I could, and then I moved up to the left of the cannon. It was a fairly easy thing to do with no distractions from the enemy D:
Hope you try this ^^^ it'll help.
Btw TM, nice legendary ending :3 If you were talking about Halo 2,I would say that you basically cheated through the entire campaign when you played on Easy/Normal(controller auto-aim) But this is not Halo 2. I would say I have an average level of skill.Not very good or bad.Kind of noob-ish half the time. Apparently,you have a higher level of skill. You're trying to compare the experience of a trigger-happy player and yourself (a Convenant army killing machine). That's a big difference there. Edited by Dumb AI on Oct 8, 2012 at 10:34 AM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 8, 2012 11:19 AM
Msg. 113 of 315
SPOILERS IN HERE Quote: --- Original message by: Private Caboose THIS POST CONTAINS SPOILERS. IF YOU DO NOT WISH TO BE SPOILED, SCROLL RIGHT PAST
However, I found that this part of the level took inspiration off of the Mass Effect 2 mission when you recruit Tali. So, I used the same tactic I used in ME2. I agree with everything you say, and if you cover the marines, they will save ur arse when you least expect it. These marines are more agressive and powerful than standard ones, use them wisely and they will be a handy asset. Don't underestimate them. But just like in the default Halo campaign, leave them untreated, and they will be worth little. Also, I'm impressed you saw that encounter took inspiration from ME2, cause that was indeed my inspiration for it. Awesome.
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Darfnader
Joined: Mar 19, 2012
wut
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Posted: Oct 8, 2012 11:51 AM
Msg. 114 of 315
Nice job guys, I really enjoyed the level, the encounters were really well designed and really fun to fight, and the bsp's were gorgeous. My only real complaint would be the Voice Acting, the quality was fine and the voices weren't bad, it just felt like they could have used a few more takes to improve their line delivery, Brandon and May were excellent though.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Oct 8, 2012 06:48 PM
Msg. 115 of 315
Where to start...
I think it's difficult to summarise or talk about just how I feel and think about Lumoria. This project is easily 10/10 in my book. It shows what happens when talented developers come together to produce an amazing Single-Player experience, that quite frankly, blows anything else out of the water that anyone has already done in Custom Edition in my opinion.
For me, personally, Lumoria has served as an insane amount of inspiration on my own project. It reminded me time and time again what can be achieved through hard work and dedication.
Now, onto the details:
Level Design:
Fantastic stuff. The way each level and encounter is designed always allows the Player to approach from multiple angles, allowing him to tackle the encounter the way he chooses. It's amazingly well put together. You can see how the developers wanted this area to play, and the hard work they put into each and every encounter.
Aesthetics:
I think the Forerunner architecture in EP1/2 is pretty much spot on what Forerunner should look like. It looks Forerunner, but more importantly it feels Forerunner. The exterior environments look awesome. It contains those awe-inspiring areas that the original Halo, and following Halo games encapsulated. The feeling that you're just a tiny speck in this planet is so very well captured.
Story:
I found the story in EP1 pretty interesting, but let down in some areas. This is where EP2 picks it up. The addition of more interesting characters and elaborated story really makes things interesting, it makes the story feel alive, like there's more going on. Although I do feel that a certain baddie could have been elaborated on, it was still a very interesting story. I was disappointed to see it end, not because I didn't enjoy it, but because I knew this was the end of the level.
Overall, I really enjoyed both EP1 and 2, and Lumoria as a whole serves as huge inspiration for myself, and no doubt, many many others.
10/10.
P.S: Bit late posting this, but had to make sure it got into the thread :).
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Oct 8, 2012 07:27 PM
Msg. 116 of 315
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Oct 8, 2012 07:44 PM
Msg. 117 of 315
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 9, 2012 12:35 AM
Msg. 118 of 315
Oh lmao I'm always surprised how people manage to get vehicles in places they shouldn't :O
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Oct 9, 2012 05:46 PM
Msg. 119 of 315
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 9, 2012 07:52 PM
Msg. 120 of 315
Quote: --- Original message by: TheHiralis Lumoria = FAP Troll posts = banned and deleted
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Noobyourmom
Joined: Mar 23, 2010
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Posted: Oct 9, 2012 11:57 PM
Msg. 121 of 315
That was the best designed game I've played for at least a year. It beat any level from the original Halo hands down. I hope you guys go into the video game industry full time, I want more!
Also, Lumoria = FAP was a compliment, albeit a crude one.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 10, 2012 12:26 AM
Msg. 122 of 315
Quote: --- Original message by: Noobyourmom Also, Lumoria = FAP was a compliment, albeit a crude one. This is pretty close to the definition I am familiar with and the reason for my warning. Quote: A comment issued by a person in response to another party excessively talking about or exhorting the benefits of anything; but especially something which doesn't really merit it.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Oct 10, 2012 06:59 AM
Msg. 123 of 315
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 10, 2012 10:48 PM
Msg. 124 of 315
Quote: --- Original message by: __AltherosQuote: --- Original message by: TheHiralisQuote: --- Original message by: DennisQuote: --- Original message by: Noobyourmom Also, Lumoria = FAP was a compliment, albeit a crude one. This is pretty close to the definition I am familiar with and the reason for my warning. Quote: A comment issued by a person in response to another party excessively talking about or exhorting the benefits of anything; but especially something which doesn't really merit it. Apologies Dennis. Lumoria is a wonderful level, it is extremely fun to play. No need to, you need to be banned. Halo is rated M and only for +16 Hahahahahaha Oh, the irony.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Oct 10, 2012 11:12 PM
Msg. 125 of 315
Quote: --- Original message by: __AltherosQuote: --- Original message by: TheHiralisQuote: --- Original message by: DennisQuote: --- Original message by: Noobyourmom Also, Lumoria = FAP was a compliment, albeit a crude one. This is pretty close to the definition I am familiar with and the reason for my warning. Quote: A comment issued by a person in response to another party excessively talking about or exhorting the benefits of anything; but especially something which doesn't really merit it. Apologies Dennis. Lumoria is a wonderful level, it is extremely fun to play. No need to, you need to be banned. Halo is rated M and only for +16 Then why are you here?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 10, 2012 11:28 PM
Msg. 126 of 315
You are no where near 5 years old.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Oct 10, 2012 11:34 PM
Msg. 127 of 315
Good job guys! Very fun to play through, I loved the environments. I can't wait to see what maps you guys make in the future.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Oct 11, 2012 02:47 AM
Msg. 128 of 315
Quote: --- Original message by: Dumb AI You are no where near 5 years old. I agree. He's probably an 11-year old with the mind of a 5 year old.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Oct 11, 2012 08:08 AM
Msg. 129 of 315
I loved the series, ending was really memorable and I liked how unique the final boss match was.
Great job!
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 11, 2012 03:22 PM
Msg. 130 of 315
Quote: --- Original message by: Pepzee Good job guys! Very fun to play through, I loved the environments. I can't wait to see what maps/games you guys make in the future. Cheers. @Xfire contacts: don't expect me online anytime soon due to the laptop crash
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Oct 11, 2012 08:52 PM
Msg. 131 of 315
I just recently was told that Lum2 was done, I probably should have checked now and then. Anyway, I've only had time to play the first little bit, but so far I really only have one complaint: why do things take so long to happen? I ended up setting game_speed to 2 during the beginning cutscene because the pelicans and stuff moving around were taking forever (or so it felt) to do very little. Another example: the marine talking about air support takes way too long to explain what's happening, in my opinion.
I don't mean to be rude, only honest. I may simply be impatient.
Still it's mainly a preference, and doesn't change the fact that the map really does reflect the amount of effort that went into it. Edited by The Cereal Killer on Oct 11, 2012 at 08:52 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Oct 11, 2012 11:09 PM
Msg. 132 of 315
Quote: --- Original message by: The Cereal Killer I may simply be impatient. Ya' think?
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Oct 12, 2012 11:21 AM
Msg. 133 of 315
Quote: --- Original message by: The Cereal Killer
I ended up setting game_speed to 2 during the beginning cutscene because the pelicans and stuff moving around were taking forever (or so it felt) to do very little. Still it's mainly a preference, and doesn't change the fact that the map really does reflect the amount of effort that went into it. Edited by The Cereal Killer on Oct 11, 2012 at 08:52 PM Because we're awesome we included the ability to press the Escape key in the starting cutscenes for both episodes. Impatient folk that don't appreciate the hard work put into the cutscenes can thus skip it by the press of a button.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Oct 12, 2012 11:40 AM
Msg. 134 of 315
Well,that's always a good option,if you're replaying Lumoria.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Oct 12, 2012 01:33 PM
Msg. 135 of 315
I already said the map overall reflects the fact that a lot of work went into it. Also you might like the narrated playthrough series I started: http://www.youtube.com/watch?v=je6aLsWR6w4All snide remarks about the map are in jest.
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subtank
Joined: Mar 19, 2008
Down is Up
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Posted: Oct 12, 2012 01:55 PM
Msg. 136 of 315
Finished playing Lumoria on Heroic. Here's my review. Don't bite me if I'm being too negative or using the wrong terms. The Good
- Reworked graphics: correct me if I'm wrong... are those from the original Xbox or did you guys recreate it yourself? Regardless, the obvious example of what I meant by reworked graphics is the Jackal Majors being distinctly different from the Minors, as per their shield gauntlet colours. Tiny changes but it brings a lot of emotional effect (at least for me).
- Environment design: the environment is stunningly beautiful. I think I spent my time dissecting the detail on the flowers and following the butterflies... pretty butterflies... And 'em Frigates. Wish they would use their point-defense guns instead of their slow-moving MAC rounds. :P
- Enemy encounters: most are quite well-paced and met with Staten's "30-seconds of fun". Loved the beach assault. I did not anticipate the Fuel-rod-wielding Majors or the final boss (took me a while to figure out why he's not dying... tempted to use medusa). Rocket-hog is always fun to drive and I really wish I can use the Shadow's turret!
- Voice-acting: voice acting has improved significantly though there is an issue with the Forerunner AI being incomprehensible. Maybe it's because of the voice filter you use?
- Cutscenes: honestly, I was tempted to put this in the bad but the good outweighed it by a small margin. Also, one helmet is not enough for May, huh? :P
The Bad
- Enemy encounters: while well-paced and it met the core philosophy of what made Halo fun, certain engagements were... dull and frustrating. There is a reason why Bungie kept the Buggers encounter limited. I got frustrated with the Buggers so much, I resorted to medusa for a short duration. The tank, while fun when you blow things up, is ridiculously slow (I speed things up to 1.2 to keep my interest up).
- Forerunner design: certain structures do not look like they are made by Forerunners. They lack that feeling: angular, complicated, and awe. The internal design of the structure at the end of Episode 2 suffers a lot from this. Oddly enough, you pretty much nailed it for the structure at the end of Episode 1. Also, box structures are not fun to look at.
The Ugly
- Plot: the plot was... how do I put this... not worth delving into. Honestly, I was keen with the plot after finishing Episode One (the first release, that is). The Forerunner AI was boring (I honestly expected some kind of fight with it, in a form like 343 Guilty Spark... and it using its laser beam like Halo 3). The only thing that kept me interested was the gameplay.
Final comments:Also tried motion blur using OS at an amount of 1.1. Seems to work quite good. There is a few wonks in the graphics but I guess that's because of my graphics card. Oh, and the game can't take much burden on the effects. I noticed this mostly at the end of Episode 2's tank battle. Then again, could be my graphics card. 7/10 because seven is the magic number. ;)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 12, 2012 02:01 PM
Msg. 137 of 315
Quote: --- Original message by: subtank Also, one helmet is not enough for May, huh? :P Once again this is caused because of OS FOV settings. Press F7 and then 1 to change your FOV. Zoom in so your screen is completely inside the box. Also on a note of stats, the Lumoria website has used over 80gb this month in bandwidth. Edited by MatthewDratt on Oct 12, 2012 at 02:24 PM
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subtank
Joined: Mar 19, 2008
Down is Up
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Posted: Oct 12, 2012 02:20 PM
Msg. 138 of 315
Played around with FOV... and you're right. Still, was expecting a face of some kind. :)
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Oct 12, 2012 02:27 PM
Msg. 139 of 315
Quote: --- Original message by: subtank Played around with FOV... and you're right. Still, was expecting a face of some kind. :) Would have to change models to do that and our team is to small to create a 'good enough' female face model to everyones liking. I mean how disappointing would it be to see her face and she's ugly. You've played 4 maps as an ugly chick then D:
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subtank
Joined: Mar 19, 2008
Down is Up
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Posted: Oct 12, 2012 02:36 PM
Msg. 140 of 315
Quote: --- Original message by: MatthewDratt Would have to change models to do that and our team is to small to create a 'good enough' female face model to everyones liking.
I mean how disappointing would it be to see her face and she's ugly. You've played 4 maps as an ugly chick then D: Beauty is in the eye of the beholder, they say. As long as the face is discernibly female, I don't mind. Bungie did it with that Bumblebee pilot ( http://www.halopedia.org/Marcus ). But I see your point: a small team wouldn't have the time to do it. Edit: note to self, put in the quote you're replying to... >___< Edited by subtank on Oct 12, 2012 at 02:38 PM
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