
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 24, 2012 01:33 PM
Msg. 1 of 9
How do I set up Biped Permutations in 3ds max and export them?
And how do I set up high/low LOD permutations? Edited by ptowery on Sep 24, 2012 at 01:39 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 24, 2012 01:41 PM
Msg. 2 of 9
name the jms when you export it. and put all the jms in same folder then compile.
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 24, 2012 01:42 PM
Msg. 3 of 9
so like "arms_superhigh:1.jms"?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 24, 2012 01:50 PM
Msg. 4 of 9
Quote: --- Original message by: teh lag
I don't know if there are any formal tutorials out there, but here's pretty much all you need to know:
-there are up to five lod levels: superhigh, high, medium, low, superlow
-lod geometries are exported in the form [permutation name] [superhigh/high/medium/low/superlow].jms
-you do not need a lod for every permutation but if you leave one out the game will replace it with the nearest existing lod from another permutation; you may need to manually fix references in Guerilla in this case
-to trigger lods you must fixx out the lod cutoff scale fields in the .gbxmodel; each represents the minimum number of pixels on the screen an object takes up before it is switched to the next lower LOD (or disappears in the case of 'superlow'.)
-the multires modifier in 3ds is a Godsend and makes LODing geometry a breeze; however it will likely break any rig and/or region stuff on your model so be prepared to do some manual fixing. If multires doesn't give you the result you want you can try the optimize modifier or downres manually until it becomes more manageable. Edited by teh lag on Nov 7, 2011 at 10:45 AM
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 24, 2012 10:34 PM
Msg. 5 of 9
Okay that worked great, but I actually needed to know how to make regions.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 24, 2012 11:00 PM
Msg. 6 of 9
Ask waffles.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Sep 24, 2012 11:56 PM
Msg. 7 of 9
Select the mesh you want for the region then type the region name in the box in the top right sid of 3ds max and press enter.
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ptowery
Joined: Aug 28, 2007
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Posted: Sep 25, 2012 01:05 AM
Msg. 8 of 9
I actually tried that, but I found out that I was using an older bluestreak exporter.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Sep 25, 2012 01:53 AM
Msg. 9 of 9
Quote: --- Original message by: ptowery Okay that worked great, but I actually needed to know how to make regions. 
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