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Author Topic: Halo 2 Dialogue Conditions in a script? (2 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 24, 2012 08:18 PM    Msg. 1 of 2       
Hi, What's the best way of adding Halo 2's special dialogue conditions into a single player script?
for example there's a lot of dialogue lines that call if an actor sees a certain vehicle, or kills a certain vehicle.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 25, 2012 01:47 AM    Msg. 2 of 2       
I'm sure you could do a check and then trigger an AI to say a certain line. Like destroying a certain vehicle would validate a check or sleep_until that's going on, and it would subsequently run the appropriate dialogue.

 

 
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