
Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Sep 26, 2012 07:04 AM
Msg. 1 of 2
Hey guys,
Just wondering if this is at all possible, I had a play but I couldn't think of a good way of doing this. Is it possible to have a weapon have different firing sounds dependant on map location/sound environment? I don't know if this is possible in OS but equally I don't know a thing about coding...!
Cheers all
EDIT Actually, just thinking about it, (I don't have access to my main computer right now so I can't check) what about having different sounds for air/space, is it then possible to do it that way? I suppose that would cause extra headaches with particle effects... Edited by Diaboy on Sep 26, 2012 at 07:07 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 26, 2012 11:42 AM
Msg. 2 of 2
As far as I know, this isn't possible because the weapon firing sound is assigned to the weapon itself.
If I were to do a workaround, it would involve checking for if the player is pressing the trigger button, then playing a sound manually through script. This could cause some weird stuff in multiplayer though.
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