
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 17, 2012 03:02 PM
Msg. 1 of 7
Hi, I haven't compiled a map in a long time and I'm doing this by memory. But any non flagged geometry won't show up in sapien. (flagged geometry being "+sky" or "water!$") My process is:
- export
- compile
- add sky
- compile
- lightmaps
- sapien
I'm only using Default halo materials so no shader creation is necessary. I have attempted 2 different bsp (1 for me and a test) compiles and both have failed. This is what the test level looks like in 3ds max:  this is how it looks in sapien:   Debug output: 09.17.12 15:00:20 tool pc 01.00.00.0609 ---------------------------------------------- 09.17.12 15:00:20 reference function: _write_to_error_file 09.17.12 15:00:20 reference address: 42ca20 09.17.12 15:00:20 Couldn't read map file './toolbeta.map'
09.17.12 15:01:09 tool pc 01.00.00.0609 ---------------------------------------------- 09.17.12 15:01:09 reference function: _write_to_error_file 09.17.12 15:01:09 reference address: 42ca20 09.17.12 15:01:09 Couldn't read map file './toolbeta.map' 09.17.12 15:01:09 i'm going to render final lightmaps for levels\test\gbg\gbg of levels\test\gbg\gbg, and i'll stop when red+blue+green = 0.001000. Hit control-c now if this isn't right. 09.17.12 15:01:10 meter element 0 for odst_hud\master rounds is not valid 09.17.12 15:01:10 the model 'h3\vehicles\wombat\wombat' and the collision model 'vehicles\jet2\v2\v2' don't match (region counts don't match) 09.17.12 15:01:10 the object 'h3\vehicles\wombat\jet2_v2' will not be collidable 09.17.12 15:01:10 WARNING: 15 clusters in structure_bsp levels\test\gbg\gbg have no background sound or sound environment. 09.17.12 15:01:10 done
09.17.12 15:01:19 a hobo pc 01.01.00.0609 ---------------------------------------------- 09.17.12 15:01:19 reference function: _write_to_error_file 09.17.12 15:01:19 reference address: 401b13 09.17.12 15:01:19 Couldn't read map file './a_hobobeta.map' 09.17.12 15:01:20 *found 3 adapters... 09.17.12 15:01:20 CreateDevice succeeded with refresh rate = 0 09.17.12 15:01:20 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 09.17.12 15:01:20 Increasing sound decompression buffer size to 1048576 bytes 09.17.12 15:01:21 meter element 0 for odst_hud\master rounds is not valid 09.17.12 15:01:21 the model 'h3\vehicles\wombat\wombat' and the collision model 'vehicles\jet2\v2\v2' don't match (region counts don't match) 09.17.12 15:01:21 the object 'h3\vehicles\wombat\jet2_v2' will not be collidable 09.17.12 15:01:21 WARNING: 1 clusters in structure_bsp levels\test\tsts\tsts have no background sound or sound environment. 09.17.12 15:01:21 local player 0, weapon (0x0), deleted unexpectedly
material block in max. 
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Sep 17, 2012 03:35 PM
Msg. 2 of 7
looks perfect to me, maybe you forgot to link everything[you want ingame] to Frame? Edited by OrangeJuice on Sep 17, 2012 at 03:37 PM
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Sep 17, 2012 05:27 PM
Msg. 3 of 7
Quote: --- Original message by: OrangeJuice
looks perfect to me, maybe you forgot to link everything[you want ingame] to Frame? Edited by OrangeJuice on Sep 17, 2012 at 03:37 PM this @OP: or maybe (even though u said u did in you first post) you forgot to run the radiosity (it looks like it)
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 17, 2012 05:32 PM
Msg. 4 of 7
It's all one object and I ran radiosity with the command: tool lightmaps levels\test\tsts\tsts levels\test\tsts\tsts 1 0.001
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Sep 17, 2012 07:59 PM
Msg. 5 of 7
you have extra text that isn't really needed to run lightmaps just.
tool lightmaps levels\test\tsts tsts 1 0.001
^should be your command providing your map is in the test folder and is called tsts
even give it a test run on quality 0 0.9
tool lightmaps levels\test\tsts tsts 0 0.9
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Sep 17, 2012 08:08 PM
Msg. 6 of 7
Quote: --- Original message by: ptoweryIt's all one object and I ran radiosity with the command: tool lightmaps levels\test\tsts\tsts levels\test\tsts\tsts 1 0.001 it's tool lightmaps "directory\map_folder\map_scenario" "map_bsp" "quality" "stop threshold (smallest number is 0.000001)"
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 18, 2012 12:31 AM
Msg. 7 of 7
This solved the problem. Thankyou.
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