
Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Sep 17, 2012 07:36 PM
Msg. 1 of 5
Hey guys,
Working on an awesome new fire effect, however I have noticed that in multiplayer, the damage effect has no owner as it is spawned by an effect - if you get killed by it, you just get the 'player x died' dialogue. I'd ideally like the damage and any kills caused by it to be attributed to a player - is there any way around this/something I've missed?
Cheers.
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Sep 17, 2012 09:23 PM
Msg. 2 of 5
Can you have an invisible ai constantly shooting the effect? This can change the name to killed by the guardians, however this text is editable as it is located inside one of the unicode string lists. The downside is that you can only have one message for the "guardians".
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Sep 17, 2012 10:00 PM
Msg. 3 of 5
Quote: --- Original message by: Kureha Can you have an invisible ai constantly shooting the effect? This can change the name to killed by the guardians, however this text is editable as it is located inside one of the unicode string lists. The downside is that you can only have one message for the "guardians". ai can't sync online...
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Sep 17, 2012 10:41 PM
Msg. 4 of 5
Quote: --- Original message by: Diaboy Hey guys,
Working on an awesome new fire effect, however I have noticed that in multiplayer, the damage effect has no owner as it is spawned by an effect - if you get killed by it, you just get the 'player x died' dialogue. I'd ideally like the damage and any kills caused by it to be attributed to a player - is there any way around this/something I've missed?
Cheers. Does it matter if AI can sync online or not? The fire is in one place. It's not like the invisible ai is going to move around. And to think that people would follow kirby's progresses with vehicles and ai syncing. I'm not stupid ya know :( Edited by Kureha on Sep 17, 2012 at 10:42 PM
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Sep 18, 2012 04:02 AM
Msg. 5 of 5
Hmm. That's one possibility but I'd like it to be able to be attributed to different players. Think of it more like a fire bomb than an environmental hazard. I'll test this out anyhow, but would it work if the fire (the impact_dirt effect) generates a series of projectiles rather like the flamethrower, and they cause the damage? A bit more random and difficult to control, but I assume they are capable of being 'owned' by the player?
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