
ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 18, 2012 10:44 PM
Msg. 1 of 4
Hi, I have a banner with transparency in the alpha channel of the bump map because specular is in the alpha channel of the base map. What Shader should I use?
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Sep 18, 2012 11:03 PM
Msg. 2 of 4
Specular in the alpha channel of the base map? Ho boy move that to a multipurpose map. If you have a bump map, then you gotta use the OS shader model.
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ptowery
Joined: Aug 28, 2007
oify
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Posted: Sep 18, 2012 11:04 PM
Msg. 3 of 4
What about transparency?
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Kureha
Joined: Sep 1, 2012
SUBARUUU!~~~
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Posted: Sep 18, 2012 11:09 PM
Msg. 4 of 4
Transparency goes into the alpha of the diffuse/base map. Compile that bitmap with at least explicit alpha, then in the shader model, check the flag called alpha blended decal or something like that.
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