
GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Nov 25, 2014 07:30 PM
Msg. 456 of 558
Quote: --- Original message by: Bungie LLC go and create your own personal halomaps(™) blogging thread today, and keep the whole retard circus up-to-date with everything that's going on around you: your feelings and opinions, ripping and artwork, and everything inbetween :) Quote: R93 Sniper's thread of random stuff (WIPs/Releases) I can teach you how to properly read if you want. (And then teach you how to dance with deadly lasers around you)
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Nov 25, 2014 08:21 PM
Msg. 457 of 558
Quote: --- Original message by: Bungie LLC blah blah blah me complaining about a community I voluntarily stay in actively M16 assault's put in more work in this community then your mom has on the block so a little respect :P is sdsmt officially dead now Edited by antiblood on Nov 25, 2014 at 08:22 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 25, 2014 11:42 PM
Msg. 458 of 558
Quote: --- Original message by: antibloodQuote: --- Original message by: Bungie LLC blah blah blah me complaining about a community I voluntarily stay in actively M16 assault's put in more work in this community then your mom has on the block so a little respect :P is sdsmt officially dead now Edited by antiblood on Nov 25, 2014 at 08:22 PM man SDSMT been dead for forever. you can come on xfire sometime anyways, I have stuff to discuss with you
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 28, 2014 10:15 AM
Msg. 459 of 558
Why do your tutorials black out all of a sudden midway between a pivotal point of a pivotal point in the tutorial?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 28, 2014 04:26 PM
Msg. 460 of 558
I'm still trying to figure out if it's because of Fraps or if its because of Sony Vegas. I'll try to fix them and probably record with better audio, but for now you can ask me any questions you have about the empty spaces so I can fill in the blanks.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 30, 2014 09:53 AM
Msg. 461 of 558
Quote: --- Original message by: R93_Sniper I'm still trying to figure out if it's because of Fraps or if its because of Sony Vegas. I'll try to fix them and probably record with better audio, but for now you can ask me any questions you have about the empty spaces so I can fill in the blanks. Try using this: http://www.techsmith.com/camtasia.html
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 30, 2014 05:07 PM
Msg. 462 of 558
Camtasia is gross plzno
Edit: I'm starting to move all my releases to an easier source to download from. My files should remain intact unlike the other sources, so ideally everything will work fine from here.
https://mega.co.nz/#F!eEVx0JRR!21nbWurub0k6rA_I4X8g7w have fun Edited by R93_Sniper on Dec 1, 2014 at 05:06 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Dec 4, 2014 04:16 AM
Msg. 463 of 558
Patxi back me up!
Camtasia is the bomb!
Perhaps you've had a prior engagement with an earlier software version?
Let me assure you it works flawlessly with me and 12,333 other people in the world.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 14, 2015 04:39 PM
Msg. 464 of 558
So, talking to one of my friends, and he handed me a random OBJ file with a bunch of textures and said to put it in 3DS Max. After learning what it was, I had to make a scene out of it I question how its only been about 3 days and people are already ripping from evolve but hey now I'm in possession of what is quite possibly the best weapon in the game visually
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Xx1Talon1xX
Joined: Feb 2, 2015
Mexicans, Mexicans Everywhere!
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Posted: Feb 14, 2015 04:41 PM
Msg. 465 of 558
Quote: --- Original message by: R93_SniperSo, talking to one of my friends, and he handed me a random OBJ file with a bunch of textures and said to put it in 3DS Max. After learning what it was, I had to make a scene out of it http://i58.tinypic.com/2ivdu2t.jpg I question how its only been about 3 days and people are already ripping from evolve but hey now I'm in possession of what is quite possibly the best weapon in the game visually Ripping from EVOLVE?!? WAT!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 14, 2015 04:44 PM
Msg. 466 of 558
its surprising isn't it? My issue however is that the stupid normal maps, especially for third person, don't really work well. It's really confusing
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Feb 14, 2015 04:56 PM
Msg. 467 of 558
I always enjoy Turtle Rocks weapon designs. Also that's a really quick turn around from release to rip.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Feb 14, 2015 05:33 PM
Msg. 468 of 558
Quote: --- Original message by: R93_Sniper I'm in possession of what is quite possibly the best weapon in the game visually It's not a bad-looking rifle by any stretch of the imagination, but its aesthetic doesn't really blow me away. Abe's revolving shotgun, on the other hand... ingame pls?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 14, 2015 05:55 PM
Msg. 469 of 558
personally I don't really like abe's shotgun visually too much. Its nice I guess but not amazing either
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 14, 2015 09:31 PM
Msg. 470 of 558
Seeing as how evovle is on cryengine, it couldn't have taken long at all. Or I'm an idiot and don't know what I'm saying.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 15, 2015 02:28 AM
Msg. 471 of 558
PAK decryption is ridiculously difficult it seems
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 15, 2015 02:34 PM
Msg. 472 of 558
Edited by SciFi on Mar 28, 2015 at 02:27 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 15, 2015 05:53 PM
Msg. 473 of 558
Quote: --- Original message by: SciFi Hey R93_Sniper, you made animations with most of the models you released right? Are they in 3dsmax format? If so I would like to use them in my UDK map. I only really made animations with the models that I rigged myself (like that H4 MC from forever ago and the Promethean Knight). Otherwise I really just mess around with the stuff. If you really wanted to pull off some good animations, go take the Z-Team stuff and just port those animations over. Mind you, there's a high chance that you'll need to scale everything up (I scaled everything up to 311.7 in Max generic units as it got the H3 MC to his exact canonical height) in order to make it not loltiny. If you scale it all up and rebuild the bones, you can actually use Ghost's animation tools to import the animations, and then subsequently export them into UE4 just like that. Unless you actually meant UDK, to which I have to say you're on your own because I don't know how to use UDK
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 16, 2015 03:34 PM
Msg. 474 of 558
Edited by SciFi on Mar 28, 2015 at 02:33 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 16, 2015 11:30 PM
Msg. 475 of 558
actually, if by default you're at 100, I set it to 311.7 This gets MC to his canonical height, not the same height as the UE4 Character (it's actually much larger). I scaled everything else to the same point.
Also do you happen to have Skype or Xfire? If you do PM me your username for either or, I might have stuff for you
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Feb 17, 2015 04:02 PM
Msg. 476 of 558
Edited by SciFi on Mar 28, 2015 at 02:34 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 14, 2015 01:42 AM
Msg. 477 of 558
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 14, 2015 01:47 AM
Msg. 478 of 558
Good of you to do this. Thanks.
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sshers4
Joined: Apr 28, 2013
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Posted: Mar 14, 2015 06:56 AM
Msg. 479 of 558
Perfect now I need to start looking at this tutorial. Thank you for doing this.
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SciFi
Joined: Aug 25, 2014
strong and bitter words indicate a weak cause
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Posted: Mar 15, 2015 03:39 AM
Msg. 480 of 558
Edited by SciFi on Mar 28, 2015 at 02:26 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 16, 2015 07:31 AM
Msg. 481 of 558
Very nice.
I'm struggling with blend maps. Your tutorials whilst excellent don't provide ME with the insight to extract the diffuse map channel from the entire blend map.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 16, 2015 08:00 PM
Msg. 482 of 558
I made a video tutorial for that I thought
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 21, 2015 01:21 PM
Msg. 483 of 558
Quote: --- Original message by: R93_Sniper I made a video tutorial for that I thought All I see in your channel are the setting halo reach and halo 4 bipeds materials up to show nice in a render. And performing a 1 point or two point colour change on a halo 4 mp biped using cc maps. Blend maps are entirely different. I'll pm examples to you when I can.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 21, 2015 02:27 PM
Msg. 484 of 558
Quote: --- Original message by: SS Flanker Very nice.
I'm struggling with blend maps. Your tutorials whilst excellent don't provide ME with the insight to extract the diffuse map channel from the entire blend map. green channel.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 21, 2015 07:04 PM
Msg. 485 of 558
oh wait are you talking about the blend maps that are used on maps? I know how you set those up but that's really complicated to do. Its a lot of masking
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 22, 2015 12:46 PM
Msg. 486 of 558
Quote: --- Original message by: R93_Sniper oh wait are you talking about the blend maps that are used on maps? I know how you set those up but that's really complicated to do. Its a lot of masking Yeah I am. :) Hopefully you can enlighten me.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 22, 2015 01:54 PM
Msg. 487 of 558
Although the concept is similar to the way I did CC maps, it requires more thorough use of the color correction node. Anyways i'll see if at some point soon I can make the tutorial but i'll need to figure if its gonna be video or pictures
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 22, 2015 02:22 PM
Msg. 488 of 558
Quote: --- Original message by: R93_Sniper Although the concept is similar to the way I did CC maps, it requires more thorough use of the color correction node. Anyways i'll see if at some point soon I can make the tutorial but i'll need to figure if its gonna be video or pictures As long as it demonstrates the procedure of combining a blend maps and all the subsequent maps which are used in the blend operation into 1 diffuse map texture for use in halo. I really don't mind. ty.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 22, 2015 07:11 PM
Msg. 489 of 558
Quote: --- Original message by: SS FlankerQuote: --- Original message by: R93_Sniper Although the concept is similar to the way I did CC maps, it requires more thorough use of the color correction node. Anyways i'll see if at some point soon I can make the tutorial but i'll need to figure if its gonna be video or pictures As long as it demonstrates the procedure of combining a blend maps and all the subsequent maps which are used in the blend operation into 1 diffuse map texture for use in halo. I really don't mind. ty. I don't think it'd work in halo unless H1 innately supports the blend maps. The way I'd show you is how to set it up in 3DS max
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Mar 23, 2015 10:55 AM
Msg. 490 of 558
But the thing is, halo 3 and 4 both use blends and then tiling diffuse maps. Can you still do that same thing in ce
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