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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vaulting? Whaaaaaaa?

Author Topic: Vaulting? Whaaaaaaa? (10 messages, Page 1 of 1)
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flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 9, 2012 01:06 AM    Msg. 1 of 10       
So my question to you guys...

is there a possible way to make the player vault over an obstacle? (please don't say "Just simply jump over it." or "crouch jump -- it exists")

Why I'm asking this is because I've been doing a lot of third person animation lately and I've been wondering if things such as vaulting, proning, sprinting, sliding and etc would be plausible with the halo engine.

Thanks, (for reading :P)

Flame


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 9, 2012 01:23 AM    Msg. 2 of 10       
Probably as a trigger-able animation via script that releases control from the player. Or a vehicle-enter animation.


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 9, 2012 01:41 AM    Msg. 3 of 10       
Quote: --- Original message by: MoooseGuy
Probably as a trigger-able animation via script that releases control from the player. Or a vehicle-enter animation.


:O! Awesome...


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 9, 2012 01:44 AM    Msg. 4 of 10       
You could make it a vehicle with enter/exit anims, but I think the default model_anims only have like 2 free slots, so you could do the enter and exit anim for one type of scenery, and that would be it. (you might need an idle too actually, but I'm not sure).

Either way it's a lot of work with very little payoff.

E: As far as the triggerable anim goes, that's possible but you'd need 2 trigger volumes per object. One from each side. Four if you have a square. That's a lot, but it would work I assume. You'd need it to test for a key push though, unless you want people to auto vault over it. I think theres like player_test_button_action (been a while since I checked this part of the scripting bible) that you could use.
Edited by UnevenElefant5 on Aug 9, 2012 at 01:46 AM


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 9, 2012 03:53 AM    Msg. 5 of 10       
Definatly cant wait to see where you take this!


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 9, 2012 11:00 AM    Msg. 6 of 10       
Quote: --- Original message by: UnevenElefant5

You could make it a vehicle with enter/exit anims, but I think the default model_anims only have like 2 free slots, so you could do the enter and exit anim for one type of scenery, and that would be it. (you might need an idle too actually, but I'm not sure).

Either way it's a lot of work with very little payoff.

E: As far as the triggerable anim goes, that's possible but you'd need 2 trigger volumes per object. One from each side. Four if you have a square. That's a lot, but it would work I assume. You'd need it to test for a key push though, unless you want people to auto vault over it. I think theres like player_test_button_action (been a while since I checked this part of the scripting bible) that you could use.
Edited by UnevenElefant5 on Aug 9, 2012 at 01:46 AM


Holy crap how are you guys on so late..?

SO MANY THINGS I DON'T UNDERSTAND (Sorry I don't actually use Tool or HEK+.. or... idk?)

I was just wondering because if anyone had the word yes in their post, I'd be willing to make animations for it and bother M16 assault to put it in game or... one of you guys :P


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 10, 2012 06:37 PM    Msg. 7 of 10       
Quote: --- Original message by: flameomega
Quote: --- Original message by: UnevenElefant5

You could make it a vehicle with enter/exit anims, but I think the default model_anims only have like 2 free slots, so you could do the enter and exit anim for one type of scenery, and that would be it. (you might need an idle too actually, but I'm not sure).

Either way it's a lot of work with very little payoff.

E: As far as the triggerable anim goes, that's possible but you'd need 2 trigger volumes per object. One from each side. Four if you have a square. That's a lot, but it would work I assume. You'd need it to test for a key push though, unless you want people to auto vault over it. I think theres like player_test_button_action (been a while since I checked this part of the scripting bible) that you could use.
Edited by UnevenElefant5 on Aug 9, 2012 at 01:46 AM


Holy crap how are you guys on so late..?

SO MANY THINGS I DON'T UNDERSTAND (Sorry I don't actually use Tool or HEK+.. or... idk?)

I was just wondering because if anyone had the word yes in their post, I'd be willing to make animations for it and bother M16 assault to put it in game or... one of you guys :P


I have actually thought of this before. I am *almost* 100% sure that it will work, and I have been planning out a project that would implement it (as well as a few other cool things that havn't been done before as far as I know). However, it will be quite some time before I am ready to *officially* announce my project.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Aug 10, 2012 07:22 PM    Msg. 8 of 10       
Yes, it is possible. if you make the animations and export them as a .3ds i'd be willing to put it in-game for you. it would require a little bit of scripting, but it's not too tough...And i'd make 2 different types.

1: for MP: you run up to the object and it automatically does it.

2: SP only: you run up and hit jump in order for it to activate.

or there's a third that is activated by flashlight key instead of jump, that would work for either. your choice, man. PM me if you're interested. Lol.
Edited by grunt_eater on Aug 10, 2012 at 07:23 PM


flameomega
Joined: Jul 19, 2010

My animation portfolio http://farzad.csprance.com/


Posted: Aug 10, 2012 10:13 PM    Msg. 9 of 10       
Quote: --- Original message by: grunt_eater

Yes, it is possible. if you make the animations and export them as a .3ds i'd be willing to put it in-game for you. it would require a little bit of scripting, but it's not too tough...And i'd make 2 different types.

1: for MP: you run up to the object and it automatically does it.

2: SP only: you run up and hit jump in order for it to activate.

or there's a third that is activated by flashlight key instead of jump, that would work for either. your choice, man. PM me if you're interested. Lol.
Edited by grunt_eater on Aug 10, 2012 at 07:23 PM


Holy crap, I love you grunt eater ;~; (ALL THE HOMO.)

P.S Gimme your xfire if you have one :D

Also guys http://www.youtube.com/watch?v=Zp7k8oPgJzI&feature=youtu.be BAM!
Edited by flameomega on Aug 11, 2012 at 07:17 PM
Edited by flameomega on Aug 11, 2012 at 07:18 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 15, 2012 04:38 PM    Msg. 10 of 10       
so i've decided to make this all work out via pressing the jump button to vault when close

Anybody wanna go indepth and explain how to script this for me? because i honestly have no idea how to script and usually end up having kirby help me with this

 

 
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