
FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jul 18, 2012 06:30 PM
Msg. 71 of 131
Nice!
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: Jul 26, 2012 11:15 AM
Msg. 72 of 131
Bump.
Hey, that revenant looks amazing. Sorry I haven't posted in a while, turns out online college classes are work-intensive, vehicle modeling really isn't my forte, and my family is going through some rough stuff right now; I haven't really been in the mood or had the time to do much of anything.
Anyway just wanted to say keep up the good work with the revenant; I just know it's gonna be amazing. I might frequent this site less for a while, so if anybody has any pressing questions, please e-mail me at rickreid@gmail.com.
Bye!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 27, 2012 12:44 AM
Msg. 73 of 131
Powerhouse portals need to be fixed... And shaders... and textures... Edited by Spartan314 on Jul 27, 2012 at 12:44 AM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Jul 28, 2012 02:26 PM
Msg. 74 of 131
Quote: --- Original message by: aLTis
portals are pretty good i think, i only saw one glich Edited by aLTis on Jul 27, 2012 at 03:33 AM Okay Edited by haloextreme117 on Aug 2, 2012 at 09:16 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 2, 2012 09:19 PM
Msg. 75 of 131
I was working on fixing all the errors in Bone Yard v02 and have been roadblocked by the shell casing of a .50 Caliber cartridge. (Netbooks aren't for 3d modelling. Should be done by Sunday I hope. THen I will continue on the MA5C anims. Edited by Skidrow925 on Aug 2, 2012 at 09:20 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 2, 2012 09:22 PM
Msg. 76 of 131
Quote: --- Original message by: Skidrow925 I was working on fixing all the errors in Bone Yard v02 and have been roadblocked by the shell casing of a .50 Caliber cartridge. (Netbooks aren't for 3d modelling. Should be done by Sunday I hope.  Powerhouse has new shaders and textures, should be more visually appealing too. OS will be used in powerhouse and boneyard.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 2, 2012 09:26 PM
Msg. 77 of 131
Dude when did I get signed up for all that crap... Edited by Skidrow925 on Aug 2, 2012 at 09:26 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 2, 2012 09:27 PM
Msg. 78 of 131
Quote: --- Original message by: Skidrow925
Dude when did I get signed up for all that crap... Edited by Skidrow925 on Aug 2, 2012 at 09:26 PM *Grins* *Exits halomaps*
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 2, 2012 09:28 PM
Msg. 79 of 131
Oh god....
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P3
Joined: Dec 2, 2011
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Posted: Aug 2, 2012 09:39 PM
Msg. 80 of 131
I bet his face was like this. (|:})
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 2, 2012 09:41 PM
Msg. 81 of 131
Quote: --- Original message by: P3I bet his face was like this.  Ftfy.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Aug 2, 2012 09:54 PM
Msg. 82 of 131
Actually I about died laughing. Literally.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 3, 2012 04:02 AM
Msg. 83 of 131
-Further update- Me and aLTis are improving weapon sounds, they're starting to sound so much nicer  . Edited by haloextreme117 on Aug 3, 2012 at 06:30 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 3, 2012 06:29 PM
Msg. 84 of 131
Quote: --- Original message by: aLTisQuote: --- Original message by: haloextreme117-Further update- Me and aLTis are improving weapon sounds, they're starting to sound so much nicer  . Not you alone >:O
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 4, 2012 12:59 AM
Msg. 85 of 131
Ready for animating. I could use a texturer for this little gunny.
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 4, 2012 01:11 AM
Msg. 86 of 131
That....Looks....EPIC! Cant wait to see it textured, animated, and ingamed 
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Black_Jack
Joined: Aug 2, 2012
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Posted: Aug 4, 2012 10:16 AM
Msg. 87 of 131
Good to see you guys are making progress. I wasn't a woeful team leader P
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 4, 2012 04:29 PM
Msg. 88 of 131
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Aug 4, 2012 07:54 PM
Msg. 89 of 131
It's kinda nice. Who modelled it? The smoothing on. The handle need proper id's to fix the dark stuff. Ive seen professional modellers with terrible smoothing groups. Seperate id's in places where the faces join and are at separate angles such as a smoothing of 1 on all the sides of a cylinder and a smoothing Id at the base and top of the cylinder
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 4, 2012 08:12 PM
Msg. 90 of 131
I could send the model to you to do your black magic with if you want
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 4, 2012 08:18 PM
Msg. 91 of 131
If you two get the model textured, animated, tagged and ingamed - I've got the sounds (aLTis :D).
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Aug 5, 2012 12:47 AM
Msg. 92 of 131
i like you work so far guys :) bipeds, weapons, vehicles... you are putting a lot of effort right there and i love it but what about the bsp's? i rly want to know your progress so far on some of the bsp work,so... pics pls 
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 6, 2012 07:49 AM
Msg. 93 of 131
Quote: --- Original message by: ChBgt909i like you work so far guys :) bipeds, weapons, vehicles... you are putting a lot of effort right there and i love it but what about the bsp's? i rly want to know your progress so far on some of the bsp work,so... pics pls  Pics soon  . Powerhouse now has new textures, and (.yelo only) epic OS bloom which looks exactly like the real thing. Boneyard is being ingamed.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 6, 2012 10:48 PM
Msg. 94 of 131
can't wait
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Aug 6, 2012 11:43 PM
Msg. 95 of 131
well, as you know, there are elements in reach bsps that are not attached with the ground, they were just placed like any scenery objects, this creates tons of errors in halo ce engine, you can, of course, attach them, without having to delete faces, move them, not even messing with the uvw i used this method with my map "Imposing" and i'm using it with my current WIP "Core" the tool you need is the pro-boolean, i believe only 3ds max 10+ have that tool, idk if you need this little tutorial nor if you already know about it but here it is: 1.- select the object you want to attach to the main terrain 2.- as you can see, it's not attached to the "terrain": 3.- now, with the object you want to attach to the terrain selected, follow the instructions in the picture: 4.- follow these steps: 5.- and just like that, the model is attached :D sometimes you can get small errors, if you do, import the WRL file to the scene, spot them, and just go to "edit poly", "vertex mode"> target weld to weld 2 vertex and/or "face mode" > edit triangulation, but believe me, with those 2 tools, those errors can be fixed very easily, and it's better than just putting the objects there without attaching them, hope this helped :-)
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 9, 2012 09:02 PM
Msg. 96 of 131
I'm just going to leave this here.......... Edited by haloextreme117 on Aug 9, 2012 at 09:03 PM
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 9, 2012 09:10 PM
Msg. 97 of 131
Quote: --- Original message by: waffles lol wheres your visor cubemaps sir? Err....Err...
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 10, 2012 08:42 AM
Msg. 98 of 131
Quote: --- Original message by: haloextreme117Quote: --- Original message by: waffles lol wheres your visor cubemaps sir? Err....Err... I think I left them in my other biped. LOL Edited by Caboose 14 on Aug 10, 2012 at 08:43 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 10, 2012 09:01 PM
Msg. 99 of 131
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Aug 10, 2012 09:13 PM
Msg. 100 of 131
are you going to remake the halo reach campaign or you are going to make your own maps using halo reach assets? i'm liking what i'm seeing so i have curiosity :)
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 10, 2012 09:14 PM
Msg. 101 of 131
Beautiful *tear....sniff. LOL
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 11, 2012 08:51 AM
Msg. 102 of 131
I don't know, i'd say it's about right.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Aug 12, 2012 02:15 AM
Msg. 103 of 131
halo 3 forklift you guys could use it for the forklift in reach
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HaloExtreme117
Joined: May 5, 2012
~Gone~
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Posted: Aug 14, 2012 08:15 AM
Msg. 104 of 131
Quote: --- Original message by: The_Arbiter halo 3 forklift you guys could use it for the forklift in reach Thought you might like to know, we now have the forklift ingame as scenery (Model from H3), and a vehicle version is being worked on. Once boneyard is ingame, this will be a great addition to our tagset. Thanks to aLTis, for fixing model and ingaming PS: He isn't on the team and doesn't want to be, sadly. Petition maybe?
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Aug 14, 2012 09:09 AM
Msg. 105 of 131
Good idea
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