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Author Topic: Opinions on Halo 4? (142 messages, Page 4 of 5)
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Bobblehob
Joined: Aug 29, 2010


Posted: Apr 20, 2012 01:02 PM    Msg. 106 of 142       
Quote: --- Original message by: JimDaRulah
I really do want to smack the guy at Bungie who said "You know what this game should be like? Call of Duty!" during development of Halo Reach.


Reach is nothing like call of duty, while the two share a similarity with the loadout system, they are still completely different.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 20, 2012 01:12 PM    Msg. 107 of 142       
Yet very similar in terms of having dumb gadgets.


JimDaRulah
Joined: Mar 26, 2012

It's been a while


Posted: Apr 20, 2012 01:14 PM    Msg. 108 of 142       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: JimDaRulah
I really do want to smack the guy at Bungie who said "You know what this game should be like? Call of Duty!" during development of Halo Reach.


Reach is nothing like call of duty, while the two share a similarity with the loadout system, they are still completely different.


I know that, but the very fact that they tried to be similar in any way to that franchise annoys me. I play Halo because Halo is NOTHING LIKE COD. Halo is the only FPS I truly like for that exact reason.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 20, 2012 02:00 PM    Msg. 109 of 142       
More like "You know what this game should be like? Crysis 2!" with the only thing they didn't screw up on being that it takes more than just 3 shots(anywhere) to kill a spartan. Even though both use power armor :/
Edited by OrangeJuice on Apr 20, 2012 at 02:00 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 21, 2012 03:50 AM    Msg. 110 of 142       
My opinion on halo 4 is this.

*ahem*
It is not on the PC and is not planned for PC and will not be taking my time away from playing Crysis 3, now confirmed and looking like it plans not to put shame to BF3 or any other game, but to put shame to Jesus and the graphics of the real world itself.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Apr 21, 2012 08:02 AM    Msg. 111 of 142       
Well I just googled that and all I can say is: Prophet's sexy voice + a **BOW** in a frikkin alien shooter =oh god YES!


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Apr 21, 2012 04:14 PM    Msg. 112 of 142       
Quote: --- Original message by: JimDaRulah
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: JimDaRulah
I really do want to smack the guy at Bungie who said "You know what this game should be like? Call of Duty!" during development of Halo Reach.


Reach is nothing like call of duty, while the two share a similarity with the loadout system, they are still completely different.


I know that, but the very fact that they tried to be similar in any way to that franchise annoys me. I play Halo because Halo is NOTHING LIKE COD. Halo is the only FPS I truly like for that exact reason.


Halo will still be nothing like CoD. Everyone whining about loadouts are failing to realize that Halo 4 will still have Halo gameplay and loadouts won't change that. Loadouts just give players to choose their starting weapons which is great news.

No more being forced to start with an Assault Rifle and Pistol on massive maps!

No more trying to fight off Snipers with Assault Rifles at spawn.

No more being forced to use a DMR when you prefer a Needle RIfle.

Halo matchmaking has been notorious for setting players up for a bad time since Halo 2 by forcing bad starting weapons on maps they don't belong, loadouts will fix that or atleast help alleviate the problem.

Loadouts will also allow new opportunities and strategies for teams and map control.


AND

Anyone who's whining about loadouts needs to just shutup and realize it's Halo; which has always given players and enormous amount of options to adjust the game to their liking. Don't like loadouts just turn them off.
Don't like armor abilities turn them off.
Don't like Sprint? Well lets just hope we can turn that off hahaha


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 21, 2012 04:16 PM    Msg. 113 of 142       
Except that matchmaking will be set up to include armor abilities and all the other stuff older halo fans don't like.


ESG SLAYER
Joined: Sep 25, 2008


Posted: Apr 21, 2012 05:13 PM    Msg. 114 of 142       
Campaign should be good, but the multiplayer will blow.


JimDaRulah
Joined: Mar 26, 2012

It's been a while


Posted: Apr 21, 2012 05:51 PM    Msg. 115 of 142       
Quote: --- Original message by: ESG SLAYER
Campaign should be good, but the multiplayer will blow.


Agreed. I'm not much of an online gamer anyways, I enjoy keeping my eardrums intact.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Apr 22, 2012 12:16 AM    Msg. 116 of 142       
Quote: --- Original message by: TM_updates
Except that matchmaking will be set up to include armor abilities and all the other stuff older halo fans don't like.


And will probably have hoppers made without AAs just like Reach. I've been here since Halo 1 and with the exception of Armor Lock I think AAs add alot to the experience.

So I can't complain but I'm not a gamer that's hung up on the original game, I've come to terms that no Halo will ever be as good as Halo 1 if it has Xbox Live on it. :/


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 22, 2012 05:23 AM    Msg. 117 of 142       
Those hoppers often don't include the game types I want to play though. It's usually just like a 4v4 team objective variant...while I want full-scale vehicle battles without AA's ruining my experience...

Imo the AA's have the POTENTIAL to add to the experience, but not how they were implemented in Reach, and will most likely be implemented in Reach 2.

- I'm completely cool with Sprint if they would tailor all their maps to be larger. As it is older maps such as Lockout no longer work the same with everyone sprinting to the other side in a matter of seconds.
- Jetpack should just be a pickup, similar to how H3 had pickups.
- Hell all the gimmicky AA's such as armor lock and bubble shields should have just remained pickups like in Halo 3. Balance was just good enough that it didn't dominate the gameplay, rather occasionally just put a crazy twist to it. In Reach the addition of it to the loadouts radically changed the gameplay from a decent shooter, into a party for babies.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Apr 22, 2012 11:29 AM    Msg. 118 of 142       
I don't like halo 4 its too different.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Apr 22, 2012 05:47 PM    Msg. 119 of 142       
Quote: --- Original message by: TM_updates
Those hoppers often don't include the game types I want to play though. It's usually just like a 4v4 team objective variant...while I want full-scale vehicle battles without AA's ruining my experience...

Imo the AA's have the POTENTIAL to add to the experience, but not how they were implemented in Reach, and will most likely be implemented in Reach 2.

- I'm completely cool with Sprint if they would tailor all their maps to be larger. As it is older maps such as Lockout no longer work the same with everyone sprinting to the other side in a matter of seconds.
- Jetpack should just be a pickup, similar to how H3 had pickups.
- Hell all the gimmicky AA's such as armor lock and bubble shields should have just remained pickups like in Halo 3. Balance was just good enough that it didn't dominate the gameplay, rather occasionally just put a crazy twist to it. In Reach the addition of it to the loadouts radically changed the gameplay from a decent shooter, into a party for babies.


OMG! Have you played Heavies in Reach yet? I agree with you 100% on the full scale vehicle battles and Heavies delivers. It's a ton of fun even with AAs, vehicle respawns are set to 10-20 seconds so you never have to go on foot.

While I will defend AAs cause I think their a nice addition to the sandbox of Halo, I would prefer to see a return of equipment from Halo 3 in multiplayer matchmaking.
Edited by YakZSmelk on Apr 22, 2012 at 05:48 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 23, 2012 02:26 AM    Msg. 120 of 142       
Quote: --- Original message by: TM_updates
Those hoppers often don't include the game types I want to play though. It's usually just like a 4v4 team objective variant...while I want full-scale vehicle battles without AA's ruining my experience...

Imo the AA's have the POTENTIAL to add to the experience, but not how they were implemented in Reach, and will most likely be implemented in Reach 2.

- I'm completely cool with Sprint if they would tailor all their maps to be larger. As it is older maps such as Lockout no longer work the same with everyone sprinting to the other side in a matter of seconds.
- Jetpack should just be a pickup, similar to how H3 had pickups.
- Hell all the gimmicky AA's such as armor lock and bubble shields should have just remained pickups like in Halo 3. Balance was just good enough that it didn't dominate the gameplay, rather occasionally just put a crazy twist to it. In Reach the addition of it to the loadouts radically changed the gameplay from a decent shooter, into a party for babies.


I agree with you a lot on this. Halo 3 had a much better approach to using Equipment. I personally even liked the way the had the player go out and find the Overshield or Active Camo and even some sometimes you could find and get the Super Power-up (AKA Both Overshield and Active Camo), it was cool to have to figure out where all the strategic items were. Yes there may have been Forge and all, but that was more of a pain (in my opinion) then just going into a Matching Made Game and getting kills while ether finding everything on purpose or just by plain accident sometimes.

But with Halo Reach you had (almost all of the time) full access to everything item (no I do not mean weapons) and unlike in Halo 3 where as you had to fight you way around the map to find all of the goodies, in Halo Reach all the player had to do was move their analog stick a few times (to choose their loadout), press the A button to make their selection final and theeen......just hit one button with ease. This made the game-play cheap, made games sometimes too quick and could get really annoying really fast. Where as Halo 3, Match Made games took longer (depending on gametype) were more challenging and could be funny or make people laugh because how crazy things can get. But in Halo Reach....People get more annoyed and upset, people quit sooner because of cheap and downright stupid and annoying tactics. Also in Halo 3 when you would get a kill, it made you feel like you tried and succeeded and then you would get killed almost right away. But in Halo Reach Oh no, it was the opposite. When you got a kill, it almost always felt too easy and it was somewhat pointless. And when you were about to get killed, you could say "OH NO YOU DON'T!" and use you Armor Lock or Bubble Shield. Try using Armor Lock or using Bubble Shield (when you don't have one) in Halo 3. It will only get you killed.

And don't even get me started on the Weapons power and damage boost from Halo 3 to Halo Reach.

All in all....Ya Halo Reach can be fun in Custom Games or sometimes even Fire Fight, but Halo 3 seemed to always be a fun game no matter what part of it you played. Same goes for the Campaign between both games. Halo Reach's seemed pointless at the end (because of what happened), but in Halo 3 you had a feeling that the game had a chance of continuing and it left you wanting more (and not the feeling of what Halo Reach left after you beat the campaign).

I just hope that 343i will learn from Bungie's mistake (depending on whom you talk to) and make Halo 4 a much better and enjoyable game to continue playing until Halo 5 arrives.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Apr 24, 2012 06:15 PM    Msg. 121 of 142       
the sample from the new guys sounds pretty good, waiting to see if he makes something rememberable.


ESG SLAYER
Joined: Sep 25, 2008


Posted: Apr 24, 2012 07:25 PM    Msg. 122 of 142       
I'm pretty sure that the Halo monks were confirmed to return to some extent.

That would be nice.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Apr 25, 2012 02:15 PM    Msg. 123 of 142       
Quote: They must compete and appeal to the masses if Halo is to survive. Halo Reach's diminishing multiplayer attraction proved this.
So abandon everything that made it original in order to conform to the generic formula of modern gaming. That's a brilliant idea.

No. Reach's crap population was caused by it being so different from the others.


Are you saying that everyone started off even in Halo 2? You can say everyone starts off even technically speaking, but no, the only game to feature this concept was Halo 1 (arguably) and Halo 3 and even then it all comes down to skill. Halo Reach tackled the approach from a modern standpoint of giving people advantages from the get-go in an attempt to balance power shifts. Halo Reach, in other words, was over balanced, over equalized.
I think you misunderstood what I meant by "even playing field." Everyone spawns with the same weapons and capabilities in Halo 1-3. You have to find things on the map to help you gain an edge over your opponents. Being able to customize loadouts and starting weapons completely changes this. It makes it a totally different game.

Spartan-Ops.
A joke. A single, linear co-op mission that changes each week, not an insanely customizeable cooperative "survival" mode. It is nowhere near the same. You can't change it in any way, you can't share the ones you like with your friends. You can't even replay old ones, because when a new one comes in, the old one goes out. And they say they'll keep it going, but we all know that in a couple of years, they'll quit putting out new ones, and then you've got nothing.


Did you know that they're also changing major story events? Like humanity's past, for example, which they have completely rewritten. Instead of humanity evolving similarly to the Forerunners, and the Forerunners caring for them in a guardian-like way, as we know, 343 says instead that humanity was an advanced and warlike race, and the Forerunners attacked them and bombed them back into the stone age.

The game is already looking like an incredible disappointment in my eyes. I know I'm being a bit hypocritical, as I'll likely buy it anyway, simply because I'm a fan of the series, but as it stands, it does not look anywhere near good as the old ones. I have very little faith in 343.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 25, 2012 02:40 PM    Msg. 124 of 142       
Quote: --- Original message by: Karrde
Quote: They must compete and appeal to the masses if Halo is to survive. Halo Reach's diminishing multiplayer attraction proved this.
So abandon everything that made it original in order to conform to the generic formula of modern gaming. That's a brilliant idea.

No. Reach's crap population was caused by it being so different from the others.


Are you saying that everyone started off even in Halo 2? You can say everyone starts off even technically speaking, but no, the only game to feature this concept was Halo 1 (arguably) and Halo 3 and even then it all comes down to skill. Halo Reach tackled the approach from a modern standpoint of giving people advantages from the get-go in an attempt to balance power shifts. Halo Reach, in other words, was over balanced, over equalized.
I think you misunderstood what I meant by "even playing field." Everyone spawns with the same weapons and capabilities in Halo 1-3. You have to find things on the map to help you gain an edge over your opponents. Being able to customize loadouts and starting weapons completely changes this. It makes it a totally different game.

Spartan-Ops.
A joke. A single, linear co-op mission that changes each week, not an insanely customizeable cooperative "survival" mode. It is nowhere near the same. You can't change it in any way, you can't share the ones you like with your friends. You can't even replay old ones, because when a new one comes in, the old one goes out. And they say they'll keep it going, but we all know that in a couple of years, they'll quit putting out new ones, and then you've got nothing.


Did you know that they're also changing major story events? Like humanity's past, for example, which they have completely rewritten. Instead of humanity evolving similarly to the Forerunners, and the Forerunners caring for them in a guardian-like way, as we know, 343 says instead that humanity was an advanced and warlike race, and the Forerunners attacked them and bombed them back into the stone age.

The game is already looking like an incredible disappointment in my eyes. I know I'm being a bit hypocritical, as I'll likely buy it anyway, simply because I'm a fan of the series, but as it stands, it does not look anywhere near good as the old ones. I have very little faith in 343.

Then explain how the CoD franchise is the only one that tops Halo Reach in Xbox Live. CoD literally is nothing but generic modern gaming. I never said I liked the idea of Halo needing to resort more to modern desires in FPS games, hell it could be detrimental to the series for all I know, but it is a necessary step to ensure Halo carries on outside of just hardcore fans.

As far as the gameplay, it can go many ways, as I found AA's made the game more balanced and enjoyable than the standard formula. Hell, it made me go back to Reach more than Halo 2 and Halo 3 for that matter. It's not a black or white situation: there is a lot of gray involved. I also believe AA's will now be more like Halo 3 equipment or Halo 1 powerups as I've read from a few sources.

As far as the story goes, Greg Bear can shove his books up his ass. I can't believe Frankie let a conman write almost sacred fiction.
Edited by DarkHalo003 on Apr 25, 2012 at 02:41 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 25, 2012 02:50 PM    Msg. 125 of 142       
Oh man, its smells like people making assumptions in here. Hey guys, why don't you wait until you play the game to make assumptions on how good it will actually be.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 25, 2012 02:53 PM    Msg. 126 of 142       
What you don't get DarkHalo, is that if Reach stuck true to the original formulas, that it would still be king of the charts even now.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 25, 2012 03:06 PM    Msg. 127 of 142       
Quote: --- Original message by: DarkHalo003

Quote: --- Original message by: Karrde
Quote: They must compete and appeal to the masses if Halo is to survive. Halo Reach's diminishing multiplayer attraction proved this.
So abandon everything that made it original in order to conform to the generic formula of modern gaming. That's a brilliant idea.

No. Reach's crap population was caused by it being so different from the others.


Are you saying that everyone started off even in Halo 2? You can say everyone starts off even technically speaking, but no, the only game to feature this concept was Halo 1 (arguably) and Halo 3 and even then it all comes down to skill. Halo Reach tackled the approach from a modern standpoint of giving people advantages from the get-go in an attempt to balance power shifts. Halo Reach, in other words, was over balanced, over equalized.
I think you misunderstood what I meant by "even playing field." Everyone spawns with the same weapons and capabilities in Halo 1-3. You have to find things on the map to help you gain an edge over your opponents. Being able to customize loadouts and starting weapons completely changes this. It makes it a totally different game.

Spartan-Ops.
A joke. A single, linear co-op mission that changes each week, not an insanely customizeable cooperative "survival" mode. It is nowhere near the same. You can't change it in any way, you can't share the ones you like with your friends. You can't even replay old ones, because when a new one comes in, the old one goes out. And they say they'll keep it going, but we all know that in a couple of years, they'll quit putting out new ones, and then you've got nothing.


Did you know that they're also changing major story events? Like humanity's past, for example, which they have completely rewritten. Instead of humanity evolving similarly to the Forerunners, and the Forerunners caring for them in a guardian-like way, as we know, 343 says instead that humanity was an advanced and warlike race, and the Forerunners attacked them and bombed them back into the stone age.

The game is already looking like an incredible disappointment in my eyes. I know I'm being a bit hypocritical, as I'll likely buy it anyway, simply because I'm a fan of the series, but as it stands, it does not look anywhere near good as the old ones. I have very little faith in 343.

Then explain how the CoD franchise is the only one that tops Halo Reach in Xbox Live. CoD literally is nothing but generic modern gaming. I never said I liked the idea of Halo needing to resort more to modern desires in FPS games, hell it could be detrimental to the series for all I know, but it is a necessary step to ensure Halo carries on outside of just hardcore fans.

As far as the gameplay, it can go many ways, as I found AA's made the game more balanced and enjoyable than the standard formula. Hell, it made me go back to Reach more than Halo 2 and Halo 3 for that matter. It's not a black or white situation: there is a lot of gray involved. I also believe AA's will now be more like Halo 3 equipment or Halo 1 powerups as I've read from a few sources.




videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 25, 2012 03:48 PM    Msg. 128 of 142       
Quote: --- Original message by: Bobblehob
Oh man, its smells like people making assumptions in here. Hey guys, why don't you wait until you play the game to make assumptions on how good it will actually be.


Or are you just not wanting believe that what people are saying are the truth? I think that it what is going on here. NOW I do not know about 343i changing the story behind the human race but I do know that there WILL be load-outs and armor abilities. Which in Halo 4 will be able to unlock them by leveling up. There will also be a XP Ranking system like in Halo 3. I do not know if it will be exactly the same as Halo 3, but it will most likely be a combination of Halo 3 and Halo Reach's Ranking System and when you rank up you ether unlock new Multiplayer content or you can use what 343i is calling "Spartan Points" to purchase new content and content. How do I know all this? Because I do my research and look around. And since I like contributing to the community (instead of saying and accusing people of pulling a BS card and saying they are assuming), I will post a link of how I know a good amount of information about Halo 4. Here is the link for all to see. http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx
Hint: Watch the video for more information then the text can tell.

For more information about things other then Halo 4's Multiplayer you can visit this link here for a list of categories to look through.

I hope this clears up some of the arguments that have been going on in this thread.

Videoman


Gurdy
Joined: May 22, 2011

ron paul did 9\11


Posted: Apr 25, 2012 03:53 PM    Msg. 129 of 142       
Quote: --- Original message by: TM_updates
What you don't get DarkHalo, is that if Reach stuck true to the original formulas, that it would still be king of the charts even now.

or, you know, they could let go of a dead husk of a franchise and develop something better and be successful

oh wait thas so stupid lol


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 25, 2012 03:57 PM    Msg. 130 of 142       
Quote: --- Original message by: videoman

Or are you just not wanting believe that what people are saying are the truth? I think that it what is going on here. NOW I do not know about 343i changing the story behind the human race but I do know that there WILL be load-outs and armor abilities. Which in Halo 4 will be able to unlock them by leveling up. There will also be a XP Ranking system like in Halo 3. I do not know if it will be exactly the same as Halo 3, but it will most likely be a combination of Halo 3 and Halo Reach's Ranking System and when you rank up you ether unlock new Multiplayer content or you can use what 343i is calling "Spartan Points" to purchase new content and content. How do I know all this? Because I do my research and look around. And since I like contributing to the community (instead of saying and accusing people of pulling a BS card and saying they are assuming), I will post a link of how I know a good amount of information about Halo 4. Here is the link for all to see. http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx
Hint: Watch the video for more information then the text can tell.

For more information about things other then Halo 4's Multiplayer you can visit this link here for a list of categories to look through.

I hope this clears up some of the arguments that have been going on in this thread.

Videoman


You completely missed the point. We all know the information that has been released. We all know the changes that they said they are going to make. What we don't really know is just what effect they will actually have on the gameplay. You can go on and on about how similar a couple of the features are to COD, but can you honestly say that they will make the game any worse? No, you can't, because you haven't played it. You can assume that it will be worse, you can assume that it will make it better, but the only way to actually know is to actually play it. No one who contributes on this forum, or anywhere else for that matter has played the final build of the multiplayer, or the single player, therefore none of them really can say to me with any amount of certainty that it sucks.

Do you get where I am coming from here?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 25, 2012 04:08 PM    Msg. 131 of 142       
Quote: --- Original message by: TM_updates
What you don't get DarkHalo, is that if Reach stuck true to the original formulas, that it would still be king of the charts even now.

There is no way to prove this though. In fact, didn't this happen with a TU and player levels dropped more to where it had to be reverted?

@Higuy: Halo 2 was the most unbalanced Halo game. Halo 3 was wonderful, but ultimately I left it for several months after I realized there was literally nothing different. What actually kept me coming back was how hilarious of a game it could be (and the fact that the Carbine and BTB were still around).

@Gurdy: But...but I like Halo.

And what Bobble is saying, and I agree, is to not be so judgmental or proclaim the game sucks when you haven't even played it yet. It only makes you look like an ass.
Edited by DarkHalo003 on Apr 25, 2012 at 04:11 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Apr 25, 2012 04:34 PM    Msg. 132 of 142       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: videoman

Or are you just not wanting believe that what people are saying are the truth? I think that it what is going on here. NOW I do not know about 343i changing the story behind the human race but I do know that there WILL be load-outs and armor abilities. Which in Halo 4 will be able to unlock them by leveling up. There will also be a XP Ranking system like in Halo 3. I do not know if it will be exactly the same as Halo 3, but it will most likely be a combination of Halo 3 and Halo Reach's Ranking System and when you rank up you ether unlock new Multiplayer content or you can use what 343i is calling "Spartan Points" to purchase new content and content. How do I know all this? Because I do my research and look around. And since I like contributing to the community (instead of saying and accusing people of pulling a BS card and saying they are assuming), I will post a link of how I know a good amount of information about Halo 4. Here is the link for all to see. http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx
Hint: Watch the video for more information then the text can tell.

For more information about things other then Halo 4's Multiplayer you can visit this link here for a list of categories to look through.

I hope this clears up some of the arguments that have been going on in this thread.

Videoman


You completely missed the point. We all know the information that has been released. We all know the changes that they said they are going to make. What we don't really know is just what effect they will actually have on the gameplay. You can go on and on about how similar a couple of the features are to COD, but can you honestly say that they will make the game any worse? No, you can't, because you haven't played it. You can assume that it will be worse, you can assume that it will make it better, but the only way to actually know is to actually play it. No one who contributes on this forum, or anywhere else for that matter has played the final build of the multiplayer, or the single player, therefore none of them really can say to me with any amount of certainty that it sucks.

Do you get where I am coming from here?


Bobble has a point. Every one is pretty much going by rumors and such. The only way we can truly express how we view the game will feel is to actually play it, which wont be till november. And plus 343 is not some robot/machine out to ruin halo. Ive had so many issues with this is because now a days, people who have a computer and internet, think there a all knowing power. Im not perfect but I know I have more comon decency then alot of people here. If you don't like it fine, be ignorant for the rest of you life. All im saying is how the old saying goes, never judge a book by its cover, you may like what you read.

PLUS!!! Think of all the things they did change that are GOOOOD since reach, BR, No Armor Lock, etc.

Ill admit, some things about CoD or intersting and fun to play, but its a different game, halo has always had the same formula since Halo 1 that is similer to a sports game, you can tweek certain things to make it more fun and/or balanced, but never changed the core rules.


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 25, 2012 04:41 PM    Msg. 133 of 142       
You want to know why CoD is popular? It's because it's a different genre of game, aimed at a different audience! Stfu comparing Halo to CoD...

It's set in modern time, so you get every "bad man" wanting to use a gun and shoot someone, something called Escapism.

Now Halo fans are a genre on their own. These pointless and stupid conversions, comparing and moaning about a game there is not even out yet, and not even that much information has been released...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 25, 2012 04:47 PM    Msg. 134 of 142       
Quote: --- Original message by: anonymous_2009
You want to know why CoD is popular? It's because it's a different genre of game, aimed at a different audience! Stfu comparing Halo to CoD...

It's set in modern time, so you get every "bad man" wanting to use a gun and shoot someone, something called Escapism.

Now Halo fans are a genre on their own. These pointless and stupid conversions, comparing and moaning about a game there is not even out yet, and not even that much information has been released...


Uhm... what? CoD = FPS. and last time I checked.... Halo was an FPS too. Gameplay =/= story. Taking in different time places is called part of the plot and has nothing to do with how the game plays. Please stop posting nonsense and actually think before you post. Thanks!


anonymous_2009
Joined: Jun 13, 2009


Posted: Apr 25, 2012 05:12 PM    Msg. 135 of 142       
Cod = Modern Shooter | Halo = Sci-Fi shooter. Aimed at different audiences.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Apr 25, 2012 05:41 PM    Msg. 136 of 142       
Quote: --- Original message by: DarkHalo003

Quote: --- Original message by: TM_updates
What you don't get DarkHalo, is that if Reach stuck true to the original formulas, that it would still be king of the charts even now.

There is no way to prove this though. In fact, didn't this happen with a TU and player levels dropped more to where it had to be reverted?



The TU was to little too late. Combine that with the worst batch of default MP maps out of the box of any Halo game so far, and even a TU won't get people to come back. Imo the fact that they charged for the DLC map packs was a bit scandalous since they slacked so much on the default ones...DLC should have been free to compensate for this. But hey that's just my opinion, having enjoyed insanely good MP maps throughout H1, 2 and 3.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 27, 2012 07:38 PM    Msg. 137 of 142       
So Forerunner Vision is pretty much a Wall Hack?

Great.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Apr 28, 2012 03:45 AM    Msg. 138 of 142       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: videoman

Or are you just not wanting believe that what people are saying are the truth? I think that it what is going on here. NOW I do not know about 343i changing the story behind the human race but I do know that there WILL be load-outs and armor abilities. Which in Halo 4 will be able to unlock them by leveling up. There will also be a XP Ranking system like in Halo 3. I do not know if it will be exactly the same as Halo 3, but it will most likely be a combination of Halo 3 and Halo Reach's Ranking System and when you rank up you ether unlock new Multiplayer content or you can use what 343i is calling "Spartan Points" to purchase new content and content. How do I know all this? Because I do my research and look around. And since I like contributing to the community (instead of saying and accusing people of pulling a BS card and saying they are assuming), I will post a link of how I know a good amount of information about Halo 4. Here is the link for all to see. http://www.gameinformer.com/b/features/archive/2012/04/16/the-changes-to-halo-39-s-competitive-multiplayer.aspx
Hint: Watch the video for more information then the text can tell.

For more information about things other then Halo 4's Multiplayer you can visit this link here for a list of categories to look through.

I hope this clears up some of the arguments that have been going on in this thread.

Videoman


You completely missed the point. We all know the information that has been released. We all know the changes that they said they are going to make. What we don't really know is just what effect they will actually have on the gameplay. You can go on and on about how similar a couple of the features are to COD, but can you honestly say that they will make the game any worse? No, you can't, because you haven't played it. You can assume that it will be worse, you can assume that it will make it better, but the only way to actually know is to actually play it. No one who contributes on this forum, or anywhere else for that matter has played the final build of the multiplayer, or the single player, therefore none of them really can say to me with any amount of certainty that it sucks.

Do you get where I am coming from here?


Bobble has a point. Every one is pretty much going by rumors and such. The only way we can truly express how we view the game will feel is to actually play it, which wont be till november. And plus 343 is not some robot/machine out to ruin halo. Ive had so many issues with this is because now a days, people who have a computer and internet, think there a all knowing power. Im not perfect but I know I have more comon decency then alot of people here. If you don't like it fine, be ignorant for the rest of you life. All im saying is how the old saying goes, never judge a book by its cover, you may like what you read.

PLUS!!! Think of all the things they did change that are GOOOOD since reach, BR, No Armor Lock, etc.

Ill admit, some things about CoD or intersting and fun to play, but its a different game, halo has always had the same formula since Halo 1 that is similer to a sports game, you can tweek certain things to make it more fun and/or balanced, but never changed the core rules.


What this dude says.

The one bad thing about multiplayer is the fact that players MAY not start out on the same foot- with unlockable stuff and all. 343 should do something to counteract this, as it would be slightly game-breaking. Game-breaking like COD's multiplayer. Which is a horrendous piece of...

Excessive profanity removed by Dennis.

Either where you can choose to start off in a server where there are players at a similar level or something else entirely.


Bobblehob
Joined: Aug 29, 2010


Posted: Apr 28, 2012 06:21 AM    Msg. 139 of 142       
Quote: --- Original message by: Muscl3r
So Forerunner Vision is pretty much a Wall Hack?

Great.


It allows you to see a very limited distance, through walls, in pulses, i.e. every couple seconds you can see a snapshot of what is on the other side of the wall. It also emits an audible sound that other players can pick up. That is the information available so far.

Not a wall hack.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 28, 2012 06:23 AM    Msg. 140 of 142       
Ahh I see. Multiplayer would suck if it was a wall hack.

Aww Yeah, 400 thousandth post FTW
Edited by Muscl3r on Apr 28, 2012 at 06:25 AM

 
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