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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »weapon modeling question

Author Topic: weapon modeling question (6 messages, Page 1 of 1)
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abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 27, 2012 10:32 PM    Msg. 1 of 6       
Not exactly a modeler here, but working on it
I need to merge at a right triangle for these two polies. the bridge tool results in absolutely nothing happening. How would a make that right angle of selected polies into a triangular prism?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 28, 2012 01:07 AM    Msg. 2 of 6       
I'm not quite sure what the picture is. It seems to be two polies at a right angle. Bridge won't work if the "forward" face of the polygon is facing to the inside of the angle, because that would cause an error. Not all the "fronts" of the faces would be facing out. Two would be facing inwards, and then one outwards.
ex:


In max you can bind "backface cull toggle," which will show the backs of faces, to a key. Just go to customize -> customize user preferences, then search for backface cull toggle and bind it to anything. I bound mine to B.

This might be your problem.

E: I just checked this on my own and bridge should work even if the faces are facing in. The new face will just be created facing inwards as well. Perhaps one of your two faces is facing in and the other one is facing out.

Edited by UnevenElefant5 on Mar 28, 2012 at 01:10 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 28, 2012 02:32 AM    Msg. 3 of 6       
I haven't got a clue what your trying to do...


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Mar 28, 2012 08:58 PM    Msg. 4 of 6       
Quote: --- Original message by: UnevenElefant5

I'm not quite sure what the picture is. It seems to be two polies at a right angle. Bridge won't work if the "forward" face of the polygon is facing to the inside of the angle, because that would cause an error. Not all the "fronts" of the faces would be facing out. Two would be facing inwards, and then one outwards.
ex:
http://img99.imageshack.us/img99/9889/frontbackface.jpg

In max you can bind "backface cull toggle," which will show the backs of faces, to a key. Just go to customize -> customize user preferences, then search for backface cull toggle and bind it to anything. I bound mine to B.

This might be your problem.

E: I just checked this on my own and bridge should work even if the faces are facing in. The new face will just be created facing inwards as well. Perhaps one of your two faces is facing in and the other one is facing out.

Edited by UnevenElefant5 on Mar 28, 2012 at 01:10 AM


Thats originally how i thought it would work. I tried many different configs. The only thing i got is i flipped one face over and left the other there and i got one triangular side made, but i need the two trianglular sides and the bigger face, obviously. Its just flat out not working.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 28, 2012 09:29 PM    Msg. 5 of 6       
I would be able to explain this better to you over xfire or teamviewer.
But delete those polys and create the ones you want.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Mar 28, 2012 10:17 PM    Msg. 6 of 6       
Pressing F4 will toggle wireframe-mix mode
It can help you to find errors and wasted geometry

 

 
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