
starscream20
Joined: Mar 9, 2012
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Posted: Mar 25, 2012 10:05 AM
Msg. 1 of 29
I actually found a tagged one but it isn't very good. I saw ImBrOkErU had a really nice model on youtube unskinned. I am just wondering if there are any better ones floating around? Thanks :P I also found the reach grenade launcher tagged in a map :3
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Mar 25, 2012 11:48 AM
Msg. 2 of 29
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 25, 2012 12:18 PM
Msg. 3 of 29
Hey these are nice, maybe I should contact cheddar
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 25, 2012 02:57 PM
Msg. 4 of 29
Yeah... that's Danilo C's. FRMT has tags we're working on: http://beta.xfire.com/videos/53f019 REALLY OLD stuff. I've fixed quite a few animations on the sword and I'll have to redo the whole MA37 origin with it's animations. Also: http://beta.xfire.com/videos/542808 I've been working on a Plasma Launcher, but due to the engine's limits, it won't work exactly the way we would like. Pretty sure we'll fix them up and release these soon.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Mar 25, 2012 04:20 PM
Msg. 5 of 29
I´m working on 
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Dr490nbr347h
Joined: May 28, 2011
Stealin yer Cookies.
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Posted: Mar 25, 2012 04:50 PM
Msg. 6 of 29
:D
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 25, 2012 05:00 PM
Msg. 7 of 29
Lone will that be a public release? :P I am just interested in private use.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Mar 25, 2012 05:15 PM
Msg. 8 of 29
Quote: --- Original message by: starscream20 Lone will that be a public release? :P I am just interested in private use. well, Reach ar is for FRMT please ask cheddars, is the leader
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 25, 2012 05:37 PM
Msg. 9 of 29
Thanks :P
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 25, 2012 08:01 PM
Msg. 10 of 29
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 25, 2012 10:26 PM
Msg. 11 of 29
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 27, 2012 02:06 AM
Msg. 12 of 29
Atheros had it too.
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6thLoneWolf
Joined: Mar 1, 2011
i'm a newbie :B
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Posted: Mar 27, 2012 02:44 AM
Msg. 13 of 29
Quote: --- Original message by: FMT MasterChiefhttp://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38818 tylerp14 leaked Cheddar's old Reach Assault Rifle. The map is unprotected so you can extract the assault rifle. Spartan314 is working new animations for the Reach Assault Rifle but his not done, When his done maybe he will release. 6thLoneWolf lost all his files ( He said to me ) Mexican Mapping Team are leaking Daniloc's Reach Assault Rifle "located at HaloMaps" its protected so you will have to rip it to get it. Daniloc released Reach ar a long time ago and I working on a new version of ar :D
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 27, 2012 06:36 AM
Msg. 14 of 29
Is there one with 60 bullets instead of 32? I Use them for personal use and it looks so messed up when it counts down from 60 with 32...
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Mar 27, 2012 11:44 AM
Msg. 15 of 29
you can changge it to 60 bullets or change it so it counts from 32 to 0 also Mexican mapping team?do you mean MTM?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 27, 2012 11:49 AM
Msg. 16 of 29
I think it's them.Their initials seem to fit.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Mar 27, 2012 12:03 PM
Msg. 17 of 29
oh then consider them death his leader is practically afk every time and the other member is with me in LMT working on Halo zero Campaign Project
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 27, 2012 12:10 PM
Msg. 18 of 29
I can set it from 32 to 60. But it acts weird. It still shows 32 but uses 60.
So I can fire about 2 rounds and it will go to 31. I don't know how to edit it to be 60.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Mar 27, 2012 12:11 PM
Msg. 19 of 29
go to the gbx model and fp model ,make sure they use the same numeral shader (often the numbers shader) and set them to 60 in the upper area where it says 32
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 27, 2012 05:05 PM
Msg. 20 of 29
Quote: --- Original message by: starscream20 I can set it from 32 to 60. But it acts weird. It still shows 32 but uses 60.
So I can fire about 2 rounds and it will go to 31. I don't know how to edit it to be 60. You need it at 60 in two places, your weapon tag, and the shader for numbers tag. It should be called numbers.shader_transparent_chicago. Edited by Invader Veex on Mar 27, 2012 at 05:06 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Mar 28, 2012 09:58 AM
Msg. 21 of 29
I have Broke's actually, but you'd have to ask him about it.
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 28, 2012 10:24 AM
Msg. 22 of 29
The pic is too small, and I can't click it to make it bigger. I get the idea I just need to see the values to edit.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 28, 2012 01:31 PM
Msg. 23 of 29
Quote: --- Original message by: ODX I have Broke's actually, but you'd have to ask him about it. He wouldn't let anyone have WIP things in a billion years,right? Edited by Dumb AI on Mar 28, 2012 at 01:32 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 28, 2012 04:49 PM
Msg. 24 of 29
Quote: --- Original message by: starscream20 The pic is too small, and I can't click it to make it bigger. I get the idea I just need to see the values to edit. Go to the url of the image and view it full sized. http://img854.imageshack.us/img854/6501/numbersv.png Edited by Invader Veex on Mar 28, 2012 at 04:50 PM
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 28, 2012 06:00 PM
Msg. 25 of 29
It kind of worked but not really When it is on 60 the colors are messed up When it is on 32 it works normally. I still see some number crap going on back there and its still mixing the Red/Yellow & Blue textures together :/ Edited by starscream20 on Mar 28, 2012 at 06:01 PMEdited by starscream20 on Mar 28, 2012 at 06:01 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 28, 2012 07:22 PM
Msg. 26 of 29
I believe that may be because CMT's assault rifle uses FP animations to control what color the display is. Disabling that animation in the fp animation tag may , not saying it will, correct the problem. Although the display wouldn't change colors anymore. To give it a shot, open up the fp animation tag for the gun and go about 3/4 of the way down. There should be a titlebar labeled as 'first person weapon', and another below that named 'animations'. Here there is a dropdown box next to all the buttons (add, insert, etc.). Use it to navigate to 'ammunition'. Now in the dropdown box right below that it should say 'first-person ammunition'. You want to change it to 'NONE' and save. Try that.
By the way, when you are taking a picture while in windowed form, hold alt when you press print screen. It will just copy the window instead of the whole screen. Edited by Invader Veex on Mar 28, 2012 at 07:29 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Mar 28, 2012 07:55 PM
Msg. 27 of 29
so...I'm guessing this is just another one of those threads where someone asks: "Do you have this? (release request implied)" and someone says: "yeah, dog I got it! (but i aint releasing itttt!!!)""
or is someone actually planning to release a reach assault rifle?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Mar 28, 2012 08:11 PM
Msg. 28 of 29
I would release mine, but I'm too lazy to make some animations for it. -o-
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Mar 28, 2012 08:14 PM
Msg. 29 of 29
you know what starscream add me on xfire and ill will explain you how to change it and anything else you might need Xfire : lmtheretic
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