
oobiedoob
Joined: Feb 28, 2012
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Posted: Feb 28, 2012 09:06 PM
Msg. 1 of 10
Hello gents. I'm posting this because google hasn't given me a good answer.
Does anyone know of a good resource for Halo:CE mods or server-side scripts, ala the scripting found in Counter-Strike servers for example? Their main website is alliedmodding.com.
Also any guides on modding, or explanations would be great.
For example, are many mods just built into maps for CE? It seems like a lot of weapons/vehicles are built into maps.
I'd like to start a server with increased runspeed ala Quake, throw in some new vehicles and weapons, and maybe a jetpack or +hook if possible.
One more: Anyone aware of a mod that can let you spawn an NPC pet that can attack enemies?
Thanks guys. Sorry for the general post.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 28, 2012 09:15 PM
Msg. 2 of 10
By Halo CE you are talking about "custom edition" right? and not combat evolved. There are apps to alter settings of things. I believe SAPP which i have no knowledge about. http://www.modacity.net/forums/showthread.php?23688-SAPPScripts for the gametypes would maybe work. Edited by Maniac1000 on Feb 28, 2012 at 09:17 PM
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oobiedoob
Joined: Feb 28, 2012
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Posted: Feb 28, 2012 09:24 PM
Msg. 3 of 10
Generally Custom Edition Yes. Also, are Custom Edition resources incompatible with the regular Halo PC version?
I'll check out SAPP, thanks!
edit
hmm, checked out SAPP, it's more of a server commands app. useful tools tho
what it does for those who are interested,
1. Player Commands (\info, \stats, \about) 2. Creating new commands by combining existing ones 3. Using server events (join, kill, betray etc.) 4. AFK kick 5. Ping kick 6. Object management 7. Admin system without rcon, via chat 8. Admin levels, customizable command levels and names 9. Unique password for each admin, in chat & rcon also 10. Rcon bruteforce protection 11. Players can vote to skip the map 12. Map Vote function 13. IP & IP Range Banning players 14. Players can be banned from using the chat 15. Auto mute spammers 16. Sending private server messages 17. Balancing teams 18. Switching teams of a player 19. Basic aimbot detection & banning 20. Naughty commands :P 21. And a lot more! Edited by oobiedoob on Feb 28, 2012 at 09:27 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 28, 2012 09:28 PM
Msg. 4 of 10
Yes they are incompatible. Halo pc, you can call any map bloodgulch and mod it. Halo ce, reads a checksum from maps, each map must have a unique checksum. I think :)
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oobiedoob
Joined: Feb 28, 2012
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Posted: Feb 28, 2012 09:32 PM
Msg. 5 of 10
Are there a lot of mods that are contained within maps? is that allowed within Halo, and how its usually done? looks like it on google, i'm seeing like jets and stuff like that. (I haven't tried H:CE yet)
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 28, 2012 09:36 PM
Msg. 6 of 10
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oobiedoob
Joined: Feb 28, 2012
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Posted: Feb 28, 2012 09:39 PM
Msg. 7 of 10
Thank you so much for all the links and stuff. I'll poke around the forums for more info too. Does the editing kit allow you to change runspeed/jump height/jumpspeed?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 28, 2012 09:41 PM
Msg. 8 of 10
Only in a compiled map. So yes, you edit the player or globals, then add to a .scenario and compile to a new map. Edited by Maniac1000 on Feb 28, 2012 at 09:43 PM
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oobiedoob
Joined: Feb 28, 2012
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Posted: Feb 28, 2012 09:45 PM
Msg. 9 of 10
Great, thanks!
ps: does Halo distribute map files ala CS or UT, or does the user have to download the map from another site and install manually Edited by oobiedoob on Feb 28, 2012 at 09:46 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 28, 2012 09:55 PM
Msg. 10 of 10
Upload your completed map to this website, Dennis does the fine hosting service free of charge. http://hce.halomaps.org/index.cfm?pg=60 Yes users must download the map manually, there is no auto distribute feature in halo ce. Edited by Maniac1000 on Feb 28, 2012 at 09:56 PM
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