
elite051
Joined: Apr 14, 2009
Wow, I really suck at this!
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Posted: Feb 21, 2012 09:58 PM
Msg. 1 of 26
Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Think about large scale ship to ship combat. You'd need to fix some of the annoying issues with the engine, like how you fly out the back when your not in your seat. The engine needs to be modified to support enormous maps, the kind of map in which a full sized Assault Carrier could move comfortably. But why stop in space? Think fully explorable cities. Bump up the max player limit, you've got a full out warzone.
So here's my challenge for the brighter members of this community. Develop a modification that would allow for bigger maps and better physics. Do I intend to do this? No. Do I have the skill to do this? My recent forum activity can tell you I can barely place scenery(I've got that down now, but you get the point). Is it even possible? Probably. Do any of you have the know-how to accomplish this task? Let's find out.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Feb 21, 2012 10:05 PM
Msg. 2 of 26
Although with OS it is possible to increase the amount of triangles that can be rendered at once, I don't think we can do anything about say, the physics or the max player limit. Some things like those require actual changes to the engine. Theoritically thinking, with OS we COULD change a few things physics related. However going with that approach it would require a LOT of work to even get the base. Now, eventually we MIGHT be able to change things related to the physics, but the max player limit is well....off limits. You'd have to mess with the netcode to do that. Now as much as I'd like to have 64v64 player matches on gigantic Battlefield 3-Sized maps, I can't. We can have bigger levels however, and as stated, it is theoritically possible to upgrade the physics. That is ALL we can do currently. Anyways, I hope that answers your question. Edited by 032 Mendicant Bias on Feb 21, 2012 at 10:06 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 21, 2012 11:09 PM
Msg. 3 of 26
Quote: --- Original message by: elite051 Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Halo Reach.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 21, 2012 11:49 PM
Msg. 4 of 26
Quote: --- Original message by: elite051 Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Think about large scale ship to ship combat. You'd need to fix some of the annoying issues with the engine, like how you fly out the back when your not in your seat. The engine needs to be modified to support enormous maps, the kind of map in which a full sized Assault Carrier could move comfortably. But why stop in space? Think fully explorable cities. Bump up the max player limit, you've got a full out warzone.
So here's my challenge for the brighter members of this community. Develop a modification that would allow for bigger maps and better physics. Do I intend to do this? No. Do I have the skill to do this? My recent forum activity can tell you I can barely place scenery(I've got that down now, but you get the point). Is it even possible? Probably. Do any of you have the know-how to accomplish this task? Let's find out. Impossible. You'd have to re code the engine, which belongs to microsoft, which makes editing it illegal.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 22, 2012 09:03 PM
Msg. 5 of 26
Thread name: A challenge Post: Don't post stupid ideas, your asking for a completely new game. Age guess of OP: 13
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 22, 2012 11:03 PM
Msg. 6 of 26
Everything is possible but the ways are questionable,not allowed or downright impossible to do with available resources.Point is,most of the things you are suggesting are not easy or legally allowed to do.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 22, 2012 11:42 PM
Msg. 7 of 26
Quote: --- Original message by: Dumb AI Everything is possible but the ways are questionable,not allowed or downright impossible to do with available resources.Point is,most of the things you are suggesting are not easy or legally allowed to do. Which makes it impossible. Especially that legally allowed bit.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 23, 2012 01:55 PM
Msg. 8 of 26
Quote: --- Original message by: DennisQuote: --- Original message by: elite051 Okay, picture this. A massive modification for Halo Custom Edition that would allow for things like massive levels, vehicles, etc as well as fixing issues with the engine that hinder these things. Halo Reach. *Is about to report for pointless post with no explanation. Then realises there's no admin to report to due to the fact Dennis is the evil one for once... Dun dun dun* Anyway, it is quite impossible to edit the engine. 1. We don't have the source code nor is there any chance at all that Microsoft will be selfless enough to offer it. 2. Even if we had the source code, it would be illegal to use it in any way due to the secure licensing Microsoft's placed on the Halo IP(Intellectual Property). If we could make any of the changes to the engine that you suggested, it would have been done years ago. It's been about a decade since Halo was released I think(Not sure at all though. I wasn't old enough to even use a computer a decade ago). Quote: --- Original message by: anonymous_2009 Thread name: A challenge Post: Don't post stupid ideas, your asking for a completely new game. Age guess of OP: 13 Maturity age guess of OP compared to maturity of people from the time when Anonymous was 13: 16 That makes you about 15 in maturity age now Anonymous. So as old as me :) Edited by Jaz on Feb 23, 2012 at 01:58 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Feb 24, 2012 05:29 PM
Msg. 9 of 26
>Be me, visiting after a few weeks >People still posting bullcrap like this >mfw
I'll check back in later, seeya.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 24, 2012 06:09 PM
Msg. 10 of 26
Quote: --- Original message by: The Cereal Killer >Be me, visiting after a few weeks >People still posting bullcrap like this >mfw
I'll check back in later, seeya. Just because he has little knowledge of game engine's and licensing it in no way makes him a fool, nor does it make what he says 'bullcrap'. Now stop being a jerk and play Halo or Skyrim. ;)
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Feb 25, 2012 12:19 AM
Msg. 11 of 26
The word "fool" was not mentioned. His lack of experience isn't an excuse because he already showed that he presumed to have some with this statement: Quote: Is it even possible? Probably. This justifies the label of "bullcrap" which I assigned to the content of the thread.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 25, 2012 04:36 AM
Msg. 12 of 26
Well it is possible.
It's just kinda illegal... probably. :P
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Feb 25, 2012 04:45 AM
Msg. 13 of 26
I like ice cream.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 25, 2012 04:54 AM
Msg. 14 of 26
Quote: --- Original message by: TM_updates I like ice cream. Lolgtfo you troll. But seriously you guys, get back on topic. Hunter and cereal killer, pull your heads out of your anus's. He can post a request thread if he wants to, and better yet, not get flamed by community members that don't have any form of social skills. It just goes to show why Dennis posted that sticky thread after all. @OP I actually made an infection map for multiplayer but still have to texture it if it counts.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Feb 25, 2012 12:44 PM
Msg. 15 of 26
You don't know what a troll is.
You don't know what the phrase "head up your own ass" means.
He does have the right to post request threads; he does not have the right to avoid criticism. I haven't insulted him personally, only the content; therefore, not flaming. The social skills comment was an attempt on your part at flaming, you hypocrite. Furthermore, we all realize that my life is better than yours, but does that argument belong on this website? No. This site has nothing to do with real life.
You (and those like you), who feel the need to defend every person whom gets criticized, are the reason that only half of what could be accomplished actually is accomplished. Edited by The Cereal Killer on Feb 25, 2012 at 12:45 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Feb 25, 2012 12:45 PM
Msg. 16 of 26
I also like croissants.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 25, 2012 03:29 PM
Msg. 17 of 26
Quote: --- Original message by: The Cereal Killer
You don't know what a troll is. I do and I don't think you know what a joke is... You don't know what the phrase "head up your own ass" means. :o I think I do Quote: He does have the right to post request threads; he does not have the right to avoid criticism. I haven't insulted him personally, only the content; therefore, not flaming. The social skills comment was an attempt on your part at flaming, you hypocrite. Furthermore, we all realize that my life is better than yours, but does that argument belong on this website? No. This site has nothing to do with real life. :o what's your definition of flaming? And have you actually met me? No, I probably don't want to meet you either. Quote: You (and those like you), who feel the need to defend every person whom gets criticized, are the reason that only half of what could be accomplished actually is accomplished. Edited by The Cereal Killer on Feb 25, 2012 at 12:45 PM LOL u hypocrite, u flame. Edited by Cheddars on Feb 25, 2012 at 03:31 PM
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P3
Joined: Dec 2, 2011
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Posted: Feb 25, 2012 03:36 PM
Msg. 18 of 26
I have a feeling this thread is going to get locked soon.....
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Feb 25, 2012 03:39 PM
Msg. 19 of 26
Unless tck goes back to where belongs.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Feb 25, 2012 03:48 PM
Msg. 20 of 26
Dear holy Lord. It's very difficult for me to take your posts seriously after those last two. I'll certainly talk to you in private; however I don't see a point in talking more here, considering that anyone worth anything already agrees with me. Edited by The Cereal Killer on Feb 25, 2012 at 03:49 PM
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Feb 25, 2012 11:02 PM
Msg. 21 of 26
Cheddars and I have settled the issue.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 26, 2012 01:57 PM
Msg. 22 of 26
Quote: --- Original message by: Private Caboose @OP: If you wanna do something like this, learn coding and base it off the halo engine as close as you can, and there you are, you have a game BASED off of a Halo engine, meaning it isn't the IP (Intellectual Property) of Microsoft
@Everyone trolling: Be helpful to new comers, don't be rude. Join Date: 2009
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 27, 2012 05:47 PM
Msg. 23 of 26
Hey guys, open guerilla and globals.globals and scroll down to the bottom, now you'll see gametype names and max-player amount. I've always wandered what would happen if you changed it to a higher number and recompiled the UI.map and then made your map so both your UI and your map would support the higher player amount. Does anyone know what would happen if you did this?
Please post back.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 27, 2012 07:18 PM
Msg. 24 of 26
It is not possible to have more that 16 players in a server at 1 time. Those settings wont change that.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 28, 2012 10:21 AM
Msg. 25 of 26
Okay, then what do those settings control? And if they don't control anything than why do they exist in the first place?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Feb 28, 2012 07:57 PM
Msg. 26 of 26
Gotcha. Thanks for the clarification.
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