A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT Spv3 Release 1 - The Truth and Reconciliation!

Page 4 of 7 Go to page: · 1 · 2 · 3 · [4] · 5 · 6 · 7 · Prev · Next
Author Topic: CMT Spv3 Release 1 - The Truth and Reconciliation! (223 messages, Page 4 of 7)
Moderators: Dennis

TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Feb 25, 2012 11:07 AM    Msg. 106 of 223       
Quote: --- Original message by: Jaz
Quote: --- Original message by: TM_updates
Accept Higuy's feedback like a man Jaz and don't whine about it. It's his opinion and it's not even directed to you. Thanks,

Your fellow forum member Lodeman


Considering you asked me to leave the forums at one point, I see no reason why I should care what you say at all, 'Lodeman'. However, in this case a reply is in order.

I was in no way 'whining'. I was merely noting the fact that CMT should not be wasting time supporting non-OS-users as there's clearly some fault on their part, whether they know about it or not, which is preventing them from using OS. It's probably just an incompatibility between OS and another app on peoples' computers.


Oh no, you sure weren't whining, and you sure aren't whining now :p


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Feb 25, 2012 11:38 AM    Msg. 107 of 223       
oh no! i cant play this mod.. my computer is crap.. D: crap crap crap crap crap crap crap crap crap crap crap crap


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 25, 2012 11:45 AM    Msg. 108 of 223       
I just realised my computer's maybe not as good as I thought....

Either that or the fps counter's still glitched out.

It says I only get 14fps with all of the graphics features enabled.

But then again, it still says I get that on Skyrim even when I turn the setting all the way down to Low and uninstall pretty much all mods.

Yeah, the fps counter's glitched... hopefully. Either it's glitched or I am seriously getting only 14 fps, in which case I am very disappointed in my computer. :(
Feels more like 60fps to me though. Might just be because I was playing Skyrim before 1.4 though.
Edited by Jaz on Feb 25, 2012 at 11:45 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 25, 2012 12:04 PM    Msg. 109 of 223       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Higuy
I finally got the level to work, but only the regular version, unfortantely OS wont even work even though I've installed it and taken the suggestions into account that I was told both here and at modacity...

I'll let you guys know right now that while from the pictures utilizing OS that the game looks pretty awesome, but the regular content without it is down right bad looking in comparison. There is absolutely no shine or detail on the bipeds or weapons when there easily could be by using multipurpose maps. The map itself is also pretty much pitch dark - at least in the original a50 the sky allowed some light from the moon and you could see your surroundings. I noticed there was a more detailed exterior I believe, but I couldn't even see it due to the darkness of the lighting. It'd probably be more lit up with OS, but still. The team needs to accommodate both ends, not just one. I also for some reason had to disable my SMAA just for the level to work, so there was no anti-aliasing or anything which also brought down the view negatively.

Needless to say though, it did look alright for what it was once you got into the interior of the ship and could see alot of the objects more clearly. However, it's needless to say that the gameplay in this level is pretty much like the rest of what CMT has done in the past - thrown in new AI and weapons without even really taking the new stuff into account with the older encounters. While this has actually been more of a step up in other attempts, its still pretty much the same and there isn't much to actually draw the player in with anything new in the gameplay department. The gameplay needs something new, even if it is still reusing old bsps. It could easily be changed around to create new fresh encounters and keep the same objectives.

Anyway, I still recommend to anyone reading this to give it a go - its good for what it is and if you can get OS to work correctly you will probably have a more enjoyable experience.


I see no reason why they should devote resources to make it fully compatible with the regular version.

If OS doesn't work, it's probably because you've not followed the instructions properly.

I personally think CMT should start FORCING OS in the next releases. A50 is good as a preview for what OS is capable of, but if there are a lot more features possible if there is no support for non-OS-users, then I say make the next releases OS-Only.

If you can't handle the new dynamic lighting, it's easy to disable it through the in-game menu.


I followed the directions of about 3 general steps quite fine, thanks. I also have quite the decent computer that I've pumped in at least a 1000 dollars of my own money into, so im fairly sure that isn't the problem .

The problem is that the directions and installation of OS are so general and have hardly a way to debug whats wrong. I have alot of other dll's in my CE folder so its possible that anyone of them could potentially creating some kind of my bug on my end. I'm not going to take the time to play something like this until its fully complete becuase there really isn't much to do except sight-seeing, and the normal version without all the fancy shaders and whatnot still looks like crap compared to what the normal engine is capable of...
Edited by Higuy on Feb 25, 2012 at 12:05 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 25, 2012 12:05 PM    Msg. 110 of 223       
I swear to god, shut up about skyrim.
Edited by Maniac1000 on Feb 25, 2012 at 12:06 PM


Co1t3r
Joined: Dec 13, 2008


Posted: Feb 25, 2012 12:22 PM    Msg. 111 of 223       
I guess I may as well give my feedback. First of all, the OS extensions were great. Unlike others, the install has been painless for me. The game now looks like it's been pushed years of ahead of its time. Even more surprisingly, I had no performance issues with all of the post processing effects enabled. I think the overall polish of the mod was great, and I personally prefer the professional feel. Gameplay was surprisingly similar to the original game's. It wasn't a huge disappointment for me -- overall it was pretty good -- but I wouldn't be against seeing more drastic changes.

There were also a few things that really bugged me. First, the hunters were way too difficulty. Sure on normal difficulty they were actually a challenge and fun to fight, but after fighting them inside the ship, I really started to wonder if you guys bothered to test them on legendary difficulty. They simply had no weakness; they can completely shield themselves, no weapon does a considerable amount of damage, they track you all too well, and if you try to get them to lunge at you, they'll almost certainly kill. I spent longer fighting those things than I did tearing through the first part of the level. As well, the outdoor environments, although beautiful, were way too dark. sure, it made the VISR function very practical, but it was disappointing not being able to see my environment in great detail.

Overall I was satisfied with this release. The abilities added by Open Sauce were stunning. Playing through the level was much fun, despite the previously mentioned weaknesses. I think the mod is going in the right direction and am looking forward to future releases.


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 25, 2012 01:04 PM    Msg. 112 of 223       
I believe Halo is needed to be installed again :P


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 25, 2012 01:24 PM    Msg. 113 of 223       
Pros:
Loved the New Graphics
Weapons
And mostly Everything

Cons:
Grunts were bland
Key's Had no upgrade and stuck out like a 2D black dot in a 3D world
Key's Can not die. Thats the whole mission is to keep him alive, and now he can't die. :(
The BR imo kind of sucks


Sprinkle
Joined: Jan 3, 2010


Posted: Feb 25, 2012 02:11 PM    Msg. 114 of 223       
Open sauce is a hack, can't expect it to be as efficient as another game.


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Feb 25, 2012 02:26 PM    Msg. 115 of 223       
I just downloaded OS yesterday for spv3, and, as I downloaded all the spv2 maps (save a50, which I deleted to make way for the spv3 one) when I completed a50 spv3 it went to spv2 assault on the control room. To my surprise corpses varied in positions and all vehicles were destructible and boardable. I thought that stuff was cut/unfinished and was due to be released upon the final product, yet obviously not. I'm going to play through spv2 again with OS just for the sake of it. So yeah, I didn't quite realise how much work went into it. Again, fantastic job!

http://www.youtube.com/watch?v=Q0cBTNr0PrQ&feature=channel

Edited by Petera275 on Feb 25, 2012 at 02:30 PM


teh lag
Joined: May 6, 2008


Posted: Feb 25, 2012 02:43 PM    Msg. 116 of 223       
Just a quick update: We've now uploaded to Halomaps, so any who wanted to hack alarm clocks or whatever crazy schemes you had can I guess do that if it really matters to you. These maps have a few minor updates (the MediaFire versions have also been updated); namely:

-Bushes no longer pop in/out of view at weird angles
-Destroying dropship's turret no longer makes its doors open
-Fixed a stray vertex on the Chief's arm
-Tweaked a few easter-egg things in the .yelo version
-Gave BR an extra magazine of ammuniton

It's nothing critical so if you don't want to re-download you don't have to. (However I do suggest you re-download if you want to be able to extract from them as we will be releasing the password to un-protect these maps in the near-ish future).


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 25, 2012 02:44 PM    Msg. 117 of 223       
Quote: --- Original message by: Jaz
Yeah there were WAY too many brutes, and they were nowhere near tough enough. I killed them in like 2 or 3 shots.

The whole point of the brutes is that they're RARE and insanely POWERFUL. They're supposed to be deadly killing machines that the covenant send in as a last resource. It made it insanely pointless in the lift scene when there were like five brutes there BEFORE the Brute Scene which is when the Brutes are supposed to appear. o.O


uhh you ever played halo 3?

brutes are supposed to be an equal opposite to elites, they scatter rounds and shoot longer (but slower), have weaker melees (but melee much more), throw grenades more often, move slower, berzerk longer and get angry easier, appear in PACKS (meaning the average brute encounter should be 2-3, along with five grunts and maybe four jackals), and overall take bullets better than elites. Elites on the other hand are very fast, throw grenades sparingly but accurately, fire quick, short, accurate, and controlled bursts, are much more agile, appear in smaller numbers, melee less frequently but with catastrophic force, berzerk much more rarely, are weaker and focus on using their shields rather than armor and skin defense, and are generally much calmer fighters.

this reflects their personalities as well, because while elites are calm intelligent and respectful of their enemies and the challenge before them, brutes are angry, smack talking, hasty-but clever opponents that honor brotherhood and team work on the battle field.

HOWEVER, if you don't make the necessary changes to all the covenant, which cmt obviously didn't, the gameplay won't be balanced.
Edited by Delicon20 on Feb 25, 2012 at 02:46 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 25, 2012 03:04 PM    Msg. 118 of 223       
So are you planing on leaving Keys as his bland self or are you going to spice him up? Cause his bland old self does not fit in with this new version what so ever.


teh lag
Joined: May 6, 2008


Posted: Feb 25, 2012 03:06 PM    Msg. 119 of 223       
Quote: --- Original message by: Slayer117
So are you planing on leaving Keys as his bland self or are you going to spice him up? Cause his bland old self does not fit in with this new version what so ever.


In our next release all of the assets we didn't have time to do this time will be up to par with the rest.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Feb 25, 2012 03:19 PM    Msg. 120 of 223       
man i wish to have better graphics , the think i was expecting more of the map was the visr and i can make it work because of no shadermodel 3.0 dang you pc >.< well good work though good luck and nice partygun lol.


Dr490nbr347h
Joined: May 28, 2011

Stealin yer Cookies.


Posted: Feb 25, 2012 05:45 PM    Msg. 121 of 223       
Anyone know how to fix when I try to load the .yelo with the console, it just stays at the menu.


Dr490nbr347h
Joined: May 28, 2011

Stealin yer Cookies.


Posted: Feb 25, 2012 06:45 PM    Msg. 122 of 223       
Ah, I don't have a number in the corner of the screen.


subtank
Joined: Mar 19, 2008

Down is Up


Posted: Feb 25, 2012 07:49 PM    Msg. 123 of 223       
Quote: --- Original message by: CARTooNMAN
Is very fun.

I made video for YouTube.
http://i.imgur.com/A5nfp.png


I hate you...r computer. It reminds me how crappy my laptop is and that I need to get a new one just to play this mod as smooth as yours... >.>


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 26, 2012 07:18 AM    Msg. 124 of 223       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Jaz
Yeah there were WAY too many brutes, and they were nowhere near tough enough. I killed them in like 2 or 3 shots.

The whole point of the brutes is that they're RARE and insanely POWERFUL. They're supposed to be deadly killing machines that the covenant send in as a last resource. It made it insanely pointless in the lift scene when there were like five brutes there BEFORE the Brute Scene which is when the Brutes are supposed to appear. o.O


uhh you ever played halo 3?

brutes are supposed to be an equal opposite to elites, they scatter rounds and shoot longer (but slower), have weaker melees (but melee much more), throw grenades more often, move slower, berzerk longer and get angry easier, appear in PACKS (meaning the average brute encounter should be 2-3, along with five grunts and maybe four jackals), and overall take bullets better than elites. Elites on the other hand are very fast, throw grenades sparingly but accurately, fire quick, short, accurate, and controlled bursts, are much more agile, appear in smaller numbers, melee less frequently but with catastrophic force, berzerk much more rarely, are weaker and focus on using their shields rather than armor and skin defense, and are generally much calmer fighters.

this reflects their personalities as well, because while elites are calm intelligent and respectful of their enemies and the challenge before them, brutes are angry, smack talking, hasty-but clever opponents that honor brotherhood and team work on the battle field.

HOWEVER, if you don't make the necessary changes to all the covenant, which cmt obviously didn't, the gameplay won't be balanced.
Edited by Delicon20 on Feb 25, 2012 at 02:46 PM


Uh you ever played Halo 1?


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Feb 26, 2012 12:18 PM    Msg. 125 of 223       
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 26, 2012 01:03 PM    Msg. 126 of 223       
Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


Oh, yeah, I probably am. Yeah, hunters are the ones with the fuel rods, right?

Well, they were way too weak in this mod. They took barely anything to kill.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 01:33 PM    Msg. 127 of 223       
Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


I'm pretty sure no one can confuse a giant armored grouping of orange eels with an ape-rhino cross breed wearing medieval armor...

BUT let's get this straight:

behavior of all covenant:

grunts: general infantry, inaccurate, slow shooting, and cowardly. Flee when a leader is killed and throws grenades when an unopposable enemy appears. Have exelent endurance however and are basically meat shields, as a group of 5 can generally take 2 or 3 magazines of assault rifle bullets to take down

jackals: extremely weak, brought down with 1-3 bullets, they have powerful shields and excellent aim. They usually crouch behind their shields and unleash an overwhelming barrage of fast and accurate plasma shots which massacre enemy infantry quickly. They occasionally flee, generally when their shields are down or when their leaders are dead. They also appear as snipers, with their cunning skills with rifles and carbines easily proving enemies fodder.

skirmishers: faster and stronger cousins of jackals. Have similar personalities, but are more agressive. they more bullets than grunts, are fast, and usually take flanks or high grounds on opponents. They are easily downed with a head shot, and they're accuracy is a bit off compared to jackals. However, their cleverness in combat makes them worthy adversaries, and they are courageous enough to never flee in fear of an opponent. They appear as snipers aswell, but are generally less acurrate, HOWEVER their fast movement and freerunning skills make them harder to eliminate than jackal snipers.

elites: one of two general covenant leaders. They are fast, cunning, intelligent, and courageous. They fire short, fast, controlled bursts, and move very fast to avoid snipers and bullet barrages. They occasional berzerk when weakened, but not near as much as brutes. They melee powerfully, but only melee when they have too. They are relatively weak aliens, so they use powerful energy shields to keep themeselves from taking damage. Elites are respectful of their enemies, and are fearless in combat. They often use lone wolf style tactics on the battle field.

brutes: the other covenant leadership. Brutes are large angry reckless beasts. Their rough flesh can take bullets easily from enemies. Therefore they move slower than elites or other weaker covenant. They appear in groups of 3 or four, and appreciate brotherhood in combat. They charge into combat and yell insults at their opponents. They berzerk often, and when they use melee combat, that generally use lots of weak but fast punches, headbutts, kicks, and shoves. They shoot slow, long inaccurate bursts, and throw grenades often. Their reckless foolhardy combat style is often their downfall.

hunters: the heavy weapon specialists of the covenant. They are slow, and crouch most of the time. Hunters have extremely powerful melees via their large shield aswell as strong arm guns that mainly use fuel rod technology. Though they may seem impenetrable, the weak exposed areas of the eel between patches of armor are a very large reason for failures in combat effectiveness. a well placed magnum or sniper round as well as shotgun pellets or a bruteshot blade to the exposed area can mean their downfall. an up front kill is easily achieved from a spartan laser shot or a spike or plasma grenade attached to their armor. To combat these weaknesses, Hunters appear in pairs of 2.

Drones: drones are terror-from-above special forces in the covenant. They fly in fast and shoot faster. They appear in swarms, and are hard to hit. when you an shoot them, they go down without much effort, even if they have an energy shield. drones are usually the last thing anyone expects from covenant, so their shock and awe effect on infantry makes them the perfect secret weapon.

engineers: slaves to the covenant's will with bomb armor strapped to them. They are forced to heal covenant, fix vehicles, and provide overshields. If you kill their covenant slaveholders, chances are they will either explode or float freely. However if a human get's to close and/or tries to set it free, it will explode with a barrage of plasma


there. that's the best way to create a balanced set of ai. follow those guide lines and each breed of covenant will fit in nicely

Edited by Delicon20 on Feb 26, 2012 at 02:06 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 26, 2012 01:53 PM    Msg. 128 of 223       
Quote: --- Original message by: Jaz
Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


Oh, yeah, I probably am. Yeah, hunters are the ones with the fuel rods, right?

Well, they were way too weak in this mod. They took barely anything to kill.

Probably were stock with extra evade and block animations.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 26, 2012 02:14 PM    Msg. 129 of 223       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


I'm pretty sure no one can confuse a giant armored grouping of orange eels with an ape-rhino cross breed wearing medieval armor...


No offence, but I'm not actually a Halo 'Nerd' and so could easily confuse the NAMES of enemies in Halo. 'Brute' just sounds like the kind of name that would be given to armoured monster warriors.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 02:31 PM    Msg. 130 of 223       
Quote: --- Original message by: Jaz
Quote: --- Original message by: Delicon20

Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


I'm pretty sure no one can confuse a giant armored grouping of orange eels with an ape-rhino cross breed wearing medieval armor...


No offence, but I'm not actually a Halo 'Nerd' and so could easily confuse the NAMES of enemies in Halo. 'Brute' just sounds like the kind of name that would be given to armoured monster warriors.


I'm not a halo nerd, I just don't forget names.
for example:
I know the name of every type of locust in gears of war
every mutant in fallout
every enemy in halo
every kid's name in my grade
all the monsters in skyrim (but there's not many, because bethesda's retarded)
most of the names of the current presidential candidates
the names of the larger disasters in 2010 (and quite a few other years) that were all over the media (like the miner crisis in Chile')
I could go on

But I honestly don't see how someone who's in the custom edition community and probably mods can get the aliens mixed up. You have to know the names of the aliens to place them in the correct encounters in sapien :/ . It's not a matter of being a fanboy, it's a matter of knowing the resources so you don't screw up your mod.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 26, 2012 02:43 PM    Msg. 131 of 223       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Jaz
Quote: --- Original message by: Delicon20

Quote: --- Original message by: WWLinkMasterX
Brutes weren't in Halo 1. As I suspected earlier, you're probably confusing brutes with hunters.


I'm pretty sure no one can confuse a giant armored grouping of orange eels with an ape-rhino cross breed wearing medieval armor...


No offence, but I'm not actually a Halo 'Nerd' and so could easily confuse the NAMES of enemies in Halo. 'Brute' just sounds like the kind of name that would be given to armoured monster warriors.


I'm not a halo nerd, I just don't forget names.
for example:
I know the name of every type of locust in gears of war
every mutant in fallout
every enemy in halo
every kid's name in my grade
all the monsters in skyrim (but there's not many, because bethesda's retarded)
most of the names of the current presidential candidates
the names of the larger disasters in 2010 (and quite a few other years) that were all over the media (like the miner crisis in Chile')
I could go on

But I honestly don't see how someone who's in the custom edition community and probably mods can get the aliens mixed up. You have to know the names of the aliens to place them in the correct encounters in sapien :/ . It's not a matter of being a fanboy, it's a matter of knowing the resources so you don't screw up your mod.


I mod Skyrim and know the name of every type of lightsource, AI package, furniture, wall, floor, roof, city, and script. Does that count?

I've never modded Halo though. :P


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 03:15 PM    Msg. 132 of 223       
Quote: --- Original message by: Tiel
I honestly only think Brutes were put in for the Great Schism. They don't have a niche at all, just buffed up elites.


not really


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 04:04 PM    Msg. 133 of 223       
Quote: --- Original message by: Tiel
Well, we have Grunts for cannon fodder, Jackals for slightly more annoying cannon fodder, Elites for general all-around infantry, and Hunters for the big jobs. Brutes are just bullet sponges, and while yeah, that's cool since they have hides, the only reason they were introduced was to create an enemy in H2 & H3 since you either played as Elites or had them as allies.

Personally I hate them. But with some significant tweaking they could fill their own little role as the missing link between Sangheili and Mglekgolo, but until then they're just a pain in the arse to fight.


did you even read my list?

I took ten minutes to type it the least you can do is read it D:


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 04:37 PM    Msg. 134 of 223       
Quote: --- Original message by: Tiel
I did. Most of what you said about them was lore related.


actually it was based on how I set my ai up...


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 26, 2012 05:13 PM    Msg. 135 of 223       
So... after messing with the creepy flood Keyes, you can't finish the level? :\ Keyes dies right when the final cutscene starts...


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Feb 26, 2012 05:35 PM    Msg. 136 of 223       
Quote: --- Original message by: Bobblehob
So... after messing with the creepy flood Keyes, you can't finish the level? :\ Keyes dies right when the final cutscene starts...


He doesn't for me. o.O
Or do you mean after finding an easter egg? I can't be bothered to find any of the easter eggs. I just used cheat_all_weapons and got the super machine gun, cheer carbine, and badass rifle. The machine gun's pretty rubbish considering it's supposed to be 'super'. The cheer carbine and badass rifle are awesome though.

(And, yes, I did actually finish the level on Heroic BEFORE cheating).


Bobblehob
Joined: Aug 29, 2010


Posted: Feb 26, 2012 06:15 PM    Msg. 137 of 223       
I actually went up to the flood keyes easter egg :P Weird stuff...

@Delicon, I am going to disagree with you about one thing on that list. IF you played Halo 2, you will recall that the Brutes were different than what you have here. They were much stronger than a single Elite, their melee attacks where more than twice as powerful, and could kill you in one hit. In subsequent games, they were made weaker comparatively and the berserk behavior was changed and or removed completely, in Halo 2 they dropped their weapons and rushed at you, and in that mode, one hit would destroy the player, but in H3 and ODST as well as Reach, that particular behavior was removed.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 26, 2012 06:49 PM    Msg. 138 of 223       
Not to go into to much detail, but we had some plans for the brutes that were changed for what were mostly technical reasons. We plan to go back to our original SPV3 brute concept and rework them. I agree with people that the brutes as they are are confusing, faster, less powerful elites, and aren't their own thing.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 26, 2012 06:49 PM    Msg. 139 of 223       
Quote: --- Original message by: Bobblehob
I actually went up to the flood keyes easter egg :P Weird stuff...

@Delicon, I am going to disagree with you about one thing on that list. IF you played Halo 2, you will recall that the Brutes were different than what you have here. They were much stronger than a single Elite, their melee attacks where more than twice as powerful, and could kill you in one hit. In subsequent games, they were made weaker comparatively and the berserk behavior was changed and or removed completely, in Halo 2 they dropped their weapons and rushed at you, and in that mode, one hit would destroy the player, but in H3 and ODST as well as Reach, that particular behavior was removed.


well when they would ram into you it would be lethal, but if you survived it they'd spaz a series of relatively weak yet unavoidable punches that quickly expunged the adversary. but In halo 2 I also had many occasions where elites would 1 hit melee kill me up close, and occasions where elites would melee berzerking brutes and put them down, or where brutes would massacre elites.

but I do agree they were stronger overall


olly12345
Joined: Jul 30, 2008


Posted: Feb 27, 2012 05:55 PM    Msg. 140 of 223       
I swear i had an Elite 1 Hit me, but i was on low health and wasn't really concentrating on my shield.

Hunters were powerful in my opinion, not so much outside, but inside they were difficult to deal with on low health.
If i could suggest one thing, it would be to add the Single Shot version of the Fuel rod.

 
Page 4 of 7 Go to page: · 1 · 2 · 3 · [4] · 5 · 6 · 7 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:40 AM 375 ms.
A Halo Maps Website