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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »This is a really dumb question..........

Author Topic: This is a really dumb question.......... (10 messages, Page 1 of 1)
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AzelfandQuilava
Joined: Jul 15, 2011

"Would you like a second opinion? You are Ugly!"


Posted: Feb 18, 2012 10:18 AM    Msg. 1 of 10       
How do you make a script? and how do you complie it?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 18, 2012 11:23 AM    Msg. 2 of 10       
you type the script in notepad or similar and you compile it with sapien


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Feb 18, 2012 12:05 PM    Msg. 3 of 10       
Like Maniac said use notepad to write the script, then save it as a .hsc in your levels\mapname\scripts folder. When you are done with sapien use file\compile scripts and then save and build cache.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Feb 18, 2012 12:33 PM    Msg. 4 of 10       
Download "Easy Halo Scripter V2" by HaloGuru. That app a library of scripts (not much but sufficient).


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 18, 2012 01:49 PM    Msg. 5 of 10       
TCK had a whole bunch of new scripts organized, from A-Z.
It's in the depths of the internet now though.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Feb 18, 2012 06:04 PM    Msg. 6 of 10       
Quote: --- Original message by: Tiel
Quote: --- Original message by: NOBLE_X6
Download "Easy Halo Scripter V2" by HaloGuru. That app a library of scripts (not much but sufficient).


If someone could remaster the library of scripts and add new ones..


Nice idea, maybe I can do a topic to launch Easy Halo Scripter V3 :)


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 18, 2012 06:13 PM    Msg. 7 of 10       
Scripts are almost everything to do with Single player maps, they do everything. Music, checkpoints, cutscenes, and much much more.

An example would be:
(script startup checkpoint
(game_save_totally_unsafe))

This creates a checkpoint as soon as the game starts, no matter how many enemies are around. There's a whole lot more to it though, so you must be way more specific as to what you want to accomplish.

But yes, in it's most basic form it's blamscript code you type onto a program like notepad and compile in Sapien to make the game do something you want it to.
Edited by Pepzee on Feb 18, 2012 at 06:14 PM


AzelfandQuilava
Joined: Jul 15, 2011

"Would you like a second opinion? You are Ugly!"


Posted: Feb 19, 2012 05:59 AM    Msg. 8 of 10       
Quote: --- Original message by: jawa
Like Maniac said use notepad to write the script, then save it as a .hsc in your levels\mapname\scripts folder. When you are done with sapien use file\compile scripts and then save and build cache.


I thought you made it in the test folder then your maps folder


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 19, 2012 11:18 PM    Msg. 9 of 10       
It doesn't matter, what matters is that it's in a folder inside your data folder.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Feb 20, 2012 04:47 AM    Msg. 10 of 10       
Quote: --- Original message by: Tiel
I think it corresponds to where your scenario is located in /levels

tags/levels/MOD1

would have a script located at

data/levels/MOD1/scripts

Or at least that's what I noticed after fiddling around with Sapien.

Correct.

 

 
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