
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Feb 5, 2012 04:18 PM
Msg. 1 of 16
i made some forerunner segments that have a lot of potential to make things easier: and as the title asks. who wants this?
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Feb 5, 2012 04:27 PM
Msg. 2 of 16
Cool i want them
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 5, 2012 06:44 PM
Msg. 3 of 16
I'd be glad to take a look, I often use existing areas to model from
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 5, 2012 07:08 PM
Msg. 4 of 16
Yes this is a great idea.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 5, 2012 07:17 PM
Msg. 5 of 16
Perfect for SPV4
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Feb 5, 2012 08:51 PM
Msg. 6 of 16
im gonna make them scenery pieces for sapien. kinda like forge. and of coarse i'll release them in max and .3DS format for those that wanna make a bsp with them.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 5, 2012 10:44 PM
Msg. 7 of 16
Quote: --- Original message by: Masters1337 Perfect for SPV4 Wait, what?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Feb 5, 2012 11:20 PM
Msg. 8 of 16
Quote: --- Original message by: Masters1337 Perfect for SPV4 after all 3 is an odd number, why stop there.
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Feb 5, 2012 11:29 PM
Msg. 9 of 16
Sure go ahead and release it. I'm sure some people would find this stuff useful. Quote: --- Original message by: Masters1337 Perfect for SPV4 I assume you are going to use OS v52.9.11 for this project, which would be a complete rewrite of the current Halo engine. Estimated release date: 2077. Edited by Pepzee on Feb 5, 2012 at 11:29 PM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Feb 7, 2012 10:17 AM
Msg. 10 of 16
Quote: Sure go ahead and release it. I'm sure some people would find this stuff useful. Quote: Quote: --- Original message by: Masters1337 Perfect for SPV4
I assume you are going to use OS v52.9.11 for this project, which would be a complete rewrite of the current Halo engine. Estimated release date: 2077. Edited by Pepzee on Feb 5, 2012 at 11:29 PM lol xD I want those models please
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 8, 2012 07:53 PM
Msg. 11 of 16
Quote: --- Original message by: PepzeeSure go ahead and release it. I'm sure some people would find this stuff useful. Quote: --- Original message by: Masters1337 Perfect for SPV4 I assume you are going to use OS v52.9.11 for this project, which would be a complete rewrite of the current Halo engine. Estimated release date: 2077.Edited by Pepzee on Feb 5, 2012 at 11:29 PM Too bad that by then my game will be the most sold game in the History of games :)
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Feb 12, 2012 04:45 PM
Msg. 12 of 16
ok i just decided that i'll release them in .max, .3DS, and .OBJ forms. hope you use them well.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 12, 2012 05:36 PM
Msg. 13 of 16
Quote: --- Original message by: PepzeeSure go ahead and release it. I'm sure some people would find this stuff useful. Quote: --- Original message by: Masters1337 Perfect for SPV4 I assume you are going to use OS v52.9.11 for this project, which would be a complete rewrite of the current Halo engine. Estimated release date: 2077. Edited by Pepzee on Feb 5, 2012 at 11:29 PM NOOO THE BOMBS'LL DROP THAT YEAR!!! and i dunt kno if I can afford a place in a vault...
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 15, 2012 12:56 PM
Msg. 14 of 16
Quote: --- Original message by: Masters1337 Perfect for SPV4 I call being team leader this time. @OP: Reminds me of how the GECK for Fallout New Vegas works. Keep making segments though!
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Feb 16, 2012 07:27 PM
Msg. 15 of 16
i uploaded them already. next i'll make t-junctions and a central room.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 16, 2012 10:35 PM
Msg. 16 of 16
Quote: --- Original message by: Tiel I look forward to UNSC and Covenant parts :D You can make UNSC stuff tile fairly easily altho it gets high poly fairly quick. Covenant too but I find it a bit harder to play with... and too repetitive.
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