
master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Oct 7, 2012 08:59 PM
Msg. 71 of 122
Quote: --- Original message by: licon4812 what just answer the question after reading that post thrice over, no question was found. --ANSWER ABORTED--
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 4, 2012 12:04 PM
Msg. 72 of 122
bumpdate?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 4, 2012 12:36 PM
Msg. 73 of 122
I worked on the jackals bipeds, I finished the halo 3 ghost with destroyed permutation, boost effect. Also the bsp need a lot of work, but he is in good way right now, I work on some structure who will be added in the model :) Just little screens of my jackals permutations (specops, minor, major, stealth and commander) : shaders improvements by me shield bitmaps (red, purple and green) I can't show the finished red shield right now :) shield bitmaps (orange and blu) and multipurpose bitmaps by cmt all .actors and .actors variants by me 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 4, 2012 12:54 PM
Msg. 74 of 122
Can I have cubemap? :3
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 4, 2012 06:07 PM
Msg. 75 of 122
Yeah why not xd but you know the cubemap I used was the "reflection diffuse metal" in the warthog folder :) ( Good shaders + good color permutation = epic win you know :) )
UPDATE :
New objectif of "the remake floods."
You board in a battleship of the UNSC at the forefront of technology called "UNIVERSE". During your stay in it, you will proceed to a reproduction of real-time mission with the new training device called "MEMORY". The mission is to cross an area of occuped by the covenants in the middle of "FORERUNNER" ruins. Your objective is to find a possible path through in the enemy lines and support ASCO units dropped before your arrival in the field, while staying alive. All ways are possible to succeed in your mission! Vehicles, weapons, spartans, marines, ASCO... are important for the mission. Only your brain is the key to this exercise. Have fun unit bravo, stay alive !
That the new story of the floods. I worked on some bsp parts, I did the interior of the "UNIVERSE". It's nearly finished, just need to put more lights on it. I have a lot of good tags, for exemple the jackals, or some vehicles etc... for a good gameplay experience. I work on many bsp, exterior, interior, forerunner and covenant styles, and my favourite part, the flood ! If someone can help me with the floods, I would love to have halo 3 human and elite floods, if someone do that, that would be very helpful for me :) I work on some scenery too, STAY HERE GUYS, THE PROJECT IS NOT DEAD !
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Dalek
Joined: Aug 12, 2011
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Posted: Nov 17, 2012 12:48 PM
Msg. 76 of 122
i worked for some strcture idea/concept... 
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DatsiKNZ
Joined: Nov 9, 2012
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Posted: Nov 22, 2012 11:50 PM
Msg. 77 of 122
Wow this is damn cool, look forward to the release of this (it would be a bonus if this had halo 3 flood in it) Edited by DatsiKNZ on Nov 22, 2012 at 11:51 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 22, 2012 11:56 PM
Msg. 78 of 122
Quote: --- Original message by: darksoldier Yeah why not xd but you know the cubemap I used was the "reflection diffuse metal" in the warthog folder :) ( Good shaders + good color permutation = epic win you know :) )
UPDATE :
New objectif of "the remake floods."
You board in a battleship of the UNSC at the forefront of technology called "UNIVERSE". During your stay in it, you will proceed to a reproduction of real-time mission with the new training device called "MEMORY". The mission is to cross an area of occuped by the covenants in the middle of "FORERUNNER" ruins. Your objective is to find a possible path through in the enemy lines and support ASCO units dropped before your arrival in the field, while staying alive. All ways are possible to succeed in your mission! Vehicles, weapons, spartans, marines, ASCO... are important for the mission. Only your brain is the key to this exercise. Have fun unit bravo, stay alive !
That the new story of the floods. I worked on some bsp parts, I did the interior of the "UNIVERSE". It's nearly finished, just need to put more lights on it. I have a lot of good tags, for exemple the jackals, or some vehicles etc... for a good gameplay experience. I work on many bsp, exterior, interior, forerunner and covenant styles, and my favourite part, the flood ! If someone can help me with the floods, I would love to have halo 3 human and elite floods, if someone do that, that would be very helpful for me :) I work on some scenery too, STAY HERE GUYS, THE PROJECT IS NOT DEAD ! I hated that cubemap.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Nov 23, 2012 03:29 AM
Msg. 79 of 122
i can draw a stick figure.
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Dalek
Joined: Aug 12, 2011
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Posted: Nov 23, 2012 10:43 AM
Msg. 80 of 122
an other idea of structure : an old exterior concept we know the projet looks slow but we wanna make a really cool map, searching idea for environment take time, and this year we're much busy with school, university and more. Project is not down.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 14, 2013 07:31 PM
Msg. 81 of 122
Hello Guys, I want to say welcome back to me ! It's spend a long time I didn't post anythings about the project. I'm very sorry guys, I'm bored theses day (month, with the school and my work, it's difficult to work on it). Also, I have littles updates for you guys, It's exactly the remake of orginal "the floods". I just upgraded the bsp. I worked on some room, and I'm happy what's look like :) I work on some covenant sceneries (covenant storage, barrier,antenna etc...) I finished the multipurpose bitmaps, and the color permuation (purple/pink---blu/purple---green/bleu) for my covenant storage. And they work perfectly ! I did exactly the same bsp from the orginal maps on some part, also I added more details, and a good design for your eyes x) : It's need a lot of improvement, and as always, it's a WIP. Many adjustement coming after ! Edited by darksoldier on Jan 14, 2013 at 07:38 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 14, 2013 08:01 PM
Msg. 82 of 122
tone the coloring down on the crates; the cubemap should show some white to look like actual highlights, like the warthog's glass. make the color a teal-ish hue, to work with both the purple and the green.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 14, 2013 09:29 PM
Msg. 83 of 122
Awesome work done! I can see some spots I remember ;D
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 15, 2013 04:00 AM
Msg. 84 of 122
Thank you all ! :) With a friend, I worked on the warthogs run part. I worked on some bridge design, some big structures like a30. Also, there is a little difference betwen my remake and the old the floods, I will add ennemies in that part ! :) Covenant or floods, I don't know right now, but the bsp is nearly finished. Quote: --- Original message by: master noob tone the coloring down on the crates; the cubemap should show some white to look like actual highlights, like the warthog's glass. make the color a teal-ish hue, to work with both the purple and the green. The color are exaclty what you say :) also the problem is my cubemap I use, it is a bit darker, with not white reflection. I sew a good waffles tutorial about it, I will work on that master noob ! :D
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 15, 2013 07:09 AM
Msg. 85 of 122
Quote: --- Original message by: goldkilla88 Hit me up on Xfire later for the Flood scenery and decors, gotta go
Xfire name is goldkilla88, exact same. I added you mister Goldkilla ! :D
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 15, 2013 08:19 AM
Msg. 86 of 122
You should edit shaders of those warthogs imo.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 16, 2013 07:51 PM
Msg. 87 of 122
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Dalek
Joined: Aug 12, 2011
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Posted: Jan 17, 2013 04:04 PM
Msg. 88 of 122
Up !
extorior bsp is coming soon.
we will try to realize it this year, but we re very busy with things of life.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Jan 18, 2013 10:57 AM
Msg. 89 of 122
Very nice job I see here, can't wait to play the remake of my favourite multiplayer level ! Keep it up bro ! :D
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 18, 2013 04:20 PM
Msg. 90 of 122
Thank you ! :D %any update incomming ! :)
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Jan 19, 2013 06:49 PM
Msg. 91 of 122
Quote: --- Original message by: darksoldier Thank you ! :D %any update incomming ! :) I can't wait !!!!!!!!!!!!!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 20, 2013 03:47 PM
Msg. 92 of 122
Eeh. I don't think so. Maybe here and there but too much scenery would leave no space for mobility, and this map has hogs. More scenery and the hogs would be easily trapped. I think from the pics up there the amount of scenery is fine.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 26, 2013 01:05 PM
Msg. 93 of 122
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Jan 26, 2013 01:07 PM
Msg. 94 of 122
Oh god !!!! I realy love that ! Nice job.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 26, 2013 07:10 PM
Msg. 95 of 122
Thank you :) Also I work on porting some halo 2 things, like elites, grunts and hunter. Maybe some incoming screens the last week, not sure ;)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 26, 2013 10:18 PM
Msg. 96 of 122
That actually looks pretty fun. Could you contact me on xfire? I have a quick question. Xfire: MoooseGuy
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 27, 2013 04:18 AM
Msg. 97 of 122
Thank you ! No problem mister MoooseGuy :D
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 2, 2013 04:00 PM
Msg. 98 of 122
Any updates ? x)
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 2, 2013 05:30 PM
Msg. 99 of 122
Time to release some things :) Release (updated) ----> http://www.mediafire.com/?5zwbcr6dquj80u1 Halo 3 covenant ghost (collision fixed, illum added, fixed some bug, added alternate fire, change color, it just needs lods and gravity effect, but I'm bored) : Halo 3 covenant storages (normal,a,b and small, color permutation, fixed collision, and shaders fixed too, it just needs lods, but I'm bored) : PS: Someone can upload it to halomaps in the tags please ? I don't have the time right now :) More updates come the next week. Edited by darksoldier on Feb 3, 2013 at 07:31 AMEdited by darksoldier on Feb 3, 2013 at 07:36 AM
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GAIGHER
Joined: Nov 5, 2008
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Posted: Feb 3, 2013 01:03 PM
Msg. 100 of 122
fixed ? Edited by GAIGHER on Feb 3, 2013 at 01:06 PM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 3, 2013 01:05 PM
Msg. 101 of 122
It's the other ghost who is behind ;)
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GAIGHER
Joined: Nov 5, 2008
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Posted: Feb 3, 2013 01:07 PM
Msg. 102 of 122
lol ok >_<" good view
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 3, 2013 01:08 PM
Msg. 103 of 122
Hehe :D I need to improve that screen x)
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Feb 3, 2013 04:51 PM
Msg. 104 of 122
A new screen would be good yes :) also the ghost looks awesome ! Do you use OS ? They will be a destroyed permutation release plox ?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 3, 2013 05:19 PM
Msg. 105 of 122
Thank you :) it not use OS. I work on a destroyed permutation for mooseguy. But the most important right now for me is to work on LODS, create a custom physics and a good gravity effect.
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