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Author Topic: [WIP] "The floods" remake. (122 messages, Page 4 of 4)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 4, 2013 01:03 AM    Msg. 106 of 122       
Quote: --- Original message by: CaptainAltheros
At last the ghost shaders are identical to Halo 3s.

And better than anything you could have come up with.
Unless after all these months of sticking to this community like super glue you wanna prove us wrong.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 4, 2013 01:16 AM    Msg. 107 of 122       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: CaptainAltheros
At last the ghost shaders are identical to Halo 3s.

And better than anything you could have come up with.
Unless after all these months of sticking to this community like super glue you wanna prove us wrong.


was that necessary?

In any case, the ghosts look great, care to share some weapon shots? (no pun intended)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 4, 2013 02:04 PM    Msg. 108 of 122       
Quote: --- Original message by: SilentJacket
Quote: --- Original message by: Spartan314
Quote: --- Original message by: CaptainAltheros
At last the ghost shaders are identical to Halo 3s.

And better than anything you could have come up with.
Unless after all these months of sticking to this community like super glue you wanna prove us wrong.


was that necessary?

In any case, the ghosts look great, care to share some weapon shots? (no pun intended)


Thank you :) but sorry I don't realy understand what you say x) You want a different particles effects for the projectile ? And lods are nearly done some updates incomming laters.


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 4, 2013 03:43 PM    Msg. 109 of 122       
Some pics of all of the weapons in 1st and 3rd person view would be nice
Edited by SilentJacket on Feb 4, 2013 at 03:44 PM


SentimentalKigYar
Joined: Feb 3, 2013

Pruuu-teee...


Posted: Feb 4, 2013 03:55 PM    Msg. 110 of 122       
Will it have French speaking marines like in the last one?

Not that i mind or anything. It's actually kinda cool. The only mildly annoying thing is that one of them (fitzgerald) keeps repeating the same and only line for the hurtingpeople/damagedenemy sound.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 5, 2013 02:14 PM    Msg. 111 of 122       
Thank you ! :D and no, it will have english speaking marines.

Do you want pics of all weapons ? Its just the halo 2 tagset except for bipeds and some other things :)


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?-


Posted: Feb 5, 2013 03:43 PM    Msg. 112 of 122       
oh, I thought they would be custom, since we can make them look much better now...

nevermind then.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 5, 2013 04:03 PM    Msg. 113 of 122       
Oh yeah. We have some custom things, dalek did a awesome job about h1 marines. And maybe retexture some halo 1 weapons would be cool. And after if i have the time, change thoses animations :)


DaNoob
Joined: Jan 18, 2013

Cruch crunch cruch


Posted: Feb 10, 2013 06:25 AM    Msg. 114 of 122       
Any update on da ghost ? :D


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 10, 2013 06:59 AM    Msg. 115 of 122       
Hello guys !

I have some updates about the storage crate and the ghost. I worked to improve them, and now they look pretty good. (always the ghost need lods, physics and custom animation but with the school I don't have the time).

The bsp is currently stopped, just for this week. Because I have a lot of other things to do.

Some screen about my latest work :

Storage crates (fixed color permutation, added a new cubemap, fixed the reflection properties in the shaders, added some details, improved the storage crate texture with a fake bump) :






Worked on h2 things like the recharge and the recharge station (improved the shaders, add color permutation) :




I worked on ghost to. I fixed some shaders problems and added some details, fixed the HUD. Fixed the file repectory. :




And for you guys, the download link ---> http://www.mediafire.com/?pfggjgs0h2hnqgw


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 10, 2013 07:05 AM    Msg. 116 of 122       
Best fakebumps i've seen so far, new method ?


GAIGHER
Joined: Nov 5, 2008


Posted: Feb 10, 2013 08:09 AM    Msg. 117 of 122       
Quote: --- Original message by: bourrin33
Best fakebumps i've seen so far, new method ?
http://gaighermod.free.fr/nk/index.php?file=Forum&page=viewtopic&forum_id=4&thread_id=4823


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 10, 2013 08:20 AM    Msg. 118 of 122       
Quote: --- Original message by: GAIGHER
Quote: --- Original message by: bourrin33
Best fakebumps i've seen so far, new method ?
http://gaighermod.free.fr/nk/index.php?file=Forum&page=viewtopic&forum_id=4&thread_id=4823


You're not alone in the world.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 10, 2013 08:33 AM    Msg. 119 of 122       
That's not totaly the same method you said to me gaigher. I'm just based of it :)


DaNoob
Joined: Jan 18, 2013

Cruch crunch cruch


Posted: Feb 10, 2013 03:45 PM    Msg. 120 of 122       
Awesome job ! :D


Dalek
Joined: Aug 12, 2011


Posted: Apr 12, 2013 12:08 PM    Msg. 121 of 122       
just an idea/concepot for an exterior structure (781 poly)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Jun 7, 2013 05:00 PM    Msg. 122 of 122       
I post an very old video about my old bsp. It's not really a update, but I think it's cool to see the work we have done ! ^^

http://www.youtube.com/watch?v=DOs4f4Dl7UE&hd=1

Again BIG THANKS to DALEK for his jobs !





It's the seraph, with a custom diffuse, illum, and bump made by DALEK, It's already tagged, But I don't know if I will put it on the final ending with the pillard....

 
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