A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »level modeling

Author Topic: level modeling (4 messages, Page 1 of 1)
Moderators: Dennis

The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Dec 22, 2011 08:43 PM    Msg. 1 of 4       
so i can not think what make so has anyone got ideas and if so i would like to ask for there help in testing and it.


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Dec 23, 2011 01:51 AM    Msg. 2 of 4       
so.. You have block too? xD


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 23, 2011 02:04 AM    Msg. 3 of 4       
I'm gonna share this tip with you since it helped me immensly in the past few months when I get a block for whatever. Keep a folder of cool pictures. I have a folder named "inspiration" and I've got subcategories in there. I have stuff like sci fi, post apocalyptic, steampunk, fantasy, etc in separate folders with each having its own folders like vehicles, creatures, characters, weapons, etc. Then I just think "what do I want to make?" and I browse through the inspiration folder.


Also, music. It depends on you, but music is important to me so if I want to make something I play music in the background that would fit with the theme of whatever I am making. It helps keep me on task as well, haha.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Jan 4, 2012 01:39 AM    Msg. 4 of 4       
just started making itpost pics soon

also anyone want to test it?
Edited by The_Arbiter on Jan 4, 2012 at 01:42 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:25 PM 141 ms.
A Halo Maps Website