
cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Dec 12, 2011 02:37 AM
Msg. 36 of 83
It's not a staff dude. It's a wand. You'll have to admit it eventually. :p -Zekilk
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 12, 2011 04:04 AM
Msg. 37 of 83
Unlike what Yoda implies, I'm just gonna say that Universe is also highly recommended viewing imo. It was building up to some very interesting things before it tragically got cut.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Dec 12, 2011 01:35 PM
Msg. 38 of 83
I hated star gate universe, until the very last episodes (Like the last 8, haha). One of the writers must have noticed how dumb the plot was and turned it around. Sadly it was already to late. :(
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Wolf_
Joined: May 16, 2006
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Posted: Dec 12, 2011 02:02 PM
Msg. 39 of 83
Quote: --- Original message by: TM_updates Unlike what Yoda implies, I'm just gonna say that Universe is also highly recommended viewing imo. It was building up to some very interesting things before it tragically got cut. Agreed, sucks that it ended so early. Edited by Wolf_ on Dec 12, 2011 at 02:03 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Dec 12, 2011 06:59 PM
Msg. 40 of 83
UPDATE 03Progress was really slow this week. (in fact it was almost non-existant). We did manage to finish modeling the ruins scenery object for the area around the gate. And I made some progress on the P90, but not really enough to show. On the bright side though.... we survived finals and will now have enough time to get some real work done on the map. Hopefully we will have some more interesting updates and then a release in the next couple of weeks. Oh, and btw...... Stargate univierse was a disgrace to the franchise, sorry TM_updates
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Dec 12, 2011 07:13 PM
Msg. 41 of 83
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Dec 13, 2011 01:47 AM
Msg. 42 of 83
Quote: --- Original message by: Yoda Oh, and btw...... Stargate univierse was a disgrace to the franchise, sorry TM_updates No need to apologise, I don't really care how it affects others éh. I feel more sorry that you didn't enjoy it.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Dec 18, 2011 07:07 PM
Msg. 43 of 83
Nice to read about such project. Really, if you intend to make a new Stargate map however you should take the time to check out the original Gate map as Dennis Suggested and try and do better. They had nice effects but their BSP was at best modest. You should put more time and effort in yours instead of releasing ''two maps'' try and make one good.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Dec 20, 2011 08:04 PM
Msg. 44 of 83
UPDATE 04Sorry for not updating monday we got busy and forgot. Progress is slower than we expected and our Christmas break from college is far busier than we anticipated. But I did manage to finish modelling the p90. I have almost finished unwrapping it and will (hopefully) begin texturing it this week. The textures for the ruins are off to a good start, but still have a long way to come before we can show finished version. After I finish the P90 I will just have to make the secret weapon for the map  Quote: --- Original message by: OpsY Nice to read about such project. Really, if you intend to make a new Stargate map however you should take the time to check out the original Gate map as Dennis Suggested and try and do better. They had nice effects but their BSP was at best modest. You should put more time and effort in yours instead of releasing ''two maps'' try and make one good. I am not exactly sure what you are talking about. I responded to Dennis's post and specifically stated that I had played that map before. Also, if you would take the time to try out that map and then simply take a look at the assets that we have shown then I am sure that you would see that there is a significant difference, and that ours are far closer to what was shown in the stargate TV series. As we have stated before, we have incredibly busy schedules and a lot of ideas for maps, this particular one is a remake of a map that we made quite some time ago that we played with friends and had fun with, but never released. We want to remake it so that we can play the improved version (and release this time) and then we plan to continue with other new ideas, some of which are more complicated and have better BSPs.
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Dalek
Joined: Aug 12, 2011
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Posted: Dec 21, 2011 12:06 PM
Msg. 45 of 83
looks good :)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 19, 2012 10:10 PM
Msg. 46 of 83
RELEASE!
We are finally releasing the map. Sorry that it took so long, we wanted to release a long time ago but we got to busy. College and work have a way of messing everything up.
We are uploading the map and tagset (which includes the weapons and scenery) to Halomaps.org as well as another website. Once the downloades are up on one of the two websites we will post download links in this forum thread.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 19, 2012 11:58 PM
Msg. 47 of 83
This was what i wanted to make when i first joined halomaps but no-one was interested :(
An sp would be really cool, on a Goauld ship maybe?
If you do make an sp it would be cool if you got the actual sound track into halo.
And do you have any plans for the Wraith or the Ori? Edited by Muscl3r on Jan 19, 2012 at 11:59 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 20, 2012 09:19 AM
Msg. 48 of 83
Quote: --- Original message by: Muscl3r
This was what i wanted to make when i first joined halomaps but no-one was interested :(
An sp would be really cool, on a Goauld ship maybe?
If you do make an sp it would be cool if you got the actual sound track into halo.
And do you have any plans for the Wraith or the Ori? Edited by Muscl3r on Jan 19, 2012 at 11:59 PM We havn't put much thought into Ori, but we do plan on doing some more Stargate maps. Some will be SG-1 and others will be Atlantis. We want to make some of the wraith weapons and we have considered a map with wraith darts and puddle jumpers. As for single player. We have thought about it, and we would like to do it at some point. But we have never made a single player mission, and we still have a few multiplayer ideas that we want to do first. Thanks for the interest in our map, always a pleasure to find another Stargate fan :D Also, THE DOWNLOADES ARE UP! Not on Halomaps, but on the other website. So here are the download links, hopefully soon I will be able to add download links for Halomaps. Map: http://www.moddb.com/members/ncc-1701/downloads/sg-highground-mapTagset: http://www.moddb.com/members/ncc-1701/downloads/sg-highground-tagsetOur xfire names are in the Tagset readme, feel free to contact us with any questions. Edited by Yoda on Jan 20, 2012 at 09:19 AMEdited by Yoda on Jan 20, 2012 at 05:39 PMEdited by Yoda on Jan 21, 2012 at 10:43 AM
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Dalek
Joined: Aug 12, 2011
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Posted: Jan 20, 2012 12:39 PM
Msg. 49 of 83
:) Thanks you for the map and tagset
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 20, 2012 04:57 PM
Msg. 50 of 83
I downloaded the files through the map link but no Map. :(
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 20, 2012 05:37 PM
Msg. 51 of 83
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jan 21, 2012 10:21 AM
Msg. 52 of 83
Now that the new download for the map is up any thoughts or criticism on it would be appreciated.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 22, 2012 03:09 PM
Msg. 53 of 83
Just downloaded the map and have some feedback
The p90 needs better sound tags and the zoom bitmap is a bit taccy
The zat gun and staff weapon need better firing animations (more recoil)
The set up of the map is pretty cool, exactly like a classic sg1 shootout. Having the humans come through the stargate into the heat of battle could be cool too
Perhaps some more cover for the goauld when you come down the hill
Zat and staff sound tags are pretty good
A handgun for the humans aswell as the p90?
Frag and goauld stun grenades? Edited by Muscl3r on Jan 22, 2012 at 03:10 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 22, 2012 03:16 PM
Msg. 54 of 83
I don't suppose you can activate stargate? :|
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 22, 2012 11:52 PM
Msg. 55 of 83
Quote: --- Original message by: Muscl3r
Just downloaded the map and have some feedback
The p90 needs better sound tags and the zoom bitmap is a bit taccy
The zat gun and staff weapon need better firing animations (more recoil)
The set up of the map is pretty cool, exactly like a classic sg1 shootout. Having the humans come through the stargate into the heat of battle could be cool too
Perhaps some more cover for the goauld when you come down the hill
Zat and staff sound tags are pretty good
A handgun for the humans aswell as the p90?
Frag and goauld stun grenades? Edited by Muscl3r on Jan 22, 2012 at 03:10 PM Yea, my sound FX skill really suck tbh but I have been trying to get better. How would you have done the zoom bitmap? I couldn't think of a better way considering the limitations on zoom bitmaps in Halo. The staffweapon and zatgun have almost non-existant firing animations because in the series the do not have any recoil. I considered adding some anyway, but decided to try and make it as true to the series as possible. We decided against a handgun for the humans because the p90 is significantly more effective than the staffweapon and zatgun so we felt that this was the best way to balance it. I don't like grenades, and so on this map we decided not to have them, but we will probably use them in future maps. THANK YOU FOR LEAVING FEEDBACK! I wish more people took the time to do that. P.S. Have you found the secret weapon yet? @Spartan314: Sry, not in this map. Edited by Yoda on Jan 22, 2012 at 11:56 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 23, 2012 02:26 PM
Msg. 56 of 83
I think the zoom bitmap could have a bit more detail to it and atleast have the same shape
The staffgun atleast would look way better with a tad more recoil
Another idea for weapon variety, perhaps you could have wraith and ori weapons scattered throughout the ruins. It may take time to make them and it might not be in context but maybe you could do it in a v2 of the final?
I will go hunting for the secret weapon now...
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 23, 2012 06:12 PM
Msg. 57 of 83
Quote: --- Original message by: Muscl3r I think the zoom bitmap could have a bit more detail to it and atleast have the same shape
The staffgun atleast would look way better with a tad more recoil
Another idea for weapon variety, perhaps you could have wraith and ori weapons scattered throughout the ruins. It may take time to make them and it might not be in context but maybe you could do it in a v2 of the final?
I will go hunting for the secret weapon now... Not much detail could have been put into the scope bitmap because of the way Halo does those, but after looking at it again I agree that I could have made the shape a bit better. I agree with you about the staffweapon and next time I use it in a map I think I will add some recoil. It might not be technically correct to the series that way, but I agree that it would look better. The weapon variety in this map was pretty limited, but we kinda wanted that. It is just meant as a very straightforward team slayer map. The map is pretty small, the BSP isn't very complicated, there isn't much weapon variety, etc... but in this particular situation we wanted it that way. Our first two maps (CO_Challenge01, and SG_Highground) were both remakes of maps that Jawa and I made a long time ago but never released because we didn't think we were good enough at mapping to release anything. But we don't have any more old crappy maps to remake, so we are trying to decide what to do next. BTW, Our map and tagset are now up on halomaps.org Map: http://hce.halomaps.org/index.cfm?fid=6248Tagset: http://hce.halomaps.org/index.cfm?fid=6243and PLEASE people, try to be more like Muscl3r  , leave feedback. ANYTHING is appreciated. Comments, advice, criticism, compliments, insults, etc.... Edited by Yoda on Jan 24, 2012 at 02:36 PM
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Dalek
Joined: Aug 12, 2011
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Posted: Jan 25, 2012 11:48 AM
Msg. 58 of 83
Really nice job, bsp is maybe not complex but staragte themed map for halo is a really good idea thanks for it :)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 25, 2012 12:46 PM
Msg. 59 of 83
Quote: --- Original message by: Dalek Really nice job, bsp is maybe not complex but staragte themed map for halo is a really good idea thanks for it :) Thanks for the comment. Have you played the map and/or used/tested the tagset at all? If so, any feedback? AND... has anyone found the secret weapon yet? 
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 25, 2012 02:52 PM
Msg. 60 of 83
forgot about it
Another thing about the map is that the lack of cover on the hill and at the goauld spawn point could result in spawn camping :0
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 25, 2012 06:09 PM
Msg. 61 of 83
Quote: --- Original message by: Muscl3r forgot about it
Another thing about the map is that the lack of cover on the hill and at the goauld spawn point could result in spawn camping :0 Possibly, although the goauld team has an advantage in that its spawn point cannot be seen from the Human base, while the human teams spawn point is wide open. We are actually more concerned about spawn camping against the humans. It is a bit to easy for one or two well placed goauld player with staffweapons to simply rain down explosions on the human spawn. That maps design does have some flaws, although we had a blast playing the original version with friends. Which is why we decided not to alter it much (the design that is, we remade the bsp itselft.)
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 26, 2012 01:22 AM
Msg. 62 of 83
I'm going to be a bit brutally honest here: the reason not much people are checking out this map is because you guys aren't showing it off right. The screenshots I've seen of the map itself make it look simply like a wide open, quite flat map with boring cliffs and bad textures.
I'd love it if you guys put as much attention and effort into your map's BSP AND showing it off as you did with your weapons.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 26, 2012 12:25 PM
Msg. 63 of 83
Quote: --- Original message by: TM_updates I'm going to be a bit brutally honest here: the reason not much people are checking out this map is because you guys aren't showing it off right. The screenshots I've seen of the map itself make it look simply like a wide open, quite flat map with boring cliffs and bad textures.
I'd love it if you guys put as much attention and effort into your map's BSP AND showing it off as you did with your weapons. Have you tried the map? Since we are done remaking old ideas, our BSPs will probably be getting better now. But tbh, that isn't really my department. Basically the way that it works is that we decide on a map idea, then I do weapons (modelling, unwrapping, texturing, animating, tagging) and jawa does the BSP (designing, modelling, unwrapping, texturing, compiling) and then whichever one of us has time works on scenery objects. I appreciate your "brutal honesty," it is way to difficult to get any kind if criticism lately. We will work on our BSP designs and hopefully improve as we release more maps. Any pointers for better "showing off" our maps?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 26, 2012 12:41 PM
Msg. 64 of 83
Quote: --- Original message by: Yoda Any pointers for better "showing off" our maps? Since the map is mostly about the gameplay and weapons take screenshots highlighting them and upload to the screenshot archive for the map.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 26, 2012 12:45 PM
Msg. 65 of 83
Unfortunately I haven't had the chance to actually try the map due to lack of time, I just wanted to throw in my two cents because I noticed this project wasn't getting as much attention as you guys probably had hoped for.
As for showing off maps better: show the prettiest areas while a small, yet epic battle is going on. Really beautiful areas could be shown off without action going on, just as nice natural vistas.
For example, I noticed you have added in some cool ruins, however you didn't take any ingame pics of them! You should have a small screenshot for example of some humans being pinned down in a typical stargate battle :)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 26, 2012 01:00 PM
Msg. 66 of 83
Quote: --- Original message by: DennisQuote: --- Original message by: Yoda Any pointers for better "showing off" our maps? Since the map is mostly about the gameplay and weapons take screenshots highlighting them and upload to the screenshot archive for the map. I will do that later today (probably) after classes. Thanks for the suggestion. Quote: --- Original message by: TM_updates Unfortunately I haven't had the chance to actually try the map due to lack of time, I just wanted to throw in my two cents because I noticed this project wasn't getting as much attention as you guys probably had hoped for.
As for showing off maps better: show the prettiest areas while a small, yet epic battle is going on. Really beautiful areas could be shown off without action going on, just as nice natural vistas.
For example, I noticed you have added in some cool ruins, however you didn't take any ingame pics of them! You should have a small screenshot for example of some humans being pinned down in a typical stargate battle :) Yea, life kinda caught us by surprise over the winter break and we got almost no work done till the very end. Then we just finished everything up real quick, zipped it up, and uploaded. We probably should have taken the time to get some nice views of the ruins. btw, if you get a chance to try it, I would love to hear your opinion on the weapons.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 26, 2012 01:32 PM
Msg. 67 of 83
I'll probably get around to it on saturday sometime, will post my feedback when it's done :)
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 26, 2012 10:10 PM
Msg. 68 of 83
I don't have a lot of time right now (or anyone else to pose for screenshots at the moment), but a made a couple of screenshots showing the weapon a bit more.    Are these at least a little cooler? I will try to get some better ones and then upload a few when I have some more time.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 27, 2012 01:02 AM
Msg. 69 of 83
Those are cooler yeah, but they do illustrate how blurry the ground texture is. I'd recommend you guys put some more effort into making the environment look pretty and more diverse, cause the assets and ruins scenery show some fun potential imo, but the eye also wants something :)
Maybe I'll download the scenery and assets and play around with them, cause I think they do have potential if used in an interesting way.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jan 27, 2012 01:16 AM
Msg. 70 of 83
Quote: --- Original message by: TM_updates Those are cooler yeah, but they do illustrate how blurry the ground texture is. I'd recommend you guys put some more effort into making the environment look pretty and more diverse, cause the assets and ruins scenery show some fun potential imo, but the eye also wants something :)
Maybe I'll download the scenery and assets and play around with them, cause I think they do have potential if used in an interesting way. That makes sense really. Most of our work went into the tags (both weapon and scenery), and I guess the BSP kinda suffered for it. We have been trying to decide what we want to do next. Maybe we will do another stargate map, but this time to somthing more interesting and creative with the BSP. Jawa has been working on some theories about how to make a functioning gate, so.... that might be fun.
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