Actual has contributed to 120 posts out of 465278 total posts
(.03%) in 4,063 days (.03 posts per day).
20 Most recent posts:
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: qwertyuiop15Quote: --- Original message by: Sergeant 1337 Never played Half-Life or Half-Life 2. Same. Quote: --- Original message by: anonymous_2009 great, someone else who just rips and shows them... and the point of this is? you going to put them in Halo or what?
Bandwagon... LOL I haven't seen you put ANY of your models in halo. Edited by qwertyuiop15 on Jan 11, 2012 at 09:12 PM your point is void. his are rips using not "skill" what so ever. mine are all custom and HAVE been put into halo by other people. and i have also put 3 models into the engine, 2 where levels (ask HaloGuru) and one was a halo 1 warthog modification I made - not 100% custom no, but why recreate the basic form...) which I put into Halo, although I dont think I posted screenshots. get out kid.
your barely older than mst of the people here. use of 'kid' derogatory on internet is annoying.
Spasmodic
nice article 314
http://hce.halomaps.org/index.cfm?search=trainer&B1=Search
anti aliasing is handled by the engine not within the model files. there is this handy little thing called injectsmaa tho
Looks dumb.
break shud be done by now.
there are limits to the benefit of the doubt
Quote: --- Original message by: JazQuote: --- Original message by: Actualeveryone in this thread should be banned for replying to spam  Any proof that it's actually spam or just random assumptions?
your heart is too big Jaz..
everyone in this thread should be banned for replying to spam
I mean the guy typed up four paragraphs of conclusions and theories, and your response was
'don't forget that it's UDP not TCP :3' Edited by Actual on Jan 7, 2012 at 10:43 PM
responds to textwall with one sentence.
you are one funny guy dennis
Quote: --- Original message by: Actual Dennis made an article on this but it assums you actually see servers to begin with.
even pirate copies show servers jaz..thats not the problem here
could be your on 1.08. or ports.
Dennis made an article on this but it assums you actually see servers to begin with.
if DMT can do it, so can TM & CMT just examine mapfile.
1.5 TB HD, 7200 RPM- 60$ before flooding 64 GB SSD, SATA III, 1,200,000 guarantee-107$ Edited by Actual on Jan 6, 2012 at 08:40 PM
Quote: --- Original message by: JazQuote: --- Original message by: SeLQuote: --- Original message by: Sean AeroQuote: --- Original message by: OrangeJuice You should also keep downloads, music and the page file on a harddrive separate from the system drive, so all that disorganization doesn't fragment the harddrive or just-plain-old-ruin-the-consistency. Edited by OrangeJuice on Nov 24, 2011 at 02:31 PM Just get SSD - no problems :) Aside from that whole limited read/write lifetime :3 If you want to store something for more than a few years, get a USB stick and store it in a vacuum bag. Then it'll last forever ;)
not a hard drive alternative, this is something youll use day in day out, which is hy ssds havent overtakn the ole header and disc
that was informative, thanks Dennis.
Quote: --- Original message by: Slayer117 I figured, now you have run into another problem Pandemic was the number one developer, but as a big player of SWBF2 myself I know that there were other companies involved. So Pandemic is dead but the others are very much alive. after all if the game was open so the engine could be used free willingly, than why is it still like 20 bucks?
Battlefront has mod tools just like HEK, just need to get the hang of em. Edited by Actual on Jan 6, 2012 at 06:01 PM
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