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Author Topic: Halo: Anniversary Edition. What A Joke. (181 messages, Page 4 of 6)
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TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 26, 2011 06:27 AM    Msg. 106 of 181       
Quote: --- Original message by: Jaz
Halo 2, 3, and 3 ODST sucked. Reach is the only decent Halo on Xbox that I've played. I haven't played Halo 1 on Xbox but it probably sucks.


Nah you got it the other way around. Halo 1 and 2 = godlike.
Halo 3 = still really good.
Halo 3 ODTS = alright, some cool missions but some tacky ones too.
Halo Reach = a far cry from original Halo, plays alright but no longer has memorable moments.

All imo of course. Now let's go get some BBQ and get bizzy.
Also I too am not gay.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 26, 2011 09:10 AM    Msg. 107 of 181       
Quote: --- Original message by: TM_updates
Quote: --- Original message by: Jaz
Halo 2, 3, and 3 ODST sucked. Reach is the only decent Halo on Xbox that I've played. I haven't played Halo 1 on Xbox but it probably sucks.


Nah you got it the other way around. Halo 1 and 2 = godlike.
Halo 3 = still really good.
Halo 3 ODTS = alright, some cool missions but some tacky ones too.
Halo Reach = a far cry from original Halo, plays alright but no longer has memorable moments.


My opinion:
Halo 1 = Pretty Awesome

Halo 2 = Alright but reduces the quality of multiplayer.

Halo 3 = Terrible, both story and gameplay a great disappointment compared to the original. Multiplayer sucks.

Halo 3 ODST = Alright I guess, has a good campaign. Not played multiplayer.

Halo Reach = Very good, the story's well made and the gameplay's very fun. Not played multiplayer though, but the multiplayer looks disappointing. Seen both Halo Reach and HCEA footage and mp just looks terrible.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Nov 26, 2011 09:30 AM    Msg. 108 of 181       
Quote: --- Original message by: Jaz
Quote: --- Original message by: TM_updates
Quote: --- Original message by: Jaz
Halo 2, 3, and 3 ODST sucked. Reach is the only decent Halo on Xbox that I've played. I haven't played Halo 1 on Xbox but it probably sucks.


Nah you got it the other way around. Halo 1 and 2 = godlike.
Halo 3 = still really good.
Halo 3 ODTS = alright, some cool missions but some tacky ones too.
Halo Reach = a far cry from original Halo, plays alright but no longer has memorable moments.


My opinion:
Halo 1 = Pretty Awesome

Halo 2 = Alright but reduces the quality of multiplayer.

Halo 3 = Terrible, both story and gameplay a great disappointment compared to the original. Multiplayer sucks.

Halo 3 ODST = Alright I guess, has a good campaign. Not played multiplayer.

Halo Reach = Very good, the story's well made and the gameplay's very fun. Not played multiplayer though, but the multiplayer looks disappointing. Seen both Halo Reach and HCEA footage and mp just looks terrible.


Sounds really objective and reliable. I'll spread the word !


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 26, 2011 10:19 AM    Msg. 109 of 181       
I like baguettes with fromage, boursin and du vin!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 26, 2011 11:10 AM    Msg. 110 of 181       
Halo 1: Pretty cool. Enjoyable experience, but not as intense or as fun as the others.

Halo 2: Awesome, straight up one of my favorites because it got me into the series and had the best environments of all of them.

Halo 3: This game is simply awestriking. I never realize how awesome it is until a good while after I'm done playing it. Because the campaign just melds so smoothly with its levels, you'll think there aren't enough or it will leave you wanting more. Definitely one of the best games of all time.

Halo 3: ODST: Oh boy, this game, undoubtedly one of my favorites. The game has the best single environment of all time, that being New Mombassa, and single-handedly some of the best music found in any game series. The AI is the most consistent and perfect in this game, with the AI's design and the character design completely being together.

Halo: Reach: I enjoy this game. It's fun and keeps me wanting to come back to it. To me, it's better than Halo 1 simply because I entered the series at an era in gaming that oversees the retro games. This game is still loads of fun and the Anniversary Map Pack has even further greatened that experience.
Edited by DarkHalo003 on Nov 26, 2011 at 11:10 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 26, 2011 04:19 PM    Msg. 111 of 181       
anniversary fixed everything that was wrong with reach


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 26, 2011 04:30 PM    Msg. 112 of 181       
Quote: --- Original message by: HaloIsAHorribleGane
anniversary fixed everything that was wrong with reach


I disagree. All Anniversary did was update Halo 1's campaign graphics. The multiplayer's still Reach, A.K.A. terrible.
Edited by Jaz on Nov 26, 2011 at 04:30 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 26, 2011 04:34 PM    Msg. 113 of 181       
Quote: --- Original message by: HaloIsAHorribleGane
anniversary fixed everything that was wrong with reach

^


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 26, 2011 04:39 PM    Msg. 114 of 181       
Quote: --- Original message by: Jaz

Quote: --- Original message by: HaloIsAHorribleGane
anniversary fixed everything that was wrong with reach


I disagree. All Anniversary did was update Halo 1's campaign graphics. The multiplayer's still Reach, A.K.A. terrible.
Edited by Jaz on Nov 26, 2011 at 04:30 PM


didn't realize reach had a 3sk pistol and no armor abilities!!


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 26, 2011 04:41 PM    Msg. 115 of 181       
How are the new MP maps using the new title update?
Preferably I'd like an answer by a Halo 1 or 2 fan who at the same time hates default reach.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 26, 2011 04:44 PM    Msg. 116 of 181       
and she must be a non-smoking, non-alcoholic.. WHITE.. individual


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 26, 2011 04:53 PM    Msg. 117 of 181       
LIGHT BROWN is also fine :-)


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Nov 26, 2011 11:25 PM    Msg. 118 of 181       
What about Blues? Or Reds?

OR GREENS?(Wait, no, not them. Everybody hates the greens.)

Well, on friday, I decided to stick a middle finger to anniversary, and get Skyrim. Good choice.

Since people are making their opinions about Halo games...


Halo 1: Epic gameplay, it was just clean, smooth and simple. Great story, original. Althoguh, it seems a bit corny with 'a marine trapped on an alien planet.'

Although its not planet, no, its an Artificial Planetary Construct. APC.

Halo 2: I liked it, lots of people liked it. The only really bad thing was... I don't know exactly. The mystery of Halo 2. It had great gameplay and story, but it was lacking something.

Halo 3: Finished the trilogy in the most epic manner. Friggin awesome story, levels that blend with the story really well, awesome multiplayer, and... THE AR! And Grav hammer.

Halo 3 ODST: Should have been DLC. It doesn't really change the tagset except maybe remove a few weapons and add some. Firefight was the best though, but you can't really relate to the characters.

Halo Reach:No. Just no.


Ring127
Joined: Apr 1, 2010

Semper-Fi


Posted: Nov 26, 2011 11:53 PM    Msg. 119 of 181       
You all make my head hurt so much.

99% of your arguments against Anniversary are invalid because they are very uninformed. You sound like little kids pulling statements out of your asses.

I remember a comment about the sniper looking terrible. It's the same sniper from reach, the only difference is that the aspect for it is changed. In Halo CE, weapons point towards the center of the screen, in Reach they point slightly lower.

And as far as them not changing the Collision models, yes it can be annoying when lining up that perfect shot, but as stated, one of the major tenants for 343 was keeping game-play intact. If they changed collision, a lot of glitches or trick jumps would be unrepeatable. Look up Tower to Tower on YouTube. One of the greatest feats of trick jumping for Halo CE. Do you think that could have happened if they edited the game-play, as you so desire?

Let's see, what other arguments are there... Oh:
Quote: --- Original message by: NeiaG

I laugh and take a drag of my stoge as to where this thread has gone.

Also, I saw in a couple of posts how the CE community is just jealous of how 343 did it before them. I got just one thing to say to that.

SPV2.

This community did more. For free. Sure, it's not done, but it's still more.
Edited by NeiaG on Nov 26, 2011 at 12:17 AM

I'd take the time to pull up the Stewie meme to call you a retard, but that would take too much time. SPV2 was terrible, it was unfinished. At first, I was all over it when the beta maps were released, but I played them, and was disappointed. Everything looked pretty, but game-play lacked severely. The new bsp's did little to add to the game-play, and most of the time, outright didn't fit in the level.

Honestly, all you haters sound like butt-hurt twelve year olds that want to sound cool and intelligent, so they deliberately make a thread like this to sound relevant. It's pitiful.

Feel free to argue, your tears will be delicious.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 27, 2011 12:04 AM    Msg. 120 of 181       
Quote: --- Original message by: Ring127
Let's see, what other arguments are there... Oh:
Quote: --- Original message by: NeiaG

I laugh and take a drag of my stoge as to where this thread has gone.

Also, I saw in a couple of posts how the CE community is just jealous of how 343 did it before them. I got just one thing to say to that.

SPV2.

This community did more. For free. Sure, it's not done, but it's still more.
Edited by NeiaG on Nov 26, 2011 at 12:17 AM

I'd take the time to pull up the Stewie meme to call you a retard, but that would take too much time. SPV2 was terrible, it was unfinished. At first, I was all over it when the beta maps were released, but I played them, and was disappointed. Everything looked pretty, but game-play lacked severely. The new bsp's did little to add to the game-play, and most of the time, outright didn't fit in the level.

Well in their defense, they was leaked, unfinished levels.


Ring127
Joined: Apr 1, 2010

Semper-Fi


Posted: Nov 27, 2011 12:16 AM    Msg. 121 of 181       
Quote: --- Original message by: Spartan314
Well in their defense, they was leaked, unfinished levels.

I actually preferred the leak to the ones posted on Halo Maps, simply because I detested the new BSP's. Also, my whole point was you going full retard by saying that an unfinished, unorganized project like SPV2 was better than HCEA, which it clearly was not.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 27, 2011 12:25 AM    Msg. 122 of 181       
Quote: --- Original message by: Ring127
Quote: --- Original message by: Spartan314
Well in their defense, they was leaked, unfinished levels.

I actually preferred the leak to the ones posted on Halo Maps, simply because I detested the new BSP's. Also, my whole point was you going full retard by saying that an unfinished, unorganized project like SPV2 was better than HCEA, which it clearly was not.

I'd be careful when calling people retarded when you don't fully understand my point.
I never said SPV2 was better than HCEA. I just said that because you were saying that about SPV2:
Quote: --- Original message by: Ring127
Everything looked pretty, but game-play lacked severely. The new bsp's did little to add to the game-play, and most of the time, outright didn't fit in the level.

That they never actually finished it.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 27, 2011 12:31 AM    Msg. 123 of 181       
Quote: --- Original message by: Ring127
You all make my head hurt so much.

99% of your arguments against Anniversary are invalid because they are very uninformed. You sound like little kids pulling statements out of your asses.

I remember a comment about the sniper looking terrible. It's the same sniper from reach, the only difference is that the aspect for it is changed. In Halo CE, weapons point towards the center of the screen, in Reach they point slightly lower.

And as far as them not changing the Collision models, yes it can be annoying when lining up that perfect shot, but as stated, one of the major tenants for 343 was keeping game-play intact. If they changed collision, a lot of glitches or trick jumps would be unrepeatable. Look up Tower to Tower on YouTube. One of the greatest feats of trick jumping for Halo CE. Do you think that could have happened if they edited the game-play, as you so desire?

Let's see, what other arguments are there... Oh:
Quote: --- Original message by: NeiaG

I laugh and take a drag of my stoge as to where this thread has gone.

Also, I saw in a couple of posts how the CE community is just jealous of how 343 did it before them. I got just one thing to say to that.

SPV2.

This community did more. For free. Sure, it's not done, but it's still more.
Edited by NeiaG on Nov 26, 2011 at 12:17 AM

I'd take the time to pull up the Stewie meme to call you a retard, but that would take too much time. SPV2 was terrible, it was unfinished. At first, I was all over it when the beta maps were released, but I played them, and was disappointed. Everything looked pretty, but game-play lacked severely. The new bsp's did little to add to the game-play, and most of the time, outright didn't fit in the level.

Honestly, all you haters sound like butt-hurt twelve year olds that want to sound cool and intelligent, so they deliberately make a thread like this to sound relevant. It's pitiful.

Feel free to argue, your tears will be delicious.


Thank you so much sir, I said something similar earlier but was ignored :P


50predator50
Joined: Nov 4, 2010


Posted: Nov 27, 2011 12:35 AM    Msg. 124 of 181       
Quote: --- Original message by: qwertyuiop15

Halo 1: Both campaign & multiplayer were real fun at first, but I eventually got bored of the campaign and I REALLY hate lead.
Halo 2: Meh
Halo 3: Haven't really played it that much. I liked forge, but some of the campaign levels were horrible.
Halo 3 ODST: Loved the campaign, except the parts where you're in the city looking for stuff. That got REALLY boring at times. Firefight was also really fun.
Halo Reach: Epic campaign & firefight, but the multiplayer pissed me off sometimes due to how much I suck.
Halo Anniversary: Haven't played it yet, but it looks cool.
Halo 4: Best game I've ever played.
Edited by qwertyuiop15 on Nov 26, 2011 at 11:58 PM


lol

Well, all Halo's were fine to me except O.D.S.T it had it's awesome moments, but I just found it really boring in the city walking around looking for things. Halo 1 was just awesome the first time I played. I remember playing it around the time it was released on the original xbox. So much nostalgia, lol. Halo 2 was awesome, I have nothing to complain about, being able to play as the Arbiter and Masterchief was just epic. Halo 3 was great with all the new stuff like weapons and vehicles, and the Elite Alliance with the UNSC was awesome. Halo: Reach has the best multiplayer I've ever played, except after awhile people started to camp and the first thing they would do is run towards the power weapons. Also the Forge was awesome lol.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 27, 2011 05:19 AM    Msg. 125 of 181       
I'll just switch some names and sentences around and here we go;

Quote: --- Original message by: Jaz
You all make my head hurt so much.

99% of your arguments for Anniversary are invalid because they are very uninformed. You sound like little kids pulling statements out of your asses.

I remember a comment about the sniper looking terrible. It's the same sniper from reach, the only difference is that the aspect for it is changed. In Halo CE, weapons point towards the center of the screen, in Reach they point slightly lower. This is because the creators are too retarded to check recoil properly so they made it easy for themselves.

And as far as them not changing the Collision models, yes it can be annoying when 343's not only kept the old glitches, they added some free extras too! But just remember kids... YAYZ, THE GROUND'S WEIRD!
If they changed collision, a lot of glitches or trick jumps would finally be unrepeatable. Look up Tower to Tower on YouTube. One of the most idiotic tricking jumps of Halo CE that need not be repeated in modern games.

Let's see, what other arguments are there... Oh:
Quote: --- Original message by: NeiaG

I laugh and take a drag of my stoge as to where this thread has gone.

Also, I saw in a couple of posts how the CE community is just jealous of how 343 did it before them. I got just one thing to say to that.

SPV2.

This community did more. For free. Sure, it's not done, but it's still more.
Edited by NeiaG on Nov 26, 2011 at 12:17 AM


I'd take the time to pull up the orchestra to call you a genius, but that would take too much time. SPV2 was awesome in planning, but it was unfinished. At first, I was all over it when the beta maps were released, but I played them, and was not disappointed. Everything looked pretty, and gameplay was improved greatly though it lacked severely compared to CMT's planning. The new bsps did lots to add to the game-play, and most of the time, contributed a lot to the level. It is rather unfortunate that it was unfinished, but the release still proves that the CE community can do more before HCEA. SPV2 added tons of stuff to the original campaign even if it was glitchy.

Honestly, all you fanboys sound like butt-hurt twelve year olds that want to sound cool and intelligent, so they deliberately make posts like this to sound relevant. It's pitiful.

Feel free to argue, your tears will be delicious.

Edited by Jaz on Nov 27, 2011 at 05:22 AM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Nov 27, 2011 07:13 AM    Msg. 126 of 181       
Lol Jaz you're being sarcastic...right?
All the extra BSPs of CMT made levels a complete CHORE to play, they didn't ADD to the level, they made it ridiculously long and tedious. Examples being a30 and b30. I remember testing those, ughhhhhhhhh, plowing through each new BSP with good faith in the hopes I'd be rewarded with something awesomely cool and new...that bit never came.

As for their organisation, when I was part of it, the "organisation" was complete chaos. People's talents weren't used in the right way and people who sucked at certain aspects were working on aspects that other members were much better suited to do.

Let's hope they don't make the same mistakes with SPv3, but inside info makes me fear for it. At least we're sure it'll look flashy though...

NOW LETS GO GET SOME BBQ AND GET BIZZY!!!
Edited by TM_updates on Nov 27, 2011 at 07:13 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 27, 2011 08:23 AM    Msg. 127 of 181       
Yea, no offense, Jaz, but you obviously aren't in on the "inside scoop" about CMT's workflow.

I have also worked on SPV2 and quite after about a week and a half due to the terrible workflow and disorganization. Not only this, they never did have a plan. And if they did, it was constantly changing.

And like L0d3x said, there is so many people on that team who have alot of talent. But like I said, due to disorganization, they simply weren't used in the same way, and it'll probably be like that in Spv3 if Masterz practices as leader stay the same.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 27, 2011 11:45 AM    Msg. 128 of 181       
Jaz.... did you not notice that 99% of the arguments in this thread are against CEA? Did you not notice that every time someone makes an argument for CEA it immediately gets ignored?

Sounds to me like you just love to jump on the hate bandwagon like everyone else, without a legitimate reason or argument.


Ring127
Joined: Apr 1, 2010

Semper-Fi


Posted: Nov 27, 2011 12:33 PM    Msg. 129 of 181       
Oh, man. Your tears are so delicious, but you were right about one thing. I shouldn't call you a hater. I should call you a fanboy. I guess that CMT fanboys are still prowling the forums. Yes they did contribute a lot to the campaign, but that's the difference between CMT and 343. CMT wanted to change the game, 343 wanted it to stay the same, bugs and all. Your criticizing a game for accomplishing something it set out to do.

As far as calling trick jumps stupid, and other glitches unnecessary, my friend, those bugs are what made CE infinitely re-playable. they allowed you to do so much more with the game. You obviously have no appreciation for preserving things. I can almost guarantee that if 343 used a new engine, and built anniversary from the ground up so it played just like Halo 3/Reach with its physics, you would still be butt-hurt over "how much they changed a classic."

Your arguments are still invalid. :)


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 27, 2011 12:45 PM    Msg. 130 of 181       
Quote: --- Original message by: Ring127 I can almost guarantee that if 343 used a new engine, and built anniversary from the ground up so it played just like Halo 3/Reach with its physics, you would still be butt-hurt over "how much they changed a classic."

Your arguments are still invalid. :)


I would love some new physics. Halo's original physics are very messed up. Unfortunately, the later Halos did nothing to improve this, they only made it more retard-friendly.
I'm a modern kinda guy, so don't assume I'd care at all about "how much they changed a classic.".

Your arguments are still invalid. :)

P.S. I don't currently play CMT campaigns and I don't currently support CMT in any way except when defending them is necessary. So, please, define fanboy. ;)


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 27, 2011 02:20 PM    Msg. 131 of 181       
Quote: --- Original message by: Jaz


I would love some new physics. Halo's original physics are very messed up. Unfortunately, the later Halos did nothing to improve this, they only made it more retard-friendly.
I'm a modern kinda guy, so don't assume I'd care at all about "how much they changed a classic.".

Your arguments are still invalid. :)


What... I mean seriously... Halo has extremely good physics for its time, even though they aren't very good by todays standards, I still fail to see how in the hell more recent Halo games made the physics "retard friendly". I am now thoroughly convinced that you are pulling random things out of your ass.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Nov 27, 2011 03:37 PM    Msg. 132 of 181       
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Jaz


I would love some new physics. Halo's original physics are very messed up. Unfortunately, the later Halos did nothing to improve this, they only made it more retard-friendly.
I'm a modern kinda guy, so don't assume I'd care at all about "how much they changed a classic.".

Your arguments are still invalid. :)


What... I mean seriously... Halo has extremely good physics for its time, even though they aren't very good by todays standards, I still fail to see how in the hell more recent Halo games made the physics "retard friendly". I am now thoroughly convinced that you are pulling random things out of your ass.


"for its time"

Also, more recent Halo games made the physics "retard friendly" by making vehicles automatically strafe and by making all vehicles work like hovercars.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 27, 2011 04:37 PM    Msg. 133 of 181       
because the halo 1 warthog didn't act like it was constantly on ice or anything

you're not very observant if you think the new halo games don't have better physics. go blow up and toss around a gun in halo 1, and do the same in the new games and tell me there's not an improvement. go blow yourself up and observe the way you hit the ground in halo 1, then do the same thing in reach, and tell me there's no difference.

though I do have to say your argument is pretty hilarious because vehicle strafing has nothing to do with physics whatsoever, and was a change in engineering to allow for more understandable controls.

though I guess fixing god-aweful vehicle movement designed by satan is defintely makes them more "retard friendly" and isn't just fixing a problem or anything

Edited by HaloIsAHorribleGane on Nov 27, 2011 at 04:44 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 27, 2011 06:36 PM    Msg. 134 of 181       
God some of you are annoying. Anniversary IMO has the best environments out of any Halo game period. It's H1 with updated graphics, unfortunately the lack of polish and attention to detail on the ported assets ruins part of the experience for me. That being said

H1 - Great for it's time, these days it does many things right, but it's flaws burn brighter then they did when it came out.

H2- My least favorite out of all of them, the maps are cool, but the gameplay is so flawed and broken it's unplayable to me. It's incomplete, even Bungie is ashamed of what they did in it.

H3 - My favorite out of all of them. Really fun campaign (except cortana), plays like H1 with the features of H2. The only place it loses points is with it being short, especially as the last 2 levels are more of an epilogue to the fight against the covenant.

ODST - It's H3, I like it, I don't count it to be it's own game.

Reach - I hate this game, not as much as H2, but it does so many things wrong and feels like a 3rd party studio spinoff of Halo. Hopefully H4 won't be as bad as this.

PC VS Console.

Even though I'm a mac user, I wouldn't want to play games on an PC or Mac, as nice as some of the displays are. 99% of the people out there want to sit back on the couch and play a game on their entertainment system. The only PC games I ever play are Halo CE, and occasionally Age of Empires.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Nov 27, 2011 07:03 PM    Msg. 135 of 181       
I agree very much with the original poster of this thread. Halo CEA is/was a rip off and i waste of good $40. I could have spent it on the new Mass Effect 3 that will be coming out early next year. Or i could have spent it on Halo 4...that is if IT even will be any good. I am going to give a great examples showing that Halo CEA was a poor choice of a game and a waste of my time.

1st: 343 Studios originally announced Halo CEA back in early June of this year, stating that it would be released sometime in early November (later on confirmed to be released on November 15). We (as in all of us) should have backed up and took a better look at the games picture. We should have said "Wow...HOLD ON! This is a remake of one of the biggest First Person Shooters that has ever hit a gaming console and it will be released in almost half of a year as a remake. Something does not seem right here. That is a near impossible feat to achieve. Something is wrong with this picture.

2nd: I have noticed SO many things wrong with this game it is not even funny. But here are just a few of them. I have noticed that when using that Sniper Rifle and you are crouching behind a hill waiting to kill that curtain Grunt or Elite and you reticule turns red (meaning you have a clear shot at that enemy) you decide to take the shot.....but it somehow COMPLETELY misses and his the hill in front of you instead of the enemy. WHAT IS THAT ABOUT?! I have had this happen to me more then just one or twice. It has probably happened to me more then ten times by now. Apparently 343 Studios really messed up on the levels BSP geometry physics and made it seem like you have (or had) and good clean shot but in fact you will completely hit the hill and not the enemy.
Another thing......THE VEHICLES ARE SO MESSED UP! I mean the Warthog skids everywhere you drive it and has horrible breaks. The Banshee's rate of fire has been reduces by a ridiculous amount. And do NOT even get me started about the Ghost...which is now a pointless vehicle to even have in the game.

OH!...And one more thing...the AI are freaking annoying and way over powered in the Legendary difficulty. Ok, Halo Reach's AI were a challenge and hard to beat sometimes. But the new AI in Halo CEA are sometimes just down right impossible to beat and get passed. I spent a good hour (or two) just trying to get the last Banshee on the level Two Betrayals near the end of the mission and I had to turn the game off because of how ridiculously impossible it was trying to kill off the two wraiths, several invisible Elites and normal Elites, the 7-8 Grunts and all the other enemies (which included Hunters and Jackals). OH! and did i mention the couple of Flood which included 2-3 three of them had ROCKET LAUNCHERS. The game (at times) can be the utmost outrageous game ever. This game was meant more to be played as a Cooperative game and NOT single player.

These are so many things that i could talk about why this game puts shame to the Halo series and its name. 343 Studios...Thanks for really screwing up a good game and making it just down right crappy.
Edited by videoman on Nov 27, 2011 at 08:39 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 27, 2011 07:10 PM    Msg. 136 of 181       
Most of that is just H1 being H1, not anything 343 did to the original game.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Nov 27, 2011 07:35 PM    Msg. 137 of 181       
I forgot mention something. The soundtrack for Halo CEA...was not even done by Marty O'Donnell. It was done by Skywalker Sounds...which apparently is also known Lucas Arts. Which is also the same people who did the Start Wars soundtrack. Which means that George Lucas made the Halo CEA Soundtrack. I know that many will say that the Star Wars Soundtrack is a good one (which i agree) but, Star Wars and Halo are two DIFFERENT things. A Movie is a lot different from a Video game. I understand that George Lucas is good music Producer but...he is good with Movie soundtracks and NOT Video game soundtracks. Just one more thing that 343 Studios screwed up on.
Edited by videoman on Nov 27, 2011 at 08:36 PM


olly12345
Joined: Jul 30, 2008


Posted: Nov 27, 2011 07:43 PM    Msg. 138 of 181       
Quote: --- Original message by: videoman

I forgot mention something. The soundtrack for Halo CEA...was not even done by Marty O'Donnell. It was done by Skywalker Sounds...which apparently is also known Lucas Arts. Which is also the same people who did the Start Wars soundtrack. Which means that George Lucas made the Halo CEA Soundtrack. I know that many will say that the Star Wars Soundtrack is a good one (which i agree) but, Star Wars and Halo are two DIFFERENT things. A Movie is a lot different from a Video game. I understand that George Lucas is good music Producer but...he is good with Movie soundtracks and NOT Video soundtrack. Just one more thing that 343 Studios screwed up on.
Edited by videoman on Nov 27, 2011 at 07:35 PM

You are so ignorant, they remade a soundtrack that was originally completely MIDI and orchestrated it piece by piece. And it sounds incredible.
Marty also did the music for a Filntstones vitamins TV ad, and one for a cleaning fluid. By your logic he was doing the wrong thing because Games and TV ads aren't the same?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 27, 2011 08:22 PM    Msg. 139 of 181       
I don't understand what everyone is complaining about.

After playing CEA, I felt it was really awesome and achieved that goal that 343i set out to accomplish: remaster Halo 1 with completely new visuals, but keep the game the same.

The price is nothing to whine over either. It's not full priced, but doing anything lower than $40 wouldn't really make much sense. They still did quite a bit of work on the game:
-Complete graphics overhaul
-Coding the game engines to work together and switch on the fly
-Remaking the entire music score

Seriously, you guys are just being horribly nit-picky.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Nov 27, 2011 08:33 PM    Msg. 140 of 181       
Quote: --- Original message by: olly12345
Quote: --- Original message by: videoman

I forgot mention something. The soundtrack for Halo CEA...was not even done by Marty O'Donnell. It was done by Skywalker Sounds...which apparently is also known Lucas Arts. Which is also the same people who did the Start Wars soundtrack. Which means that George Lucas made the Halo CEA Soundtrack. I know that many will say that the Star Wars Soundtrack is a good one (which i agree) but, Star Wars and Halo are two DIFFERENT things. A Movie is a lot different from a Video game. I understand that George Lucas is good music Producer but...he is good with Movie soundtracks and NOT Video soundtrack. Just one more thing that 343 Studios screwed up on.
Edited by videoman on Nov 27, 2011 at 07:35 PM

You are so ignorant, they remade a soundtrack that was originally completely MIDI and orchestrated it piece by piece. And it sounds incredible.
Marty also did the music for a Filntstones vitamins TV ad, and one for a cleaning fluid. By your logic he was doing the wrong thing because Games and TV ads aren't the same?


I think you missed what my point was. My whole point about Marty O'Donnell not doing the new soundtrack was that it does not have the same feeling nor potential as all of the other soundtracks. I mean Marty O'Donnell made the Halo soundtrack unique and special in its own way. But when someone else steps in a remakes it their own...it just looses all of the uniqueness and its special characteristics. THAT was my point about Marty O'Donnell not making the new Halo CEA soundtrack. Also...you might want to watch who you call "ignorant" because you might be wrong and in this curtain situation...you are wrong.

 
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