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Author Topic: Needle rifle ? (42 messages, Page 1 of 2)
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LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Nov 1, 2011 12:58 AM    Msg. 1 of 42       
hey has someone a needle rifle as the one in this video http://www.youtube.com/user/isaaclmt#p/u/4/Rf4urRLg_jk
who can i ask for it


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 1, 2011 05:08 AM    Msg. 2 of 42       
Nice model, could use better texturing, and definitely could use better animations. Who is the map by?


Dark Neon
Joined: Jun 8, 2009


Posted: Nov 1, 2011 05:23 AM    Msg. 3 of 42       
Eww.


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Nov 1, 2011 08:01 AM    Msg. 4 of 42       
Quote: --- Original message by: Dark Neon
Eww.

That's what I was thinking the whole time.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Nov 1, 2011 09:32 AM    Msg. 5 of 42       
i meant to the last needle rifle on the video and its of a friend


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 1, 2011 11:36 PM    Msg. 6 of 42       


Dark Neon
Joined: Jun 8, 2009


Posted: Nov 2, 2011 11:15 AM    Msg. 7 of 42       
Still eww.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 4, 2011 03:40 PM    Msg. 8 of 42       
Quote: --- Original message by: Dark Neon
Still eww.


It could use some love, but i'd love to get my hands on it and see what i could do


Gurdy
Joined: May 22, 2011

ron paul did 9\11


Posted: Nov 4, 2011 03:50 PM    Msg. 9 of 42       
Quote: --- Original message by: spiral
http://www.youtube.com/user/isaaclmt#p/u/8/QSNi4XG_uoE

this is the one lmt heretic meant


that is horrible oh my lord who thought of this


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Nov 6, 2011 11:51 AM    Msg. 10 of 42       
Looks ok from 3P point of view. But the animations are...how can I put it?


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 6, 2011 11:59 AM    Msg. 11 of 42       
yeah, yucky needle rifle.

I hope someone is making an awesome one


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Nov 6, 2011 01:29 PM    Msg. 12 of 42       
With some fixing, it would turn out pretty cool. ;)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 6, 2011 01:44 PM    Msg. 13 of 42       
I would cook up some animations for it if I had the weapon.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Nov 6, 2011 01:46 PM    Msg. 14 of 42       
Quote: --- Original message by: Spartan314
I would cook up some animations for it if I had the weapon.


http://hce.halomaps.org/index.cfm?fid=6049
I think there was one here..


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 6, 2011 02:52 PM    Msg. 15 of 42       
you can't even replicate a needle rifle's functionality with halo 1's tagging system anyway


xXThePlague1Xx
Joined: Sep 2, 2011


Posted: Nov 6, 2011 03:53 PM    Msg. 16 of 42       
Could you be more specific about why it "CANT" be replicated?

As far as I know you can.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 6, 2011 04:01 PM    Msg. 17 of 42       
seven needle shots cause a supercombine in ce. not three.

the seventh shot does not cause the supercombine instantaneously.

therefore, you cannot replicate the functionality of the needle rifle
Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:01 PM


xXThePlague1Xx
Joined: Sep 2, 2011


Posted: Nov 6, 2011 04:11 PM    Msg. 18 of 42       
An Idea I have is maybe make it a burst weapon (3 projectiles in each) on the third burst you get a supercombine explosive, then make the projectiles so close together that it looks like one, only problem is the needle sticking out of there body might look weird.

Though there might be a way to fix that to.

Just an idea.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 6, 2011 04:35 PM    Msg. 19 of 42       
needle rifle spreads. you do that and add spread and three shots will spray all over.

still won't fix the instantaneous supercombine problem
Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:36 PM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 6, 2011 04:47 PM    Msg. 20 of 42       
Quote: --- Original message by: TheRock
ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle


key words

Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:48 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 6, 2011 05:50 PM    Msg. 21 of 42       
Quote: --- Original message by: TheRock
ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle


Are you sure? Because I have a needle rifle like weapon called the impaler in my zombies map dead_halls. However I never released the tags for it because it was poorly made, so it couldn't be the same one. Are you sure that's where you saw it, or did we really come up with the same name for two semi-similar weapons?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 6, 2011 06:04 PM    Msg. 22 of 42       
Quote: --- Original message by: rerout343
Quote: --- Original message by: TheRock
ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle


Are you sure? Because I have a needle rifle like weapon called the impaler in my zombies map dead_halls. However I never released the tags for it because it was poorly made, so it couldn't be the same one. Are you sure that's where you saw it, or did we really come up with the same name for two semi-similar weapons?


The Impaler in Ifafudafi's campaign uses a Covenant Carbine model. You just happened to come up with the same name for two similar weapons.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 7, 2011 03:18 PM    Msg. 23 of 42       
That's actually kind of funny. Anyway, I may have an idea to get the needle rifle to work, but I'm not sure yet. I'll get back to you if it works.

EDIT: It worked, sort of.

http://www.xfire.com/video/4feb67/

It fires three projectiles at once to simulate the 7 needed to super combine. It also allows for projectile error without separating the three fired at once.

I didn't really fine-tune anything in the video, so with enough time put into it, I'm sure that something very close to the needle rifle could work.
Edited by rerout343 on Nov 7, 2011 at 03:54 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 8, 2011 04:00 AM    Msg. 24 of 42       
I had a feeling that there was some way to get that to work. The only other thing you have to do at this point is to change the damage they do to shields as well as make them detonate immediately on contact with shields, and that should have it.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 8, 2011 01:44 PM    Msg. 25 of 42       
I've acquired a better model... but it's sketchup, so it's pretty messy. I'm cleaning it up right now.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 8, 2011 01:50 PM    Msg. 26 of 42       
Quote: --- Original message by: HaloIsAHorribleGane

needle rifle spreads. you do that and add spread and three shots will spray all over.

still won't fix the instantaneous supercombine problem
Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:36 PM

There is a flag called "projectiles have identical error" which would make all the projectiles fired in that shot have the same error. I can confirm that this works and the above poster is right, make each pull of the trigger have 3 projectiles each for a total of 9 to create super combine, or 2 projectiles for 4.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 8, 2011 01:58 PM    Msg. 27 of 42       
Superdetonate would still function differently, though it should work reasonably well in that case


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Nov 8, 2011 02:02 PM    Msg. 28 of 42       
In the tests I've done it worked perfect, but that was a while back and I could be wrong.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 8, 2011 02:47 PM    Msg. 29 of 42       
the first two needles should stick around for a long time. It should detonate the very moment the third shot lands on an unshielded enemy. There should be zero delay. This is what cannot be reproduced on ce
Edited by HaloIsAHorribleGane on Nov 8, 2011 at 02:48 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 8, 2011 09:59 PM    Msg. 30 of 42       
Meh. We're going for something as close as it can get. Reach and CE are completely different games, so obviously it'd be surprising if we could get it to work.

E: Better model I found

Edited by Spartan314 on Nov 9, 2011 at 04:59 PM


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Nov 10, 2011 09:20 PM    Msg. 31 of 42       
Cheating time.

What about adding a permutation to all the bipeds that can only be hurt by needles. A single needle's explosion will heal the permutation by the same number of damage it has inflicted on it restoring it's health. However, when the permutation is destroyed, it would explode killing all the projectiles replicating a super combine.
-Zekilk


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 11, 2011 10:26 AM    Msg. 32 of 42       
Quote: --- Original message by: Spartan314

Meh. We're going for something as close as it can get. Reach and CE are completely different games, so obviously it'd be surprising if we could get it to work.

E: Better model I found

Edited by Spartan314 on Nov 9, 2011 at 04:59 PM


Wire frame?
Edited by grunt_eater on Nov 11, 2011 at 10:26 AM


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 12, 2011 12:35 AM    Msg. 33 of 42       
Quote: --- Original message by: cyboryxmen
Cheating time.

What about adding a permutation to all the bipeds that can only be hurt by needles. A single needle's explosion will heal the permutation by the same number of damage it has inflicted on it restoring it's health. However, when the permutation is destroyed, it would explode killing all the projectiles replicating a super combine.
-Zekilk


you're saying have a permutation that takes damage from needles, three causing it to explode, but having the regular needle explosion heal it, so it will only explode when three needles have all landed?

...

might work.. though it sounds extremely hacky and probably unreliable.


xXThePlague1Xx
Joined: Sep 2, 2011


Posted: Nov 12, 2011 12:01 PM    Msg. 34 of 42       
Yea What he said ^^^, but if you want to spend time editing every biped just to get it to work go right ahead.

Meanwhile I'd rather work on the "almost perfect" method, I don't need an exact replica.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 12, 2011 12:14 PM    Msg. 35 of 42       
You can have damage that heals? I don't think so or we would have regenerators already.

 
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