
LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Nov 1, 2011 12:58 AM
Msg. 1 of 42
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 1, 2011 05:08 AM
Msg. 2 of 42
Nice model, could use better texturing, and definitely could use better animations. Who is the map by?
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Dark Neon
Joined: Jun 8, 2009
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Posted: Nov 1, 2011 05:23 AM
Msg. 3 of 42
Eww.
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1bobsam1
Joined: Mar 18, 2010
I win. You lose.
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Posted: Nov 1, 2011 08:01 AM
Msg. 4 of 42
Quote: --- Original message by: Dark Neon Eww. That's what I was thinking the whole time.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Nov 1, 2011 09:32 AM
Msg. 5 of 42
i meant to the last needle rifle on the video and its of a friend
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 1, 2011 11:36 PM
Msg. 6 of 42
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Dark Neon
Joined: Jun 8, 2009
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Posted: Nov 2, 2011 11:15 AM
Msg. 7 of 42
Still eww.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Nov 4, 2011 03:40 PM
Msg. 8 of 42
Quote: --- Original message by: Dark Neon Still eww. It could use some love, but i'd love to get my hands on it and see what i could do
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Gurdy
Joined: May 22, 2011
ron paul did 9\11
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Posted: Nov 4, 2011 03:50 PM
Msg. 9 of 42
that is horrible oh my lord who thought of this
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Nov 6, 2011 11:51 AM
Msg. 10 of 42
Looks ok from 3P point of view. But the animations are...how can I put it?
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 6, 2011 11:59 AM
Msg. 11 of 42
yeah, yucky needle rifle.
I hope someone is making an awesome one
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Nov 6, 2011 01:29 PM
Msg. 12 of 42
With some fixing, it would turn out pretty cool. ;)
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 6, 2011 01:44 PM
Msg. 13 of 42
I would cook up some animations for it if I had the weapon.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 6, 2011 01:46 PM
Msg. 14 of 42
Quote: --- Original message by: Spartan314 I would cook up some animations for it if I had the weapon. http://hce.halomaps.org/index.cfm?fid=6049 I think there was one here..
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 6, 2011 02:52 PM
Msg. 15 of 42
you can't even replicate a needle rifle's functionality with halo 1's tagging system anyway
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xXThePlague1Xx
Joined: Sep 2, 2011
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Posted: Nov 6, 2011 03:53 PM
Msg. 16 of 42
Could you be more specific about why it "CANT" be replicated?
As far as I know you can.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 6, 2011 04:01 PM
Msg. 17 of 42
seven needle shots cause a supercombine in ce. not three.
the seventh shot does not cause the supercombine instantaneously.
therefore, you cannot replicate the functionality of the needle rifle Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:01 PM
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xXThePlague1Xx
Joined: Sep 2, 2011
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Posted: Nov 6, 2011 04:11 PM
Msg. 18 of 42
An Idea I have is maybe make it a burst weapon (3 projectiles in each) on the third burst you get a supercombine explosive, then make the projectiles so close together that it looks like one, only problem is the needle sticking out of there body might look weird.
Though there might be a way to fix that to.
Just an idea.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 6, 2011 04:35 PM
Msg. 19 of 42
needle rifle spreads. you do that and add spread and three shots will spray all over.
still won't fix the instantaneous supercombine problem Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:36 PM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 6, 2011 04:47 PM
Msg. 20 of 42
Quote: --- Original message by: TheRock ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle key words Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:48 PM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 6, 2011 05:50 PM
Msg. 21 of 42
Quote: --- Original message by: TheRock ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle Are you sure? Because I have a needle rifle like weapon called the impaler in my zombies map dead_halls. However I never released the tags for it because it was poorly made, so it couldn't be the same one. Are you sure that's where you saw it, or did we really come up with the same name for two semi-similar weapons?
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 6, 2011 06:04 PM
Msg. 22 of 42
Quote: --- Original message by: rerout343Quote: --- Original message by: TheRock ifafudafi's campaign mod has an impaler and its like a needle rifle cause it fires needles like the needle rifle and like the same projectile in the needle rifle Are you sure? Because I have a needle rifle like weapon called the impaler in my zombies map dead_halls. However I never released the tags for it because it was poorly made, so it couldn't be the same one. Are you sure that's where you saw it, or did we really come up with the same name for two semi-similar weapons? The Impaler in Ifafudafi's campaign uses a Covenant Carbine model. You just happened to come up with the same name for two similar weapons.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Nov 7, 2011 03:18 PM
Msg. 23 of 42
That's actually kind of funny. Anyway, I may have an idea to get the needle rifle to work, but I'm not sure yet. I'll get back to you if it works. EDIT: It worked, sort of. http://www.xfire.com/video/4feb67/ It fires three projectiles at once to simulate the 7 needed to super combine. It also allows for projectile error without separating the three fired at once. I didn't really fine-tune anything in the video, so with enough time put into it, I'm sure that something very close to the needle rifle could work. Edited by rerout343 on Nov 7, 2011 at 03:54 PM
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Bobblehob
Joined: Aug 29, 2010
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Posted: Nov 8, 2011 04:00 AM
Msg. 24 of 42
I had a feeling that there was some way to get that to work. The only other thing you have to do at this point is to change the damage they do to shields as well as make them detonate immediately on contact with shields, and that should have it.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 8, 2011 01:44 PM
Msg. 25 of 42
I've acquired a better model... but it's sketchup, so it's pretty messy. I'm cleaning it up right now.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 8, 2011 01:50 PM
Msg. 26 of 42
Quote: --- Original message by: HaloIsAHorribleGane
needle rifle spreads. you do that and add spread and three shots will spray all over.
still won't fix the instantaneous supercombine problem Edited by HaloIsAHorribleGane on Nov 6, 2011 at 04:36 PM There is a flag called "projectiles have identical error" which would make all the projectiles fired in that shot have the same error. I can confirm that this works and the above poster is right, make each pull of the trigger have 3 projectiles each for a total of 9 to create super combine, or 2 projectiles for 4.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 8, 2011 01:58 PM
Msg. 27 of 42
Superdetonate would still function differently, though it should work reasonably well in that case
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 8, 2011 02:02 PM
Msg. 28 of 42
In the tests I've done it worked perfect, but that was a while back and I could be wrong.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 8, 2011 02:47 PM
Msg. 29 of 42
the first two needles should stick around for a long time. It should detonate the very moment the third shot lands on an unshielded enemy. There should be zero delay. This is what cannot be reproduced on ce Edited by HaloIsAHorribleGane on Nov 8, 2011 at 02:48 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 8, 2011 09:59 PM
Msg. 30 of 42
Meh. We're going for something as close as it can get. Reach and CE are completely different games, so obviously it'd be surprising if we could get it to work. E: Better model I found Edited by Spartan314 on Nov 9, 2011 at 04:59 PM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Nov 10, 2011 09:20 PM
Msg. 31 of 42
Cheating time.
What about adding a permutation to all the bipeds that can only be hurt by needles. A single needle's explosion will heal the permutation by the same number of damage it has inflicted on it restoring it's health. However, when the permutation is destroyed, it would explode killing all the projectiles replicating a super combine. -Zekilk
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Nov 11, 2011 10:26 AM
Msg. 32 of 42
Quote: --- Original message by: Spartan314Meh. We're going for something as close as it can get. Reach and CE are completely different games, so obviously it'd be surprising if we could get it to work. E: Better model I found Edited by Spartan314 on Nov 9, 2011 at 04:59 PM Wire frame? Edited by grunt_eater on Nov 11, 2011 at 10:26 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Nov 12, 2011 12:35 AM
Msg. 33 of 42
Quote: --- Original message by: cyboryxmen Cheating time.
What about adding a permutation to all the bipeds that can only be hurt by needles. A single needle's explosion will heal the permutation by the same number of damage it has inflicted on it restoring it's health. However, when the permutation is destroyed, it would explode killing all the projectiles replicating a super combine. -Zekilk you're saying have a permutation that takes damage from needles, three causing it to explode, but having the regular needle explosion heal it, so it will only explode when three needles have all landed? ... might work.. though it sounds extremely hacky and probably unreliable.
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xXThePlague1Xx
Joined: Sep 2, 2011
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Posted: Nov 12, 2011 12:01 PM
Msg. 34 of 42
Yea What he said ^^^, but if you want to spend time editing every biped just to get it to work go right ahead.
Meanwhile I'd rather work on the "almost perfect" method, I don't need an exact replica.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 12, 2011 12:14 PM
Msg. 35 of 42
You can have damage that heals? I don't think so or we would have regenerators already.
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