
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Oct 31, 2011 10:50 AM
Msg. 1 of 42
Hello halo's boys. Here's my halo 3 ghost : Credit to : me ( shaders, tags fixing etc...) and thanks to bourrin ( alternate fire,model collision ), bungie (model and textures). I made this ghost with a custom shader between halo 3 and halo reach style. I promised to you i will release him and here it is :D Enjoy ! I will upload it on halomaps too. PS: I will release other tags, for exemple my h3 elite or the h3 banshee, or mangoose etc... ;) Download link ===> http://www.mediafire.com/?it9c60sgrjl9jtd Edited by darksoldier on Oct 31, 2011 at 10:50 AMEdited by darksoldier on Oct 31, 2011 at 11:09 AMEdited by darksoldier on Oct 31, 2011 at 11:18 AMEdited by darksoldier on Oct 31, 2011 at 03:34 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Oct 31, 2011 11:12 AM
Msg. 2 of 42
Mostly on this model I made the whole collision and a clean model fixing + remade the animations. I'm not a big fan, it could look better (bump, model improvements) but yeah nice work anyway.
Bourrin approved.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Oct 31, 2011 11:33 AM
Msg. 3 of 42
gj nice to see the link for it :) pity my multiplayer map has no use for any vehicles or else that would in there asap.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Oct 31, 2011 01:00 PM
Msg. 4 of 42
Hot.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Oct 31, 2011 02:40 PM
Msg. 5 of 42
^Very hot.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Oct 31, 2011 03:34 PM
Msg. 6 of 42
Thans you guys ! :D And the banshee will be uploaded soon ! ^^
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Oct 31, 2011 05:17 PM
Msg. 7 of 42
not to be mean just tested it killer it just cant boost and no kaboom
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 31, 2011 05:22 PM
Msg. 8 of 42
Quote: --- Original message by: The_Arbiter not to be mean just tested it killer it just cant boost and no kaboom that does raise a question dark did you make a destructible sp version?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Oct 31, 2011 05:28 PM
Msg. 9 of 42
The ghost can support a boost effect The_Arbiter ;) Delincon :D, i work on ^^ Maybe will be finished in 2 weeks ^^ because i'have school lol
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Oct 31, 2011 06:57 PM
Msg. 10 of 42
aight sounds good
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 1, 2011 06:15 AM
Msg. 11 of 42
Beautiful Ghost. Looks as faithful to the h3 ghost as it can be, I think.
Want in maps, NAO!
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 1, 2011 03:31 PM
Msg. 12 of 42
i can make a destructable version easily
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 1, 2011 08:13 PM
Msg. 13 of 42
hey, the collision model 376 kb, which is huge compared to cmt's ghost's collision that I was using (53.7 kb). It completely ruins what little tag space I have available, any way you can shrink the size? Edited by Delicon20 on Nov 1, 2011 at 08:14 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Nov 1, 2011 10:12 PM
Msg. 14 of 42
Thanks very much darksoldier.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 4, 2011 04:28 PM
Msg. 15 of 42
Hello boys, i finaly decided to release my real ghost ^^ Not the test version :D. I will release the banshee in 4 ou 5 hours i dont know :) ==> Download link : http://www.mediafire.com/?3ep4b1xxt6ttyq3 enjoy ! Look the difference with the real : Edited by darksoldier on Nov 12, 2011 at 06:12 PM
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Dalek
Joined: Aug 12, 2011
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Posted: Nov 12, 2011 06:22 PM
Msg. 16 of 42
Nice job dark, really good shaders.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Nov 12, 2011 07:36 PM
Msg. 17 of 42
Cool. Embrace the new sound, of the noise-con-trollers!
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 12, 2011 08:02 PM
Msg. 18 of 42
destructible?
Edited by spiral on Nov 12, 2011 at 08:11 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 12, 2011 08:05 PM
Msg. 19 of 42
The detail of the hexagons are horrible. They are too strong, tone down the hexagons and it will look great!
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Nov 16, 2011 12:51 AM
Msg. 20 of 42
Are you putting this in a map soon?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 16, 2011 07:27 PM
Msg. 21 of 42
Quote: --- Original message by: XlzQwerty1 The detail of the hexagons are horrible. They are too strong, tone down the hexagons and it will look great! I had posted this in vehicles, but anyway. Quote: --- Original message by: eliteslasher TBQH the other one is WAY better. The detail map having that much prominence is just too much. The other one where it was there but not quite as intense looks insanely better. Plus the more prominent the detail is in any bitmap in halo, the less the 3D aspects contrast. The ghost in the other one almost looked as though it had bump maps with the specular used. With the intensifying of the detail in this new one here, it appears to have gone back to flat/fake looking. Pretty much have to agree with Qwerty in all that.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 30, 2011 03:25 AM
Msg. 22 of 42
Is it possible to give this boost properties?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Nov 30, 2011 03:39 AM
Msg. 23 of 42
Yea ^^ i can, and i will fix the shaders too, and release other, i work on a destroyed permutation too :D
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 30, 2011 03:41 AM
Msg. 24 of 42
wow can't wait! :D So much joy in the forums nowadays
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Nov 30, 2011 08:32 PM
Msg. 25 of 42
Quote: --- Original message by: darksoldier i work on a destroyed permutation too :D yes!
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 30, 2011 10:24 PM
Msg. 26 of 42
Quote: --- Original message by: Delicon20
hey, the collision model 376 kb, which is huge compared to cmt's ghost's collision that I was using (53.7 kb). It completely ruins what little tag space I have available, any way you can shrink the size? Edited by Delicon20 on Nov 1, 2011 at 08:14 PM he must have used the highest LOD for the collision.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 21, 2012 02:58 PM
Msg. 27 of 42
Can someone who has the final ghost on this thread make a new download link for for me please ? Because i don't have the tags right now and a guy asked me for give to him the ghost but the link is dead :( Thanks !
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 22, 2012 09:15 AM
Msg. 28 of 42
Hey thanks for trying Dark but I don't think anyone has it.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 22, 2012 11:23 AM
Msg. 29 of 42
I would've downloaded it but I found it 2 months after it was released.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Mar 22, 2012 03:39 PM
Msg. 30 of 42
Ok thank you guys :D Oh yeah i believe, i will release the final version with new shader, bitmaps, destroyed permutation and animations when i got the tags :D
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starscream20
Joined: Mar 9, 2012
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Posted: Mar 23, 2012 11:44 AM
Msg. 31 of 42
The hex is the whole reason I wanted it. :/
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 20, 2012 03:39 PM
Msg. 32 of 42
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 20, 2012 03:40 PM
Msg. 33 of 42
Looks too red.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 20, 2012 04:04 PM
Msg. 34 of 42
Looks too pink.
Might attract a new audience?
Still though, looks too pink.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Apr 20, 2012 05:05 PM
Msg. 35 of 42
Thanks you Waffles :D Ok will stay with those shaders now ^^
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