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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Is there a limit to # of trigger volumes?

Author Topic: Is there a limit to # of trigger volumes? (23 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Oct 16, 2011 05:00 PM    Msg. 1 of 23       
So is there a limit to the number of trigger volumes that I can have in a map that will crash the game or crash Sapien?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Oct 16, 2011 05:24 PM    Msg. 2 of 23       
HEK seems to limit it at 256. So, I think you can basically consider that unlimited lol, when will you ever need more than 256 trigger volumes?


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Oct 16, 2011 10:10 PM    Msg. 3 of 23       
Yeah, that is basically unlimited. Only Chuck Norris would ever use more than 256 :P


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 21, 2011 06:46 PM    Msg. 4 of 23       
Bruce Lee on the other hand... actually did some hardcore kung fu. I heard he had to slow his punches so that the camera could actually catch his movement.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Oct 21, 2011 09:45 PM    Msg. 5 of 23       
Yeah, but it's just a cheesy joke, probably a bit old by now though.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 22, 2011 09:51 PM    Msg. 6 of 23       
Completely, everyone i know has already moved on to other old tv\movie stars, like Jacky Chan. That guy was legendary...Was...not anymore, now he's been downgraded to stupid drink commercials.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 23, 2011 01:31 AM    Msg. 7 of 23       
Well the guy IS old. Besides, we can't forget karate kid so soon now can we? :)


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 27, 2011 11:10 PM    Msg. 8 of 23       
Karate what? ;)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 27, 2011 11:17 PM    Msg. 9 of 23       
Quote: --- Original message by: grunt_eater
Karate what? ;)

http://www.youtube.com/watch?v=tp9Z9p9VRMQ&feature=related
http://www.youtube.com/watch?v=7MixnqJIlvg
;)
Sorry for off topic...


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Oct 29, 2011 10:36 AM    Msg. 10 of 23       
Wow, is it just me or does that janitor in the first video look like Jacky Chan? ;)


Lol. i'd never seen the other ending before, thanks. but yeah i liked that movie :)


XlzQwerty1
Joined: Aug 6, 2009


Posted: Oct 29, 2011 11:09 AM    Msg. 11 of 23       
Because that IS jackie chan. I'm surprised you haven't heard of that movie before.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Nov 3, 2011 12:55 AM    Msg. 12 of 23       
...Tell me you're not serious? Please. 'cause if you are then someone needs to learn to take a well dropped hint


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 3, 2011 04:12 PM    Msg. 13 of 23       
Sigh, Yes it is Jackie Chan, go google the movie name, Karate Kid (2010)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 4, 2011 02:26 PM    Msg. 14 of 23       
Quote: --- Original message by: kirby_422
HEK seems to limit it at 256. So, I think you can basically consider that unlimited lol, when will you ever need more than 256 trigger volumes?



NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Nov 4, 2011 03:43 PM    Msg. 15 of 23       
hey but don't forget about the original movie, ahhh good times of my childhood XD


hoboscience
Joined: Apr 22, 2011


Posted: Nov 5, 2011 11:20 PM    Msg. 16 of 23       
I actually need close to 750 Trigger Volumes. I know that probably won't make sense to you guys, but it's true. Is there a hack that could allow more? And because I now I will use at least 256 trigger volumes is there a trick I can do that will allow me to create these in max instead of doing it in sapien?
Edited by hoboscience on Nov 5, 2011 at 11:22 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 6, 2011 12:42 AM    Msg. 17 of 23       
If it's single player.... can't you just split up the BSPs? Then use up to 250 trigger volumes for each BSP.


hoboscience
Joined: Apr 22, 2011


Posted: Nov 6, 2011 12:45 AM    Msg. 18 of 23       
My issue isn't single player....it's multiplayer.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Nov 6, 2011 12:49 AM    Msg. 19 of 23       
Quote: --- Original message by: Spartan314
If it's single player.... can't you just split up the BSPs? Then use up to 250 trigger volumes for each BSP.

trigger volumes are part of the scenario, not bsp.

Anyways, using child scenarios you could create more for the map (256 per scenario you add), but idk what halo will think of it.

And trigger volumes are added in sapien, there isn't anything to do them in max, because they aren't part of the BSP, they are part of the scenario; they are like any other item you add like bipeds or scenery. normal guerilla can't do anything, but OS guerilla had all the editable fields. If you reallllllyy hate placing them in sapien, I guess you could mathematically place them in guerilla *shrug* idk if this feature is in the beta for OSHEK, or if its just in the newer releases.


hoboscience
Joined: Apr 22, 2011


Posted: Nov 6, 2011 01:07 AM    Msg. 20 of 23       
Quote: I guess you could mathematically place them in guerilla *shrug* idk if this feature is in the beta for OSHEK, or if its just in the newer releases


I didn't think of that....thank you so much..you just save me a lot of time.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 6, 2011 05:25 PM    Msg. 21 of 23       
Quote: --- Original message by: kirby_422
Quote: --- Original message by: Spartan314
If it's single player.... can't you just split up the BSPs? Then use up to 250 trigger volumes for each BSP.

trigger volumes are part of the scenario, not bsp.

Anyways, using child scenarios you could create more for the map (256 per scenario you add), but idk what halo will think of it.

And trigger volumes are added in sapien, there isn't anything to do them in max, because they aren't part of the BSP, they are part of the scenario; they are like any other item you add like bipeds or scenery. normal guerilla can't do anything, but OS guerilla had all the editable fields. If you reallllllyy hate placing them in sapien, I guess you could mathematically place them in guerilla *shrug* idk if this feature is in the beta for OSHEK, or if its just in the newer releases.

I want to add, it's best to officially complete your BSP before ever placing a Trigger Volume. Reexporting the BSP even to the same coordinates will complete displace itself if you reload it into the scenario tag. Nothing will be in the same spot as you left it before.

You may also need to plan how large your BSP is and where to place such triggers. If your Trigger Volume is too large, it may visual hickup and disappear while dragging out a side of it.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 6, 2011 10:13 PM    Msg. 22 of 23       
Quote: I want to add, it's best to officially complete your BSP before ever placing a Trigger Volume. Reexporting the BSP even to the same coordinates will complete displace itself if you reload it into the scenario tag. Nothing will be in the same spot as you left it before.

I've always had my bsp re-exports be exactly where they were before given I haven't moved the verts...?
And try to keep your trigger volumes inside the bsp. Like scenery, volumes whose origin is outside the bsp will disappear. You can tell if they are inside or outside the bsp in sapien-- stuff outside the bsp has a red no sign next to it in the hierarchy window.


NOBLE_X6
Joined: Jun 11, 2011

:PCtrolling:


Posted: Nov 7, 2011 02:02 PM    Msg. 23 of 23       
about the TV, i hate when i can't mod the size of the TV they most update that idea, because i want the real size modfiquer

 

 
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