
Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Nov 5, 2011 07:57 PM
Msg. 1 of 6
I have a weapon with both a reload-full and reload-empty animation. When I reload-full I have to wait a short while before I can shoot again. It seems to be about the same time as the reload-empty which has a longer reload time because the next round needs to be chambered. How can I make it so that I don't have to wait so long to fire after reloading with a partial magazine.
|
|
|

Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Nov 6, 2011 10:52 PM
Msg. 2 of 6
Quote: --- Original message by: Juiceb0xhero I think there is a Reload Time somewhere in the .weapon tag, just scale that down a couple seconds. I have tried using that but it doesn't seem to anything, even if I make it a really high number it doesn't affect anything.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Nov 6, 2011 11:50 PM
Msg. 3 of 6
If they're custom animations, have you tried looking at the amount of frames in the animation? Maybe you've got a space after the animation itself ends.
|
|
|

Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Nov 7, 2011 08:42 AM
Msg. 4 of 6
Quote: --- Original message by: Spartan314 If they're custom animations, have you tried looking at the amount of frames in the animation? Maybe you've got a space after the animation itself ends. I have checked that as well and that is not the case.
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Nov 7, 2011 01:15 PM
Msg. 5 of 6
In my experience there isn't a way to circumvent this - even in stock H1 stuff you can notice it (try shooting the Sniper Rifle immediately after a reload-full). The only thing you can do really is to try to make your reload-full and reload-empty animations close enough in frame-count as to not be too noticeable.
|
|
|

Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Nov 7, 2011 04:50 PM
Msg. 6 of 6
Quote: --- Original message by: teh lag In my experience there isn't a way to circumvent this - even in stock H1 stuff you can notice it (try shooting the Sniper Rifle immediately after a reload-full). The only thing you can do really is to try to make your reload-full and reload-empty animations close enough in frame-count as to not be too noticeable. Alright thanks. I guess I'll just have to lengthen the space between the mag in and out on the full to compensate for putting away the old mag.
|
|
|